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Search: Posts Made By: Drake113
Forum: Space Empires: IV & V August 13th, 2005, 06:48 AM
Replies: 18
Views: 782
Posted By Drake113
Re: OT: Who\'s going to Gen Con?

I'll be there!

Not that anyone cares... But I'll be there...
Forum: Space Empires: Starfury March 3rd, 2005, 06:28 PM
Replies: 11
Views: 10,567
Posted By Drake113
Re: Starfury Mods/Campaigns List

You may need the landscapes pack installed if you haven't installed it already-- I intended it to be optional but apparently there's a reference to one of the images in there that occasionally causes...
Forum: Space Empires: Starfury March 3rd, 2004, 10:42 PM
Replies: 2
Views: 536
Posted By Drake113
Re: Battlestar Galactic Mod

My apologies, Widowmaker. I had an older Version of the campaign up there that would not work with V1.15. I've replaced the file, so you can either download it again or apply this patch...
Forum: Space Empires: Starfury February 26th, 2004, 11:58 PM
Replies: 2
Views: 563
Posted By Drake113
Re: Something fun to do =)

Yes, you can; I did something similar when I was arming my fighters for the BSG mod. Create your specific fighter component in Main_Components.txt, and then modify Main_Enemies.txt so that the Race...
Forum: Space Empires: Starfury February 20th, 2004, 12:44 AM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

What Version of SF are you running, Paladin? If you're running 1.15, did you grab the BSG 1.15 patch, too?
Forum: Space Empires: Starfury February 20th, 2004, 12:44 AM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

Lousy double post...

[ February 19, 2004, 22:45: Message edited by: Drake113 ]
Forum: Space Empires: Starfury February 13th, 2004, 04:54 AM
Replies: 7
Views: 777
Posted By Drake113
Re: First thoughts and questions on Starfury

I put together a Battlestar Galactica mod. It includes new models, textures, landscapes, and a new campaign. May require my landscape mod...
Forum: Space Empires: Starfury February 12th, 2004, 08:52 PM
Replies: 14
Views: 1,370
Posted By Drake113
Re: Adding spice to the game...

Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre...
Forum: Space Empires: Starfury February 11th, 2004, 11:52 PM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

Oh, I see. If you have enough fighters, return back to Sector Command in Caprica to get your next mission.
Forum: Space Empires: Starfury February 11th, 2004, 06:47 PM
Replies: 14
Views: 1,370
Posted By Drake113
Re: Adding spice to the game...

I was working on a planetary defense mod, which would basically treat planets as ships. I even had a pretty nifty display to go along with it, and you could still do all the regular stuff you could...
Forum: Space Empires: Starfury February 11th, 2004, 06:38 PM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

After you deliver the diplomats to Carillon, you need to speak to your contact on Carillon to get the next mission, which is delivering the Tyllium to the Refining station. I'll try to make that...
Forum: Space Empires: Starfury February 10th, 2004, 04:19 PM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

No, I'm still stumped on that, although I don't believe I've encountered one recently. Did your Last one happen on the 1.15 Version of the game?
Forum: Space Empires: Starfury February 9th, 2004, 10:43 PM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

Ahhh.... Thanks, Acepaint. I found the problem-- there were a few odd entries in the Main_Sites.txt file that were screwed up... I could swear I caught those the first go-around, though ...
Forum: Space Empires: Starfury February 9th, 2004, 04:44 AM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

Hmm... That's odd. Seems to work for me, and I thought I had included all of the newest files in the patch. Can you be more specific about the problem? What error are you getting (you may have to...
Forum: Space Empires: Starfury February 8th, 2004, 03:48 AM
Replies: 11
Views: 1,072
Posted By Drake113
Re: Freeport Main Spacestation Attacks Me

Odds are you picked up some illegal cargo while you were attacking those pirates. If you're carrying illegal cargo, formerly friendly ships will attack you. Check your cargo holds for things like...
Forum: Space Empires: Starfury February 5th, 2004, 06:13 PM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

Ok, I have a patch that should address the problems folks are having with the Battlestar Galactica Mod and the new patch:

Battlestar Galactica Mod Version 1.15 Patch...
Forum: Space Empires: Starfury February 4th, 2004, 09:08 PM
Replies: 13
Views: 974
Posted By Drake113
Re: Commodities

Well, the commodity list only list places within three jumps of your current system, so in the case of stuff where there are sellers and no buyers listed, that's most likely because there's nobody...
Forum: Space Empires: Starfury February 2nd, 2004, 05:16 PM
Replies: 20
Views: 1,299
Posted By Drake113
Re: BSG problem

Phoenix is right; the new patch creates havoc with the mod (don't get me wrong, though-- there's a heck of a lot of stuff I like about the new patch. Can't wait to start making my own commodity...
Forum: Space Empires: Starfury February 2nd, 2004, 06:39 AM
Replies: 17
Views: 1,060
Posted By Drake113
Re: I can make all the stock graphics look MUCH better...

How about you break it down into different categories-- Planets, Landscapes, starfields, etc. Smaller downloads, and people can grab the files they're most interested in.
Forum: Space Empires: Starfury January 25th, 2004, 09:32 AM
Replies: 8
Views: 1,378
Posted By Drake113
Re: New patch soon

Whoo--freakin'--Hoo!!
Forum: Space Empires: Starfury January 20th, 2004, 08:35 PM
Replies: 8
Views: 734
Posted By Drake113
Re: Trek ships!!

Actually, when I said "I hate,hate,hate,hate doing ship layout files", I meant with the Slotmodder. Don't get me wrong, though-- the Slotmodder is great; in fact, without it, I hate doing them...
Forum: Space Empires: Starfury January 20th, 2004, 06:46 AM
Replies: 8
Views: 734
Posted By Drake113
Trek ships!!

Well, I had some extra cash and registered my Version of Milkshape 3d this weekend, then commenced to getting some Trek ships into Starfury:

An Akira on a Stabase fly-by...
Forum: Space Empires: Starfury January 18th, 2004, 09:35 PM
Replies: 6
Views: 1,400
Posted By Drake113
Re: Invalid Index???

42?? That figures... My map is 45 units high... Guess I'll be changing that, too...
Forum: Space Empires: Starfury January 18th, 2004, 06:27 AM
Replies: 6
Views: 1,400
Posted By Drake113
Re: Invalid Index???

Thanks, Phoenix-D- that pointed me in the right direction. I was able to determine that the map seems top out around 60 units in width. Now, all I have to do is re-figure the X coordinates for about...
Forum: Space Empires: Starfury January 18th, 2004, 04:29 AM
Replies: 6
Views: 1,400
Posted By Drake113
Re: Invalid Index???

Ok, never mind that. I found the problem: invalid entries in my QuadrantMap.txt file. Handy tip: to find a system that's misbehaving in this situation, do a search for ":= 0", since systems that...
Showing results 1 to 25 of 77

 
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