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Search: Posts Made By: georgevtucker
Forum: Dominions 2: The Ascension Wars November 21st, 2003, 07:34 PM
Replies: 11
Views: 637
Posted By georgevtucker
Re: Random Opponents map anyone?

Gandalf --

The random # of enemies is a good idea (more realistic -- is that silly to say about a game with zombies and underwater nations?), but I'd add in an option to choose AI difficulty. If...
Forum: Dominions 2: The Ascension Wars November 17th, 2003, 06:05 PM
Replies: 14
Views: 637
Posted By georgevtucker
Re: What do you like most about Dominions (top 5 list)

All the items. All the spells. All the units. It's as if half a dozen average strategy games as been crammed into one package. How can you not love it?
Forum: Dominions 2: The Ascension Wars November 13th, 2003, 03:56 PM
Replies: 15
Views: 612
Posted By georgevtucker
Re: Gandalf\'s Random Circus for Dom2 (was demo)

Thanks, Gandalf -- tons of fun.

"The province is guarded by about 70 units. The army is made up of militia, archers and vampire lords."
Forum: Dominions 2: The Ascension Wars November 6th, 2003, 11:23 PM
Replies: 16
Views: 808
Posted By georgevtucker
Re: To Illwinter

Not just a great game, but a wonderfully complex and well-written game with its own history and cultures to explore. More options and cool stuff to see than any other game I've ever played.

The...
Forum: Dominions 2: The Ascension Wars November 6th, 2003, 04:17 PM
Replies: 130
Views: 22,027
Posted By georgevtucker
Re: Dominions II In-Game Typos

[cut]

[ November 10, 2003, 18:25: Message edited by: georgevtucker ]
Forum: Dominions 2: The Ascension Wars November 5th, 2003, 11:25 PM
Replies: 16
Views: 666
Posted By georgevtucker
Re: An AI question for a Dev

My $.02:

I don't know anything about the programming end of the AIs. Having said that -- I think it would be a good idea to enable a set of likes/dislikes, or attack priorities, for the AI...
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