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Search: Posts Made By: furloph
Forum: SEV Modders Knowledge Base April 4th, 2007, 01:31 AM
Replies: 23
Views: 8,152
Posted By furloph
Re: SE5 Modding: Variable and functions wishes

I would like to see drop down menus in ship design and have weapons, armor, engines, shields and misc that way I dont have to wade through a large ammount of stuff to get that one component Im...
Forum: SEV Modders Knowledge Base April 4th, 2007, 01:10 AM
Replies: 9
Views: 4,715
Posted By furloph
Re: New ship model trial

Looks good, could you do a WW2 era looking battleship but for use in space? Would fit well with that first model.
Forum: Space Empires: IV & V April 4th, 2007, 12:25 AM
Replies: 39
Views: 1,513
Posted By furloph
Re: OT: Never complain about the cost of meat

so we just weed the weak from our population so we dont have to worry about them suing hard working people because they ate somthing that was off.
Forum: SEV Scenarios and Mods April 4th, 2007, 12:19 AM
Replies: 18
Views: 8,423
Posted By furloph
Re: Flagtastic!

just so you know, most of those need some work, same problem you had with the China flags are with a few of the other sets.
Forum: SEV Modders Knowledge Base April 3rd, 2007, 07:40 PM
Replies: 0
Views: 3,742
Posted By furloph
Texture questions?

Im not sure if this can easily be done, but is it possible to change the textures for an organic ship so instead of seeing a regular stock ship design in the game, you can set up the game to load...
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