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Search: Posts Made By: RightDeve
Forum: After Action Reports May 24th, 2018, 07:29 AM
Replies: 12
Views: 202
Posted By RightDeve
Re: German Long CG with new exe (zooms)

I don't see them either. But a right click -> copy image address shows the screenshots just fine in onedrive.com.

Anyway, based on your screenshots, the (official) fullscreen mode is further made...
Forum: WinSPMBT May 21st, 2018, 09:26 AM
Replies: 8
Views: 235
Posted By RightDeve
Re: wargamer review

Very nice review!

I'm wondering if that reviewer is a member of this forum, hehe
Forum: Campaigns, Scenarios & Maps May 20th, 2018, 11:31 AM
Replies: 202
Sticky: Map: Height Maps
Views: 18,503
Posted By RightDeve
Re: Height Maps

https://lh3.googleusercontent.com/JP6XItf8Bb2Y5Xm5KSOTnZ5VNN7TIpLDJGLa_Bw61ObI6UtKwZy9FHay3yqNTy312zFA7a5HnXIkZUnwl1nmnImy4KZs--q_6mueLNiB92xP1yQ9vKgpp_W4W_-d8SDfgz82TIic_1DdBWWDeImi5Kp0VeMX0ecD9fpej1...
Forum: WinSPWW2 May 16th, 2018, 07:42 AM
Replies: 33
Views: 1,272
Posted By RightDeve
Re: Experimental winSPWW2 EXE--May 15, 2018

Are we being teased of a 3D (or pseudo 3D) Steel Panthers?? ;)
Forum: Campaigns, Scenarios & Maps May 15th, 2018, 02:34 PM
Replies: 202
Sticky: Map: Height Maps
Views: 18,503
Posted By RightDeve
Re: Height Maps

You need to press the + button (on the interface) so the area you're viewing will be bound by a box, and if you zoom in close enough there's hex overlay with hex coordinates.

The options to...
Forum: Campaigns, Scenarios & Maps May 14th, 2018, 11:03 AM
Replies: 29
Views: 4,011
Posted By RightDeve
Re: 2017 release Map work

Ah.. so what I've been doing essentially.
I thought I read somebody's post in the Venhola thread we can crop the generated map (like "cropping" an image in photoshop). My mistake.

Thanks anyway!
Forum: Campaigns, Scenarios & Maps May 14th, 2018, 04:45 AM
Replies: 29
Views: 4,011
Posted By RightDeve
Re: 2017 release Map work

I see. Maybe smaller maps could be 10 hours or less. I'm planning to create maps for Kaliningrad & northeastern Poland area for a scripted campaign, so this already created Goldap map could come very...
Forum: Campaigns, Scenarios & Maps May 13th, 2018, 10:00 AM
Replies: 29
Views: 4,011
Posted By RightDeve
Re: 2017 release Map work

So I opened the Goldap map, and man, it's got to be the most painting-like and yet realistic map I've ever seen! The colors, the layout of the terrain, they don't look rigidly artificial, but...
Forum: Campaigns, Scenarios & Maps May 13th, 2018, 09:54 AM
Replies: 202
Sticky: Map: Height Maps
Views: 18,503
Posted By RightDeve
Re: Height Maps

Late to the party...

So only this evening I got around digging about this tool, and reading this thread in full.

A huge thank you for dmnt!!

This venhola map tool not only creates the...
Forum: Campaigns, Scenarios & Maps May 11th, 2018, 03:42 AM
Replies: 202
Sticky: Map: Height Maps
Views: 18,503
Posted By RightDeve
Re: Height Maps

Нощ дяЗ УФЦ ??
Пот Ъдф , ТндЖ
Forum: Mods April 24th, 2018, 12:07 AM
Replies: 29
Views: 1,217
Posted By RightDeve
Re: Sd.Kfz. 9

I don't know anything about SP icon creation, but just a food for thought: pixel doesn't always come in perfect square ratio (1:1). There's what we call "Pixel Aspect Ratio".

In Photoshop you can...
Forum: Mods April 14th, 2018, 01:21 AM
Replies: 16
Views: 672
Posted By RightDeve
Re: Star Wars?

Thank you for the insights!
Forum: Mods April 12th, 2018, 10:46 AM
Replies: 16
Views: 672
Posted By RightDeve
Re: Star Wars?

It was a simple but effective orders system, I liked it.

In it, every platoon had an objective flag, and movement more than about 45 degrees away from it was charged at +1 point. orders points...
Forum: Mods April 12th, 2018, 12:34 AM
Replies: 16
Views: 672
Posted By RightDeve
Re: Star Wars?

I think it is a modded SP3...

A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel...
Forum: WinSPMBT April 6th, 2018, 02:17 AM
Replies: 4
Views: 589
Posted By RightDeve
Re: Concerning CHQ Link

Thank you Felix!

It confirms my suspicion (and further testing toward the final turn 37) that no superior HQs could rally any subordinates unless they're near the subordinates.

I could live...
Forum: WinSPMBT April 3rd, 2018, 12:20 PM
Replies: 4
Views: 589
Posted By RightDeve
Concerning CHQ Link

I recently tested the CHQ link between units.
I'm wondering if these are intentional game mechanics, or actually problems?



1). All Platoon HQs and Company HQs will never get "Out of Contact"...
Forum: WinSPMBT April 3rd, 2018, 09:18 AM
Replies: 11
Views: 1,000
Posted By RightDeve
Re: No Dust in SPMBT Tutorial

That's not a "new" trick..it's been in the guide for 3 years[/QUOTE]

I meant, "open in new-tab" trick.
Anyway, haven't recently read the GG in its entirety (that was about a decade ago :D ). Just...
Forum: WinSPMBT April 3rd, 2018, 09:06 AM
Replies: 11
Views: 1,000
Posted By RightDeve
Re: No Dust in SPMBT Tutorial

Copy-pasted the game guide to my work computer with larger screen, and it shows perfectly well, large fonts and crisp illustrations.
Forum: WinSPMBT April 3rd, 2018, 08:33 AM
Replies: 11
Views: 1,000
Posted By RightDeve
Re: No Dust in SPMBT Tutorial

However, if there is an HTML expert reading this maybe you know( KNOW....I do not need " guessing" ) how to "fix" this so anyone can read it on any monitor without scrollbars send me a PM[/QUOTE]
...
Forum: WinSPMBT April 3rd, 2018, 07:46 AM
Replies: 11
Views: 1,000
Posted By RightDeve
Re: No Dust in SPMBT Tutorial

Speaking of Game Guide, it doesn't seem to "conform" with different screen sizes, thus with lower resolution monitors the texts are clipped on the right. Must use the horizontal scroll bar to read...
Forum: WinSPWW2 March 30th, 2018, 11:27 AM
Replies: 19
Views: 1,026
Posted By RightDeve
Re: Latest patches killed both games for me

Finally installed the patches, and no problems on goto feature at all.
Forum: WinSPMBT March 29th, 2018, 08:28 AM
Replies: 70
Views: 8,614
Posted By RightDeve
Re: 2018 SPMBT Upgrade Patch

Very excited, but haven't got time to install & test it right now.

After this patch, I'm planning to do an extended-combat campaign, with story-like AARs (complete with screenshots, diagrams, and...
Forum: Campaigns, Scenarios & Maps March 28th, 2018, 10:39 AM
Replies: 17
Views: 1,001
Posted By RightDeve
Re: Tall buildings

Hahahaha.. oh well.. I'm really sorry!
But I'm not fully at fault here Don, this is SPMBT forum for pete's sake :D :D

Well at least nothing serious. I was truly afraid this unit-changing probelm...
Forum: Campaigns, Scenarios & Maps March 28th, 2018, 09:07 AM
Replies: 17
Views: 1,001
Posted By RightDeve
Re: Tall buildings

Thank you Andy!

Don, please take this height building off your mind for now, I am not expecting any height building this year anyway, so... regarding units becoming vehicles, I believe it has...
Forum: Campaigns, Scenarios & Maps March 28th, 2018, 06:42 AM
Replies: 17
Views: 1,001
Posted By RightDeve
Re: Tall buildings

https://lh3.googleusercontent.com/vRY0Vjj_iZh8g5aBJoDSq_VjgxQ4ELtl_dyD8GQmcxh_LzU8i6qdofRwJu3lKdR9Vh1nmzYJw4n4xyaF27nr9kVvRsJyHhGOPZE_SCUE-JMefKWoLxvreeMe-68SXpULynfjnYgHnvVEmM7z8qZ63-dAVlroljoYmBThYB...
Showing results 1 to 25 of 455

 
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