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Search: Posts Made By: Ravindau
Forum: After Action Reports October 23rd, 2017, 10:51 AM
Replies: 34
Views: 7,787
Posted By Ravindau
Arrow Re: The Curse of the Delay

Not only that; you also got them upside down. My presupposition was that WWI generals were, of course, wrong. Their optimistic and superstitious belief in "the spirit of the offensive" only caused...
Forum: After Action Reports October 22nd, 2017, 05:16 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Post Re: The Curse of the Delay

It needs a very good game, after all, to make criticism of a specific detail worthwhile.

I would just love the play balance of SPWW2 to be as good as the enormous content, playability,...
Forum: After Action Reports October 22nd, 2017, 04:39 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Arrow Re: The Curse of the Delay

This is certainly not my opinion. When would I ever say such nonsense?

If anything, SPWW2 is *a bit* too much inspired by modern warfare theories. Defensive resources in WW2 were enormous and are...
Forum: After Action Reports October 16th, 2017, 05:46 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Talking Re: The Curse of the Delay

You are a brave man! :)

Only reason I didn´t propose a PBEM Advance/Delay with standard settings is because I thought no one would volunteer for that suicide mission.

So let´s say October...
Forum: After Action Reports October 16th, 2017, 05:14 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Post Re: The Curse of the Delay

Yes, this is a viable workaround for the Campaign, I agree!

Still, did you recently do any tests AI vs. AI, say Advance 1.000 pts vs. XXX, for typical WW2 actions like Alamein, Stalingrad, Sicily,...
Forum: After Action Reports October 14th, 2017, 05:20 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Post Re: The Curse of the Delay

Actually, no. I just said I wouldn´t like to defend at AI=180% advantage. If this means I am doing something seriously wrong, you are setting a rather high standard. :re:
Forum: After Action Reports October 14th, 2017, 03:21 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Smile Re: The Curse of the Delay

Btw, and so as not to be misunderstood...

This is one of the best tactical games I have ever played, warts and all, and I rate it at 80% as it stands.

It´s just I would like it STILL better,...
Forum: After Action Reports October 14th, 2017, 03:05 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Post Re: The Curse of the Delay

It´s not THAT easy.

I can basically forget about the Generated Campaign, because, while AI=180% would probably be fine for my Attacks/Advances, I wouldn´t survive a game where I have to...
Forum: After Action Reports October 11th, 2017, 04:26 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Post Re: The Curse of the Delay

Imp: Sorry for misreading you seemingly misunderstanding one of my posts.

DRG & Imp: What I think is you assume that the defender has a large inherent advantage *even if not allowed to dig in*....
Forum: After Action Reports October 9th, 2017, 04:00 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Question Re: The Curse of the Delay

What I was trying to show is that Advance/Delay as it stands is not balanced between two players of equal skill. This is not subjective.

To repeat the decisive empirical question: Would you want...
Forum: After Action Reports October 9th, 2017, 12:28 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Arrow Re: The Curse of the Delay

You got this upside down. The strongest resistance was the 1 1/2 plts I mentioned, but I was of course engaging them with my entire company+ & ACs.

I don´t think reducing map width from 30 to 20...
Forum: After Action Reports October 8th, 2017, 05:19 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Arrow Turn 31-33

All US sqds are dead or on the run. As we take the last objective, the game ends prematurely, with 6 turns left! US losses are 128 men and 1 Mortar, German losses are 36 men and 1 AC. I win 2873 : 68...
Forum: After Action Reports October 8th, 2017, 04:49 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Turn 26-30

At this point we suffer the only setback in the game: A stubborn US Rifle sqd, even though pinned, manages to destroy one of my ACs at 50m distance! Impressive, though ultimately inconsequential:...
Forum: After Action Reports October 8th, 2017, 04:47 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Turn 21-25

We take Objective #1 and encounter what appears to be the US main line of resistance: 1 1/2 plts situated around the 2nd objective. They are being overwhelmed rather fast and with light losses to the...
Forum: After Action Reports October 8th, 2017, 04:37 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Turn 16-20

From the bypassed village in the North, a Rifle sqd. opens fire on my right flank, causing some consternation. I pin them with my ACs and send the Sharpshooter around their flank. After he pops a...
Forum: After Action Reports October 8th, 2017, 04:34 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Turn 11-15

Both flanks face slight resistance, approx. 1 US Rifle sqd. each. I bring up reserves to overwhelm the puny defenders.
Forum: After Action Reports October 8th, 2017, 04:32 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Turn 1-10

Advancing cautiously toward the 1st objective. Nothing happens.
Forum: After Action Reports October 8th, 2017, 04:28 PM
Replies: 34
Views: 7,787
Posted By Ravindau
Post The Curse of the Delay

This is a Generated Battle, German Advance vs. US (AI) Delay.

750 pts. vs. XXX, AI advantage = 110% (US get slightly over 400pts). All Realism prefs on.

Date = June, 1944. 39 Turns, Random...
Forum: WinSPWW2 October 8th, 2017, 01:00 PM
Replies: 16
Views: 1,841
Posted By Ravindau
Smile Re: Newbie Questions

No. Your VP are only relevant at game end, when the score is totted up.[/QUOTE]

They are relevant to me before the game ends, when I can still do something about them. :D

Gerry: Good question....
Forum: WinSPWW2 May 13th, 2016, 01:04 PM
Replies: 50
Views: 6,397
Posted By Ravindau
Trophy Re: Random Battle Balance

3:1 seems fine to me? It's what they say you need to ensure success in an attack, isn't it? ;) [/QUOTE]

I do hope I got this right and you are joking. :) :up:

Yes, 3:1 should ensure success....
Forum: WinSPWW2 May 12th, 2016, 12:54 PM
Replies: 50
Views: 6,397
Posted By Ravindau
Re: Random Battle Balance

Real life armies always win if they have an advantage like SPWW2 attackers.

Seriously, if everybody evades my argument *that the attacking side is OP*, why am I entertaining you? :rolleyes:
Forum: WinSPWW2 May 12th, 2016, 12:42 PM
Replies: 50
Views: 6,397
Posted By Ravindau
Post Re: Random Battle Balance

In your initial post you were talking about human vs AI play?

As for PBEM it's basically the same story - some players are good, some are veterans and some are demons..., set your own battle...
Forum: WinSPWW2 May 11th, 2016, 01:15 PM
Replies: 50
Views: 6,397
Posted By Ravindau
Post Re: Random Battle Balance

I am inclined to think this is a strawman argument.

I have never had any doubt whatsoever, that you, as a developer, or the most expert players, can beat the odds.

The 3 words most important in...
Forum: WinSPWW2 May 11th, 2016, 12:57 PM
Replies: 50
Views: 6,397
Posted By Ravindau
Post Re: Random Battle Balance

Poland (player 1) assaults Germany (player2).
2.000 vs. XXX.

(37% of 2.000 = 740, so this is what Germans should get, right?)

I tested it AI vs. AI. Polish AI swept away the German AI in 20...
Forum: WinSPWW2 May 10th, 2016, 12:05 PM
Replies: 50
Views: 6,397
Posted By Ravindau
Exclamation Re: Challenge for Wulfir

The Polish force is strong in infantry but weak in nearly all other areas.

No AA. Buy a spotter plane - you'll discover their main effort - shell them as they approach. The Poles have limited AT...
Showing results 1 to 25 of 37

 
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