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Search: Posts Made By: InfStorm
Forum: Star Legacy April 15th, 2010, 10:56 AM
Replies: 36
Views: 24,898
Posted By InfStorm
Re: Off Topic Thread

The impact would be negligeable so long as fusion technology remains outside of our grasp. We simply do now have the technology required to build interplanetary ships, much less interstellar ships...
Forum: Star Legacy March 26th, 2010, 01:10 PM
Replies: 142
Views: 54,494
Posted By InfStorm
Re: Welcome Star Legacy Development Group!

Computer can handle a lot more today then they could, but the evolution of a turn base game comes down to a couple simple factors for combat resolution. Actually controlling your ships in combat is...
Forum: Star Legacy March 26th, 2010, 11:53 AM
Replies: 50
Views: 31,260
Posted By InfStorm
Re: Ship Talk

To avoid my long diseration on ship design, just hit summaries.

Including firing arcs adds in options like:
Fixed fire weapons
Turrets of varrying widths of fire (45/90/180 degrees)
Broadsides...
Forum: Star Legacy March 26th, 2010, 11:27 AM
Replies: 43
Views: 26,309
Posted By InfStorm
Re: Planets and Resources

Well, one think to ask, "What is the difinition of Planet?"

Is a planet one of those things that orbit only around stars, or do you include things like the "forest moon of Endor" or the "Pirate...
Forum: Star Legacy February 17th, 2010, 02:38 PM
Replies: 142
Views: 54,494
Posted By InfStorm
Re: Welcome Star Legacy Development Group!

3d would be cool for computer controlled fights, but 2D is much easier for people to use when controlling the fight. Brings back days of Starfleet Battles, Star Fronties space battles, and many many...
Forum: Scenarios, Maps and Mods September 28th, 2009, 02:59 PM
Replies: 17
Views: 3,214
Posted By InfStorm
Re: New Nation: The Monestary of the Way

Well, I calculated the Def from the robes into my final goal values for the unit/commanders. I'll actually leave the Def values in the armor for another reason.

I've been pondering wether or not...
Forum: Scenarios, Maps and Mods September 28th, 2009, 11:24 AM
Replies: 17
Views: 3,214
Posted By InfStorm
Re: New Nation: The Monestary of the Way

Pased off of the opinions I've heard, I've made the following changes:

Making Late Era, Capital Gems are now 1AWES

Increased Defense of most units, and I also decided to add minimal base...
Forum: Scenarios, Maps and Mods September 28th, 2009, 09:36 AM
Replies: 17
Views: 3,214
Posted By InfStorm
Re: New Nation: The Monestary of the Way

Thanks for all of the input guys. Let me examine the numbers again and I'll see what tweeks I'll make.

One comment I 'll make is that my original reason the dragon's were so expensive was they...
Forum: Scenarios, Maps and Mods September 25th, 2009, 12:55 PM
Replies: 17
Views: 3,214
Posted By InfStorm
Re: New Nation: The Monastary of the Way

Gem income:
I didn't want to favor any of the three elements I chose for the nation, and I initially thought 2A2W2E was high. If placed in early era, this is doable, all 1's would be Late era.
...
Forum: Scenarios, Maps and Mods September 25th, 2009, 10:31 AM
Replies: 17
Views: 3,214
Posted By InfStorm
New Nation: The Monestary of the Way

I've been working on this new nation for a short while, I've finished the easy part, making the source file with the units and their abilities, and all that is left is the unit graphics and some...
Forum: Dominions 3: The Awakening September 21st, 2009, 10:06 AM
Replies: 37
Views: 8,385
Posted By InfStorm
Re: Which Nations Are Best for Turtling?

I find I have a lot of success turtling with MA Ulm. Their PD had good armor and once it's 25+ has enough to blunt most attacks on it's own. Combine that with a strong Drain domain to blunt magic...
Forum: Scenarios, Maps and Mods August 25th, 2009, 12:18 PM
Replies: 6
Views: 1,400
Posted By InfStorm
Re: Generic Map Modding Questions

Gandalf, my original idea was to hand-craft a map so I can completely control where everything goes. I'm an old RPG'er and always designed me game worlds. :) The map is #3 on my things to make,...
Forum: Dominions 3: The Awakening August 25th, 2009, 10:01 AM
Replies: 941
Views: 243,104
Posted By InfStorm
Re: Introduce yourself!! :-)

Greetings,
My name is InfoStorm and I have been a member of Gamer's Anonymous for thirty years. I have been game free for (looks at watch) two and a half hours, needing to work to support my...
Forum: Scenarios, Maps and Mods August 24th, 2009, 03:08 PM
Replies: 6
Views: 1,400
Posted By InfStorm
Re: Generic Map Modding Questions

Thanks for the answers, Edi.

Was thinking about a map where empty territories were common, making strategic movement come more into play. Also would make the presence of rare independants (places...
Forum: Scenarios, Maps and Mods August 24th, 2009, 12:45 PM
Replies: 6
Views: 1,400
Posted By InfStorm
Generic Map Modding Questions

1. Is there an orderof opperations to which Fortification is build depending on the terrain present? IF in a terrain w/ Forest & Swamp, does a forest keep get build or the swamp?

2. I've...
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