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Search: Posts Made By: Richard
Forum: Shrapnel General July 9th, 2014, 01:41 PM
Replies: 38
Views: 5,230
Posted By Richard
Re: Beta Testers Needed!

Hey I may even test ;)
Forum: Intel Forum Bar & Grill December 21st, 2008, 11:11 PM
Replies: 23
Views: 3,979
Posted By Richard
Re: The election is finally over...

I just happenned to be scanning old posts and saw this one today. That is my favorite Churchill quote (amount many).
Forum: Shrapnel General August 20th, 2008, 09:08 AM
Replies: 15
Views: 4,828
Posted By Richard
Re: New Feature: FlashChat

It's on our server :).

If your asking about the irc part of it we actually don't expose it on a port, you have to do it throuh the flaschat UI. There is a way to do that but it's a real resource...
Forum: Space Empires: IV & V August 19th, 2008, 09:16 AM
Replies: 36
Views: 2,654
Posted By Richard
Re: SITE CONVERSION THIS WEEKEND!!!

We'll have it for some time but the plan is to fix the broken links with 301's so the search engine's over the next few months resolve to the new url.

shrapnelcommunity.com was never meant to be a...
Forum: Shrapnel General August 19th, 2008, 09:12 AM
Replies: 121
Views: 17,558
Posted By Richard
Re: Official Complaints/Concerns/Opinions

Like I told folks earlier the auto-logout is a browser thing. What I would recommend for folks running into the issues is two things:

A) Make sure after you see the logout happen check your...
Forum: Space Empires: IV & V August 18th, 2008, 10:02 PM
Replies: 36
Views: 2,654
Posted By Richard
Re: SITE CONVERSION THIS WEEKEND!!!

One solution would be to set the shrapnelcommunity.com domain up as a virtual host mapped to the same file system location as shrapnelgames.com, rather than a redirection. By doing this, the server...
Forum: Shrapnel General August 17th, 2008, 07:26 PM
Replies: 14
Views: 2,428
Posted By Richard
Re: Automated redirect for old post/thread links

Okay this one may be able to be fixed but I am not sure. The problem is most incoming links have an & after the post number and the redirect is looking for that. These types of url's don't have an...
Forum: Shrapnel General August 17th, 2008, 06:50 PM
Replies: 14
Views: 2,428
Posted By Richard
Re: Automated redirect for old post/thread links

Okay so the problem here is the way UBB handled things. The problem is they used the same script to refer to threads and posts without an easy way to know via URI string which they were doing. So...
Forum: Shrapnel General August 17th, 2008, 06:34 PM
Replies: 14
Views: 2,428
Posted By Richard
Re: Automated redirect for old post/thread links

Okay all old uploads should redirect now so #1 should work. For #2 what I did is anything with postlist.php goes to a generic page on the new forum. Since we have no way to determine what the old...
Forum: Shrapnel General August 17th, 2008, 06:21 PM
Replies: 14
Views: 2,428
Posted By Richard
Re: Automated redirect for old post/thread links

Okay all of these should work now. Let me know...
Forum: Shrapnel General August 17th, 2008, 01:43 PM
Replies: 140
Views: 10,652
Posted By Richard
Forum: Shrapnel General August 17th, 2008, 01:28 PM
Replies: 54
Views: 4,331
Posted By Richard
Re: Official Request Thread

BTW, to add to this, there is another issue with this. The way vbulletin works (which is actually better designed software wise) much of the presentation layer is stripped out of the core...
Forum: Shrapnel General August 16th, 2008, 09:18 PM
Replies: 14
Views: 2,428
Posted By Richard
Re: Automated redirect for old post/thread links

The vb import process tries to do things in a very clean way and because of that assigns a new post id/thread id starting at zero. It does preserve a concept of an import ID. I had written...
Forum: Space Empires: IV & V August 16th, 2008, 09:02 PM
Replies: 25
Views: 3,172
Posted By Richard
Re: Nudge Nudge, Wink wink..

Let's play nice guys :).

Personally I think it's great and much appreciated work by David, no matter where it occurs.
Forum: Shrapnel General August 16th, 2008, 08:32 PM
Replies: 14
Views: 2,428
Posted By Richard
Automated redirect for old post/thread links

Folks,

Okay I have written some php code to automagically redirect old forum threads from shrapnelcommunity to the correct thread on forum.shrapnelgames.com. Essentially what I did when we...
Forum: Shrapnel General August 14th, 2008, 09:08 PM
Replies: 25
Views: 2,811
Posted By Richard
Re: Announcement Re: Editing

Got the attachment thing as far as I can tell by a quick scan that is the only other occurance of the timelimit check code but let me know if you find something else.

As far as the title that is...
Forum: Shrapnel General August 12th, 2008, 08:29 PM
Replies: 150
Views: 10,333
Posted By Richard
Re: New Board - Props and Slops

Don't you have a cantina thread to be posting in :)

:angel
Forum: Shrapnel General August 12th, 2008, 08:19 PM
Replies: 150
Views: 10,333
Posted By Richard
Re: New Board - Props and Slops

Yeah I had wanted to get the old stuff from the previous board too but it wasn't possible.
Forum: Shrapnel General August 12th, 2008, 07:47 PM
Replies: 150
Views: 10,333
Posted By Richard
Re: New Board - Props and Slops

My point here is that it's much easier to manage a list of issues through the PM system (where we can list out individual issues) then in the forum.

So I guess it's this simple. You can discuss...
Forum: Shrapnel General August 12th, 2008, 07:03 PM
Replies: 150
Views: 10,333
Posted By Richard
Re: New Board - Props and Slops

So I think we've listened to folks, and their complaints, and the be honest I think we've already started making some changes that are resolving some of the issue people brought up.

To make this a...
Forum: Space Empires: IV & V August 11th, 2008, 11:30 PM
Replies: 36
Views: 2,654
Posted By Richard
Laugh Change the tint on your monitor :)

Change the tint on your monitor :)
Forum: Space Empires: IV & V May 8th, 2008, 11:44 PM
Replies: 25
Views: 1,080
Posted By Richard
Re: OT - Iron Man

Tell me about it http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: The Honorably Discharged February 3rd, 2007, 09:55 PM
Replies: 14
Sticky: This New Forum
Views: 6,131
Posted By Richard
Forum: The Honorably Discharged February 3rd, 2007, 02:31 PM
Replies: 14
Sticky: This New Forum
Views: 6,131
Posted By Richard
Re: This New Forum

Brian Gantt, the lone Remote Assault developer, decided to get out of the game business some time ago.
Forum: Space Empires: IV & V April 9th, 2006, 01:10 AM
Replies: 103
Views: 3,234
Posted By Richard
Re: Strategy First acquires Malfador Machinations

Brad Wardell was well know, and had been previously in retail, long before he hooked up with SFI.

As this is getting neither of us anywhere, and we have all expressed our 100% diametrically...
Showing results 1 to 25 of 500

 
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