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Search: Posts Made By: Raapys
Forum: Space Empires: IV & V January 25th, 2011, 07:11 PM
Replies: 39
Views: 55,185
Posted By Raapys
Re: Did Space Empires V kill Space Empires?

I still think going 3D was a stupid move by Aaron( or publisher?). Can't even imagine how much work he must have spent on that, and then bug-fixing it and probably having to re-implement every...
Forum: Space Empires: IV & V April 25th, 2008, 06:14 PM
Replies: 10
Views: 1,656
Posted By Raapys
Re: Played SE IV long ago, and considering SE V.

True, SE4 did suffer some from some of that. However, it was far less noticeable in SE4; the AI moved its ships around more( and further, it seems to me; I've never seen an AI fleet in SE5 more than...
Forum: Space Empires: IV & V April 25th, 2008, 05:15 PM
Replies: 10
Views: 1,656
Posted By Raapys
Re: Played SE IV long ago, and considering SE V.

Well, however one puts it the net result is the same; the AI is ill-equipped to handle the game.

Indeed though, Kwok has made some serious progress with the AI. However, I still have yet to lose...
Forum: Space Empires: IV & V April 25th, 2008, 01:34 PM
Replies: 10
Views: 1,656
Posted By Raapys
Re: Played SE IV long ago, and considering SE V.

I don't know, I think there are few direct improvements over SEIV, and none of them major. And there are many dubious changes, and some that are simply bad( like the UI ). Stuff like the new "3D"...
Forum: Space Empires: IV & V April 25th, 2008, 12:05 PM
Replies: 115
Views: 19,478
Posted By Raapys
Re: OT: BSG - wtf?

Huh, there's not going to be more Babylon 5 mini-movies?
Forum: Space Empires: IV & V April 18th, 2008, 11:07 AM
Replies: 8
Views: 1,385
Posted By Raapys
Re: OT: SecurROM

Crackers have to rescue even legitimate customers these days.
Forum: Space Empires: IV & V April 17th, 2008, 08:50 PM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

You're limiting machines and computers to something made of metal.

There's nothing to prevent us from making biological( and thus 'living' ) computers and machines in the future, when we have...
Forum: Space Empires: IV & V April 17th, 2008, 02:27 PM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

It just has to do with humans' inability to accept that we're not more than we appear. We want to be special. Religion is much to blame, with the focus on soul, spirit and other mystical subjects.
Forum: Space Empires: IV & V April 16th, 2008, 05:18 PM
Replies: 5
Views: 1,185
Posted By Raapys
Re: SEV: Migration ?!

Personally I like migration much more than the notion of transport ships carrying millions of people. I guess some priority system and a 'Do not migrate to X' feature might be nice improvements...
Forum: Space Empires: IV & V April 16th, 2008, 04:14 PM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

That's not entirely true. They would be of great use in the creation of video games, simulation programs, social experiments, or even as virtual buddies. Any number of things, really. Not to mention...
Forum: Space Empires: IV & V April 15th, 2008, 12:19 PM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

I don't think the current computer system has what we need, since it's limited by its programming. While it might be possible to make an AI that writes new and changes old code all by itself, even...
Forum: Space Empires: IV & V April 14th, 2008, 05:49 PM
Replies: 8
Views: 1,323
Posted By Raapys
Re: MOD: Quickest way to set up a game ?!

Yeah but you could modify in the files how many empires quick-start should create. You could also make it so that it only creates 2-3 systems when making a new map.
Forum: Space Empires: IV & V April 14th, 2008, 02:30 PM
Replies: 115
Views: 19,478
Posted By Raapys
Re: OT: BSG - wtf?

About average, I'd say. At least most episodes are worth watching, although there was a period with alot of really boring ones in a row.
Forum: Space Empires: IV & V April 13th, 2008, 11:06 AM
Replies: 8
Views: 1,323
Posted By Raapys
Re: MOD: Quickest way to set up a game ?!

Can't you just set up a QuickStart?
Forum: Space Empires: IV & V April 13th, 2008, 11:05 AM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

How's that so different from the brain where electrical input goes in and electrical output goes out?

Anyway, personally I'd guess the brain was also simple in the beginning; so simple that it...
Forum: Space Empires: IV & V April 12th, 2008, 10:42 AM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

I wouldn't in that case, because the gears in the box wouldn't be able to perceive. I would, however, argue that a computer could be considered at least partially aware( not self-aware though ), if...
Forum: Space Empires: IV & V April 11th, 2008, 11:02 PM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

Does there really need to be a 'you', though? Suppose the brain's just 'designed' to automatically shuffle through memories, or rather experiences, all the time. Trying to not think about anything is...
Forum: Space Empires: IV & V April 11th, 2008, 07:24 PM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

But that's just the way computers are now, and even now all those things could be programmed into one; you could connect it to a temperature sensor and tell it that when it goes below 0 degrees...
Forum: Space Empires: IV & V April 11th, 2008, 11:29 AM
Replies: 115
Views: 19,478
Posted By Raapys
Re: OT: BSG - wtf?

Perhaps there are different Cylons? It's obvious one group of Cylons are trying very hard to kill them, but there might be others.

Anyway, isn't it pretty obvious Kara is a cylon? If she isn't...
Forum: Space Empires: IV & V April 11th, 2008, 11:08 AM
Replies: 44
Views: 4,226
Posted By Raapys
Re: OT - Sentience

Strictly speaking everything's physical, even the input software in a computer receives. And what is the human brain but an advanced biological computer?
Forum: Space Empires: IV & V April 10th, 2008, 12:30 PM
Replies: 1,561
Views: 187,738
Posted By Raapys
Re: Balance Mod

Oh, so allied ships wont regenerate supplies by just being in the same system?
Forum: Space Empires: IV & V April 8th, 2008, 03:01 PM
Replies: 74
Views: 11,207
Posted By Raapys
Re: MOD: Space Empires V - Babylon 5

I've always liked the 'Settlement' idea, where you just really drop facilities as such and turn the entire colony into one facility which produces more and more as it grows.

Perhaps as an addon to...
Forum: Space Empires: IV & V April 7th, 2008, 11:08 AM
Replies: 19
Views: 2,428
Posted By Raapys
Re: Facebook, anyone?

Definitely female, single. And put in some pictures of those girls on the Dominions 3 advertisements!
Forum: Space Empires: IV & V April 1st, 2008, 07:48 PM
Replies: 9
Views: 1,144
Posted By Raapys
Re: Patch 1.71 Balance Concern

I realize that, but I'd rather there be some better way to fix it than setting up gameplay restrictions that we'll probably come to regret later.

Just give units an integer to keep their movement...
Forum: Space Empires: IV & V April 1st, 2008, 11:14 AM
Replies: 9
Views: 1,144
Posted By Raapys
Re: Patch 1.71 Balance Concern

I don't know, I don't think there's any good reason to limit units to one launch per turn. Doesn't make much sense to me, and it's a bad idea to cripple one part of the game just to fix another.
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