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Search: Posts Made By: apoger
Forum: Dominions 2: The Ascension Wars February 4th, 2004, 06:41 AM
Replies: 21
Views: 1,683
Posted By apoger
Re: Which nation is the best?

A> There is no best

B> It's Pythium. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Dominions 2: The Ascension Wars January 29th, 2004, 08:49 PM
Replies: 20
Views: 1,982
Posted By apoger
Re: Atlantis strategy

War Shamblers are often the troop of choice for a variety of reasons:

1- Low resource cost allows more firepower to be generated at speed (at a loss of gold, but speed is often worth it).

2-...
Forum: Dominions 2: The Ascension Wars January 26th, 2004, 09:43 AM
Replies: 17
Views: 1,119
Posted By apoger
Re: still at loss in understanding this...

Anytime you mix shooters and non-shooters, the shooters won't shoot. You must split them up.
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 10:50 PM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>Regarding sloth : you do realize that sloth -3 means you get 10% of normal ? that means that even the best province/fortress will be around 20 resources. Only a nation that relies exclusively on...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 10:41 PM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>I did the calculations in my head so they might be slightly off but I think they are more or less correct.


I used +3 order, prod, and growth in all tests.
The only modifier that I didn't use...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 09:03 PM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>So high taxes might still be an issue, if the 'sweet spot' isn't too low.


Easy enough to test for.
The sweet spot is 160% for not losing population.

Keep in mind:
This requires Growth+3,...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 08:30 PM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>That's an excellent point that I did not account for. I'll do some testing with that.

That was an easy test.
Doesn't work, as the population loss easily overcomes the gains. Patrolling to...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 08:27 PM
Replies: 73
Views: 5,423
Posted By apoger
Re: New Dom2 Quick Reference Sheet

Absolutely outstanding!
Great work. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 08:20 PM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>Plus, with that high growth, I fear we might see the a comeback of the high taxes/patrol routine that was overabused in Doms 1

That's an excellent point that I did not account for. I'll do some...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 06:56 PM
Replies: 0
Views: 498
Posted By apoger
Mod - Luck

It seems some players may have issues with the scale mod I made. No problem, we can all play the way we like.

However the scale balancing aside, I think the dynamics of luck scale need addressing....
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 06:21 PM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>it makes the themes that require temperature changes far weaker that the default.

True. However I can't fix everything right now as the mod tools are limited. Many of the themes desperately need...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 05:42 PM
Replies: 17
Views: 1,662
Posted By apoger
Re: Mod - Improved Light Cavalry

>a fear ability to represent the greater stress they could apply. This is not just about fear but about representing the overall impact of aggressive LC.

Hrm, fear is supposed to be the...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 05:29 PM
Replies: 17
Views: 1,662
Posted By apoger
Re: Mod - Improved Light Cavalry

>After failing to get Alex's mod off the dom library

Sunray has my mods on his site.
Illwinter told me they have them up on their site tonight.
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 05:27 PM
Replies: 17
Views: 1,662
Posted By apoger
Re: Mod - Improved Light Cavalry

>a question, how mods which deal with the same parameters (changing the same unit eg) supercede one another?


I saw a comment from IW that suggested that mods that affect the same thing may be...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 08:38 AM
Replies: 84
Views: 4,582
Posted By apoger
Re: Alexander\'s ever-expanding Tome of Knowledge

This thread is the copy of the tome! http://forum.shrapnelgames.com/images/icons/icon12.gif

I intend to add a few stratagies to it every week. This game will be dead and forgotten before I run...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 08:22 AM
Replies: 17
Views: 1,662
Posted By apoger
Re: Mod - Improved Light Cavalry

If I missed any let me know, but I think I got them all. It wasn't as many as I thought there would be. Less than 20 I think. Keep in mind that I drew the line at cavalry that are very low on...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 08:16 AM
Replies: 17
Views: 1,662
Posted By apoger
Re: Mod - Improved Light Cavalry

From the file:


Ever since Dom1 light cavalry has had issues. Most LC has the combat power of militia or light infantry, at a cost of 2.5 times their infantry counterparts.

In Dom2 Illwinter...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 07:21 AM
Replies: 17
Views: 1,662
Posted By apoger
Mod - Improved Light Cavalry

Just sent Illwinter/sunray another mod.

This one makes some mods to light cavalry which I felt needed more than the 3 strat move to justify it's cost.

Hope you guys like it. ...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 07:19 AM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>Wow. This mod is so bad it isn't even worth trying out.

I'm surprised to hear that from you.
Just what do you think is so bad?


>All it does is punish those who take negative scales, and...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 05:25 AM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>You're assuming that no other nation will take luck 3 in your comparison there.

No I was comparing Pangaea under standard scales and Panagea under my mod.

The common Panagea strategy is to...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 05:01 AM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>How do you expect Abysia to invade Caelum, or vice versa under this system?

With difficulty. That's the way I want it. They got 120 free nation points, let them work at fighting their opposites.
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 04:58 AM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>Now you've effectively told Pangaea that they shouldn't bother using their standard theme

Last time I'm telling you, play before speaking.

In fact Pangaea will do *much better* under my mod...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 04:39 AM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>However I think %20 gold modifier per different scale is too much and its the one feature I noticed that really worried me in terms of how it will impact on the game. It is a huge change and will...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 04:29 AM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>I'd like to see archmages running around with at least four in every path so that they can actually have truly major effects.

As would I.
I have always complained that the mage pretenders are...
Forum: Dominions 2: The Ascension Wars January 15th, 2004, 03:56 AM
Replies: 58
Views: 3,085
Posted By apoger
Re: Two new MODs from me

>Scandanivia is either cold 1 or 2 (Vanheim/Jotunheim). It certainly doesn't produce 40% less output per piece of land than England.

A> Cold-1 would be 20% with my mod.

B> I'd say the Vikings...
Showing results 1 to 25 of 410

 
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