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Search: Posts Made By: raginis
Forum: After Action Reports September 29th, 2018, 01:32 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

I am using a few RPG sections, but also a RR section - the RR has better range, better accuracy, slightly better penetration (though lower warhead size than the biggest RPG), and still clocks in at...
Forum: After Action Reports September 21st, 2018, 12:13 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

No doubt, but part of the theme of this campaign is that these are second-line Iraqi troops, with the exception of a few "heroes" (like the two snipers and the rangers). ATGMs are simply beyond...
Forum: After Action Reports September 20th, 2018, 12:34 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

AFTERMATH:

A few units achieved veteran status, including a first Peoples Army squad. These units prove resilient, due to their 10-man complement, and due to the high number of squads, they...
Forum: After Action Reports September 17th, 2018, 12:15 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

AFTERMATH:

With the Saudi unit in retreat, the Marauders replenished their losses and Lt. Col. Mustafa permitted the raw recruits who had seen combat to join the Marauders, forming two new...
Forum: After Action Reports September 1st, 2018, 12:42 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

All Roads Lead to Rome

The British troops were not defeated in the previous battle, but nor could they stop Lt. Col. Mustafa from advancing along the road captured by the Marauders during the...
Forum: After Action Reports August 20th, 2018, 01:35 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

Finally a Challenge
It looks as though the method worked - by expanding my core with relatively expensive units that I won't be heavily using, I gave the AI the opportunity to recruit some armor. ...
Forum: After Action Reports August 5th, 2018, 01:51 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 04: Iraq vs. Great Britain
Type: Meeting Engagement
Visibility: 51 (2,550m)
Turn Limit: 22 turns

MAP OVERVIEW:
Yet another brook, yet again flowing from NE to SW, but this time there is...
Forum: After Action Reports August 4th, 2018, 01:50 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

The battle against the entrenched Saudis raged on, and the initial mistake of deploying AK-47-armed People's Army units in wide-open terrain became more glaring as the fight progressed. Since the...
Forum: After Action Reports July 31st, 2018, 01:01 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

AFTERMATH:

A few units are no longer green recruits, but no one is a veteran, yet. In fact, one of the Peoples Army squads that had to be completely replaced was also one of the high-experience...
Forum: After Action Reports July 27th, 2018, 01:54 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

As expected, there was no British opposition to the crossing itself. The first British unit was encountered well back from the river, with a field of crops providing it some concealment and allowing...
Forum: After Action Reports July 26th, 2018, 12:59 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

Thank you. From what I understand, the size of the enemy force is directly related to the size of my force - since my units are so cheap, the AI fielded about two reinforced platoons. A Dragon unit...
Forum: After Action Reports July 25th, 2018, 12:39 AM
Replies: 19
Views: 1,674
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 01: Iraq vs. US Army, Meeting Engagement
Visibility: 2
Length: 22 turns

The first encounter for the rag-tag Iraqi force is a night battle against the United States. Every expectation is...
Forum: After Action Reports July 25th, 2018, 12:30 AM
Replies: 19
Views: 1,674
Posted By raginis
The Iraqi Lost Legion - generated campaign

Type of AAR:

A user-generated campaign of 20 battles, taking place in 1991 shortly after the First Gulf War, in an "alternate" universe where the victorious coalition is actually dismantling the...
Forum: WinSPMBT July 19th, 2018, 12:20 AM
Replies: 24
Views: 1,710
Posted By raginis
Re: maximum range vs weapon accuracy; warhead vs penetration

Can the nearby company HQ ever provide a *negative* modifier, if their skills are lower than the subordinate unit? If yes, then I'll have to make sure my company HQ units either get experience and...
Forum: WinSPMBT July 19th, 2018, 12:13 AM
Replies: 24
Views: 1,710
Posted By raginis
Re: maximum range vs weapon accuracy; warhead vs penetration

I can tell you that these two options simply do not appear on that screen. The applications themselves are in the game folder and are usable, but they just don't appear on the utilities screen which...
Forum: WinSPMBT July 18th, 2018, 01:29 AM
Replies: 24
Views: 1,710
Posted By raginis
Re: maximum range vs weapon accuracy; warhead vs penetration

I still cannot find it through the Options screen, but the application was in the folder, so I was able to use it. It doesn't tell you how much warhead size affects penetration, and whether it...
Forum: WinSPMBT July 16th, 2018, 10:05 PM
Replies: 24
Views: 1,710
Posted By raginis
Re: maximum range vs weapon accuracy; warhead vs penetration

I don't think I have the AP calculator, maybe because I only have the free version of the game.

In any case, I did a quick test. An RPG-18 team (max. range 200m), with slightly more experience,...
Forum: WinSPMBT July 14th, 2018, 02:18 PM
Replies: 24
Views: 1,710
Posted By raginis
maximum range vs weapon accuracy; warhead vs penetration

Is there an effect? I'm playing as Iraq around 1991, and I have three RPG weapons to choose from:

Name Acc Leth Pen Range Warhead
RPG-7 5 4:0 33 10 5
RPG-16D 5 7:0 30 12 3...
Forum: WinSPMBT October 4th, 2017, 12:14 AM
Replies: 50
Views: 6,982
Posted By raginis
Re: Counter battery fire question

Thank you for the quick response, but there are discrepancies in the two answers. Just to clarify, because the two answers are slightly different on these points:

On-map arty CAN fire counter...
Forum: WinSPMBT October 3rd, 2017, 05:35 PM
Replies: 50
Views: 6,982
Posted By raginis
Counter battery fire question

I checked the manual (Ctrl+F "counter") and did a search on the forum, but I still have a question about counter battery fire:

1. On-board artillery
a) Does it ever counter-battery fire against...
Showing results 1 to 20 of 20

 
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