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Search: Posts Made By: Arker
Forum: Dominions 2: The Ascension Wars September 11th, 2006, 05:29 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Not at all. I'm claiming the same thing all along, and you have posted numerous times agreeing with it.

When there are no enemies in range of their spells, and no buffs are applicable, they go to...
Forum: Dominions 2: The Ascension Wars September 11th, 2006, 03:42 PM
Replies: 29
Views: 3,588
Posted By Arker
Re: How the heck do I...?

I believe you'll find that, although the display shows the same negative number each round, that's only a display bug, and after the required number of rounds, the unit is produced, even though it...
Forum: Dominions 2: The Ascension Wars September 11th, 2006, 03:11 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Nice backpedalling there.

So it turns out, contrary to your past flames, we *agree* that the behaviour I'm seeing is the behaviour that's programmed into the game, you just want to try and make a...
Forum: Dominions 2: The Ascension Wars September 11th, 2006, 02:48 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Wrong assumption. We were talking about standard centaur warriors. Similar to the white centaurs, but cheaper and not sacred.
Forum: Dominions 2: The Ascension Wars September 11th, 2006, 11:22 AM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Exactly what I've been saying!



And yet, immediately above, you are quoted recognising once again that this behaviour *does* happen. In the very same post. It's enough to make me seriously...
Forum: Scenarios, Maps & Mods September 4th, 2006, 09:16 AM
Replies: 2
Views: 5,641
Posted By Arker
Re: Middle Earth map?

Look at http://www.illwinter.com/dom2/maps.html of course http://forum.shrapnelgames.com/images/smilies/wink.gif

Northwest Middle-earth map for Dominions II

Direct download link to save you...
Forum: Dominions 2: The Ascension Wars September 4th, 2006, 06:50 AM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

I guess anything could be called viable if you want to play it badly enough, but one thing is for sure - you can't get them to use basic light cavalry tactics on the battlefield, it just won't...
Forum: Dominions 2: The Ascension Wars September 3rd, 2006, 05:57 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Thanks for posting this!

The 'favspell' entry is interesting, this might confirm my early hunch that each caster seemed to get a little fixated on their favourite spell... an impression I...
Forum: Dominions 2: The Ascension Wars September 3rd, 2006, 05:48 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

That's exactly what I thought you would say http://forum.shrapnelgames.com/images/smilies/wink.gif

What you're doing there, though, is giving up a huge number of creation points to supercharge...
Forum: Dominions 2: The Ascension Wars September 3rd, 2006, 05:36 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Actually I *don't* think this would be a good thing, at least not exactly as you explain it. Part of the charm of Dominions2 is the way combat is never completely controllable, things never go...
Forum: Dominions 2: The Ascension Wars September 3rd, 2006, 03:04 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

So what's your strategy then?
Forum: Dominions 2: The Ascension Wars September 3rd, 2006, 01:52 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

It may seem a little wierd to reply to myself, but I thought over what I've posted and have a bit to add. Editing the post this long after it's posted would be even wierder.



I think this...
Forum: Dominions 3: The Awakening September 3rd, 2006, 03:29 AM
Replies: 17
Views: 1,047
Posted By Arker
Re: Religious Uprising Feature

They could automatically disband after the battle.
Forum: Dominions 2: The Ascension Wars September 3rd, 2006, 02:18 AM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

IIRC it also raises your defence score. And, again IIRC, the trident has *three* attacks per round, base.

I usually skip the tournament anyway. It takes a high value commander that could usually...
Forum: Dominions 2: The Ascension Wars September 3rd, 2006, 12:31 AM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Well of course if you define the topic at it's broadest - "the AI is rather dumb' - there isn't any simple solution, no. Making the AI smarter in general would be complicated, I'm sure.

But if...
Forum: Dominions 3: The Awakening September 2nd, 2006, 05:14 PM
Replies: 24
Views: 1,983
Posted By Arker
Re: Very disappointing news about AI combat spell

I'm talking about the *AI* casting it.

Yes, when I script it, it often does very well. That's not the point. You can still script it.
Forum: Dominions 3: The Awakening September 2nd, 2006, 05:08 PM
Replies: 81
Utility: Linux Admining
Views: 21,190
Posted By Arker
Re: Linux Admining

It also helps to put the magic numbers in.

#!/bin/sh

should be the very first thing in the file.

And to make sure the permissions are right

chmod 755 file
Forum: Dominions 2: The Ascension Wars September 2nd, 2006, 02:25 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Like I said, learn to read. I didn't say the former, and the unexplained behaviour was explained long ago. It's still stupid but it's not unexplained.



Both you and Arralen have explained in...
Forum: Dominions 3: The Awakening September 2nd, 2006, 12:06 AM
Replies: 24
Views: 1,983
Posted By Arker
Re: Very disappointing news about AI combat spell

VERY glad to hear that.

That one spell has been my bane for far too long. I could count the number of times it's done me any good on one hand. I couldn't begin to count the number of times I've...
Forum: Dominions 2: The Ascension Wars September 1st, 2006, 11:51 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

One? I had the impression it was two, but I assume you're in a much better position to know than I.

Either way, the game is a monumental accomplishment, and if you read anything I've written as a...
Forum: Dominions 2: The Ascension Wars September 1st, 2006, 10:31 PM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

Actually, that wasn't my claim. Several people, YOU INCLUDED, claimed that, and I concluded it fit what I was seeing and decided to believe you.



You know, I ignored your last crack about this...
Forum: Dominions 2: The Ascension Wars September 1st, 2006, 07:29 AM
Replies: 105
Views: 8,363
Posted By Arker
Re: Artificial stupidity

I don't see how you could say that with a straight face, knowing that there are several final orders that can be given, yet as discussed in this thread the AI always uses 'stay behind troops' even...
Forum: Dominions 3: The Awakening September 1st, 2006, 07:08 AM
Replies: 24
Views: 1,983
Posted By Arker
Re: Very disappointing news about AI combat spell

BoW is a huge pain in Dom2, and it's NOT possible to keep it from being by playing with your troop placement in many cases. I can certainly think of better ways to deal with it than what this sounds...
Forum: Dominions 2: The Ascension Wars August 30th, 2006, 03:39 AM
Replies: 34
Views: 4,655
Posted By Arker
Re: Request for assistance

I'm sure I've seen a lot more than 4 sites in a province, I'm guessing some of them 'don't count.' Mines, for instance?
Forum: Dominions 2: The Ascension Wars August 29th, 2006, 08:24 PM
Replies: 34
Views: 4,655
Posted By Arker
Re: Request for assistance

Isn't there a limit to how many sites there can be? So that if you find that number, you can know to quit searching for more?
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