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Search: Posts Made By: Anton
Forum: WinSPWW2 April 6th, 2021, 05:00 PM
Replies: 9
Views: 3,455
Posted By Anton
Re: Bombardment-delay mechanics

That's it. I do ask to correct either the game or the documentation to remove the contradiction between them. By the way, it seems that the current undocumented behavior of the game is in fact better...
Forum: WinSPWW2 April 5th, 2021, 06:00 AM
Replies: 9
Views: 3,455
Posted By Anton
Re: Bombardment-delay mechanics

DRG,
you just posted a screenshot of the Game Guide fragment that I quoted in the opening post (http://forum.shrapnelgames.com/showpost.php?p=849953&postcount=1). What made you think I was unaware...
Forum: WinSPWW2 April 4th, 2021, 10:10 AM
Replies: 9
Views: 3,455
Posted By Anton
Re: Bombardment-delay mechanics

Is that some kind of inside knowledge? How did you find it out?

Why did my repeat mission start with a delay of 0.2? The aiming is already adjusted and they have to do is to continue firing.
Forum: WinSPWW2 April 4th, 2021, 08:07 AM
Replies: 9
Views: 3,455
Posted By Anton
Question Bombardment-delay mechanics

I need your help in understanding bombardment mechanics, because my experiments show that it does not work as documented in the game guide:

Shows the dely (sic!) in turns and fractions before the...
Forum: WinSPWW2 April 3rd, 2021, 05:22 PM
Replies: 5
Views: 3,107
Posted By Anton
Re: Losing full screen

I was shocked to learn that fullscreen mode is no longer supported. I did not notice it because I am still using Windows XP, with some help from XP Forever...
Forum: WinSPWW2 April 3rd, 2021, 09:37 AM
Replies: 0
Views: 2,191
Posted By Anton
German Military Abbreviations

I think the following document will be of interest to all players of WinSPWW2: German Military Abbreviations (https://archive.org/details/GermanMilitaryAbbreviations), prepared by the war department...
Forum: Mods February 23rd, 2021, 07:17 AM
Replies: 30
Views: 9,909
Posted By Anton
Re: Range doubling

I fear increased ranges will make the game slower, more boring, and much harder for the attacking side, which will now have to cover twice the distance under enemy fire.
Forum: WinSPWW2 February 23rd, 2021, 07:08 AM
Replies: 11
Views: 6,986
Posted By Anton
Re: Making Counterbattery Fire Happen.

It is actually good that the game has an honest random-number generator. Some modern games, like the new X-COM series, mollycoddle players by interfering in true randomness to miminise their...
Forum: WinSPWW2 February 23rd, 2021, 06:51 AM
Replies: 9
Views: 3,120
Posted By Anton
Re: Interface improvement for area fire

Yes, I am serious. Yes, it is very inconvenient, especially when the firer and target are more than a screen away, so that you have to scroll from firer to target hex again and again. After all,...
Forum: WinSPWW2 February 22nd, 2021, 06:34 PM
Replies: 9
Views: 3,120
Posted By Anton
Re: Interface improvement for area fire

As one who knows how difficult it may be to introduce a seemingly tiny modification to a large and complicated program, I have no further comments.
Forum: WinSPWW2 February 22nd, 2021, 06:06 PM
Replies: 9
Views: 3,120
Posted By Anton
Re: Interface improvement for area fire

Thank you for the explanation, Mobhack. That code quirk is indeed a bug that had to be fixed, but the current solution has the negative side effect of the general inconvenience of Z-fire, including...
Forum: WinSPWW2 February 22nd, 2021, 11:25 AM
Replies: 9
Views: 3,120
Posted By Anton
Interface improvement for area fire

In the current version, you have to press Z and click on the target hex to make each indirect shot, which is inconvenient when you want to fire at the same hex repeatedly. Would it be possible to...
Forum: WinSPWW2 June 22nd, 2019, 10:14 AM
Replies: 17
Views: 7,830
Posted By Anton
Re: Click-based enemy spotting

The N and P keyboard commands have the same effect as clicking.
Forum: WinSPWW2 June 22nd, 2019, 09:32 AM
Replies: 17
Views: 7,830
Posted By Anton
Re: Click-based enemy spotting

Area-fire with something heavier than rifles, right?
In my experience, it is often the regular infantry of the enemy.The turning of a unit is an in-game event, which of course may trigger reaction...
Forum: WinSPWW2 June 22nd, 2019, 08:59 AM
Replies: 17
Views: 7,830
Posted By Anton
Re: Click-based enemy spotting

Just for the record. If this grey area is a hex shown partially in the dark, then attached is an example with a hex that seems fully visible (29,48). Click on the Japanese unit T0 to reveal a squad...
Forum: WinSPWW2 June 18th, 2019, 12:14 PM
Replies: 17
Views: 7,830
Posted By Anton
Re: Click-based enemy spotting

anlubue, although your post is off-topic in this thread, I am only glad to answer it:I am trying to create a clear and concise reference of WinSPWW2 mechanics. I am currenly stuck with visibility...
Forum: WinSPWW2 June 18th, 2019, 05:01 AM
Replies: 17
Views: 7,830
Posted By Anton
Re: Click-based enemy spotting

glaude1955, bug reports are not "negative remarks". If didn't like WinSPWW2 and didn't want it it to imptove I would not bother to draw the attention of the community to errors and drawbacks in the...
Forum: WinSPWW2 June 16th, 2019, 12:16 PM
Replies: 29
Views: 10,480
Posted By Anton
Re: Flak issue

How do you know? I should like to read about it in serious sources, including veteran memoirs. My understanding about WW2 snipers was that they fired at a lower rate than in the game but had a much...
Forum: WinSPWW2 June 16th, 2019, 10:35 AM
Replies: 17
Views: 7,830
Posted By Anton
Re: Click-based enemy spotting

No, it is exactly the problem that I am reporting, and I think it is a bug in the game. You don't seem to disagree, for you call it a "rather insignificant issue," too. I, on the other hand, do not...
Forum: WinSPWW2 June 16th, 2019, 07:20 AM
Replies: 17
Views: 7,830
Posted By Anton
Click-based enemy spotting

There are several events in WinSPWW2 that may render an enemy unit visible during your turn. These are: fire from the enemy, turning or rallying of a unit that overviews the location of the enemy,...
Forum: WinSPWW2 June 10th, 2019, 05:04 PM
Replies: 36
Views: 12,593
Posted By Anton
Re: How to prevent a unit from assaulting?

What does improving the manual has to do with game modding? Do you suggest that I publish a modified manual as a game mod?
Forum: WinSPWW2 June 8th, 2019, 08:01 PM
Replies: 4
Views: 3,805
Posted By Anton
Re: Jamor Novskov in the Game Guide

I am not complaining, but indicating a possible error, and yes, I am serious. I became interested in your source and wanted to read it in the original Russian.

Sorry, but I overlooked that link....
Forum: WinSPWW2 June 8th, 2019, 11:42 AM
Replies: 4
Views: 3,805
Posted By Anton
Major Novskov in the Game Guide

Will the developers please verify their sources about the person of major Novskov, to whom they refer with regard to the Soviet tank tactics in the battle of Berlin. There is no such Russian surname....
Forum: WinSPWW2 June 8th, 2019, 10:56 AM
Replies: 36
Views: 12,593
Posted By Anton
Re: How to prevent a unit from assaulting?

Beg your pardon for missing this remark, but what experience of the infantry, what speed, full MPs or not, did the tanks run into you or you came to the tanks?

In my recent game all assaults from...
Forum: WinSPWW2 June 7th, 2019, 11:14 AM
Replies: 36
Views: 12,593
Posted By Anton
Re: How to prevent a unit from assaulting?

The reference to Wikipedia is irrelevant because the amount of its users exceeds those of WinSPWW2 by a factor of millions. We shan't have anthing like the Wikipedia traffic.Haven't heard about them....
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