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Search: Posts Made By: PaddirN
Forum: Scenarios and Mods August 6th, 2010, 03:16 PM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

To anybody still reading up on this, I apologize for the lack of any updates, shortly after my last few I entered into the College of Design at OSU and life got really busy, really fast and my time...
Forum: Scenarios and Mods April 3rd, 2007, 03:58 PM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Hi, sorry its been awhile since I've made any news on here. My HDD problems are all cleared up, but I've still been kept busy with other things: massive overtime at a job I'm trying to quit, spring...
Forum: Scenarios and Mods February 8th, 2007, 07:06 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Short answer: Might be awhile

Long Answer:
Unfortunately it will be a while before I get another release ready. I had barely started with the new update when disaster struck! Well not quite a...
Forum: Scenarios and Mods January 27th, 2007, 08:27 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Actually some of the things you mentioned are already implemented in the game. I don't want to spoil the game, but the Walkers do make an appearance, though not as a summonable ally. There gift is...
Forum: Scenarios and Mods January 25th, 2007, 08:06 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

* Ideally it'd be nice to have the Drakh replace the Shadows for the Victory mission, although I'm not altogether sure how to accomplish that. I could give both races a 'never' flag and then only...
Forum: Scenarios and Mods January 24th, 2007, 05:45 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Nice to see the bugs aren't too horrible this time around.

* I noticed the thing with the Omega firing arc being out of whack and I couldn't make heads or tails of it. It may have been that I made...
Forum: Scenarios and Mods January 22nd, 2007, 05:53 PM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Ok, new update 2.6 is posted at the top o' the thread.

* I believe I figured out the problem with some fleets not showing up in the large maps. Well actually, I came up with 2 fixes for it and...
Forum: Scenarios and Mods January 20th, 2007, 03:08 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

* What do you mean by: "make the Nial fighter have a much smaller turning radius to give it more agility"? I would like to keep it from stopping so much when firing but I'm not sure which attribute...
Forum: Scenarios and Mods January 17th, 2007, 05:08 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Whew! That's some hella feedback, glad people are still enjoying the mod, bugs and all. I'll try to get to everything.

* As far as events not showing up (Morden, Delenn chrysalis), I'm guessing...
Forum: Scenarios and Mods January 13th, 2007, 03:38 PM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

That's largely my fault. Due to time constraints (i.e. not having very much of it), most of my testing consists of just running through the game on default settings with a whitestar. Not incredibly...
Forum: Scenarios and Mods January 12th, 2007, 07:44 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

That's odd about the 3rdspace alien quest, I actually just went through it not long ago without a problem, was even able to beat them with the help of a cloak. I'll play around with it more when I...
Forum: Scenarios and Mods January 12th, 2007, 07:32 AM
Replies: 2
Views: 2,010
Posted By PaddirN
Re: Okay, help needed with something:

Just an idea, but you could make two versions of the device, say 'dv_device' and 'dv_device1' along with whatever the other required item is, let's call it 'it_item'. dv_device would be a dummy...
Forum: Scenarios and Mods January 11th, 2007, 04:53 PM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Your problem might be that you didn't bring in all the required files for those allies to work: hulls, systems, weapons, graphics, even races. You also need to account for all that stuff in the...
Forum: Scenarios and Mods January 11th, 2007, 06:24 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Yea, I remember when I put the sounds in I thought they were quite annoying and I meant to rearrange them or at least bring the volume down on some, but I never got around to it and eventually I...
Forum: Scenarios and Mods January 10th, 2007, 08:17 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Aight, new 2.55 update has been posted. This update is more for maintenance and upkeep than anything else. I've been going back through the series (and I'm actually watching Crusade now all the way...
Forum: Scenarios and Mods January 10th, 2007, 07:48 AM
Replies: 14
Views: 2,892
Posted By PaddirN
Re: Modding Questions

Well after poking around a little bit and examining the engine limitations I found that the max number of quests is 64, and apparently I had reached that limit... I think. Is that 64 quests listed in...
Forum: Scenarios and Mods January 10th, 2007, 05:51 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Why exactly doesn't the mod work on macs? Is it just because of the 1.2 changes? Do any mods work then, or do mac-users have to just play vanilla?

I should think that 1.2 mods would still work on...
Forum: Scenarios and Mods January 9th, 2007, 05:28 AM
Replies: 14
Views: 2,892
Posted By PaddirN
Re: Modding Questions

Here's the stdout.txt file if it helps
Forum: Scenarios and Mods January 9th, 2007, 05:23 AM
Replies: 14
Views: 2,892
Posted By PaddirN
Re: Modding Questions

Oh, and before I forget,

is it possible to make a weapon that fires, explodes at a certain distance (a la the multi-missile), and releases a swarm of fighters instead of missiles?

I'm thinking...
Forum: Scenarios and Mods January 9th, 2007, 05:17 AM
Replies: 14
Views: 2,892
Posted By PaddirN
Re: Modding Questions

Aight, broke the cardinal rule and added a few things at a time before I checked...

getting an error whenever I explore a planet, found this in the stderr.txt file:

Fatal signal: Segmentation...
Forum: Scenarios and Mods January 3rd, 2007, 04:28 PM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Actually yeah, it should carry over everything from v1.2. I haven't noticed anything thats caused any problems with carrying it over to 1.2, although there was an unknown crash I was getting at one...
Forum: Scenarios and Mods January 2nd, 2007, 02:56 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

- I've thought about adding a small fighter bay to the victory and there's already a version of the omega with the fighter bay in the earth alliance fleet, but i'm kind of worried about play balance...
Forum: Scenarios and Mods December 31st, 2006, 03:08 PM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Tanks for the feedback, I'm glad people like the mod, though I'm starting to worry about the bugs cropping up.

Impressions:
- One of my overall design ideas was to put in choices and conflict,...
Forum: Scenarios and Mods December 31st, 2006, 03:51 AM
Replies: 14
Views: 2,892
Posted By PaddirN
Re: Modding Questions

I noticed in the kawangi and ravian hull files under one of the weapons there were some flags after the xy coordinates: 'hidden' 'nouse' 'trigburn'/'trigblow'. I assume these are fairly self...
Forum: Scenarios and Mods December 31st, 2006, 01:47 AM
Replies: 94
Views: 48,640
Posted By PaddirN
Re: Updated mod: The Babylon Project

Tanks, although I still think like 90% of the work was really done by Psientist, I'm just extending the work. This is actually my first attempt at modding anything, but Weird Worlds is fairly easy to...
Showing results 1 to 25 of 45

 
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