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Search: Posts Made By: lexicat
Forum: Scenarios and Mods March 6th, 2011, 12:13 AM
Replies: 0
Views: 7,394
Posted By lexicat
YOU'RE RIGHT: Garthans DO need a Super Dreadnought

Ok, I made this three years ago almost, but was too lazy to post it here 'til now.

I enjoy this addition much. It was inspired both by the belief that the Garthans would necessarily try to build...
Forum: Scenarios and Mods August 1st, 2008, 12:17 PM
Replies: 5
Views: 3,336
Posted By lexicat
Re: Guidelines for creating an item?

You could make a separate quest that simply put the necessary item on a planet with the flag always.

Lexicat
Forum: Scenarios and Mods June 23rd, 2008, 07:02 PM
Replies: 5
Views: 3,336
Posted By lexicat
Re: Guidelines for creating an item?

Thanks oodles! Def triff.

Lexicat
Forum: Scenarios and Mods June 22nd, 2008, 09:42 PM
Replies: 5
Views: 3,772
Posted By lexicat
Re: New Mini Mod: Esmerelda Scourge of the Galaxy

Yikes! What a fool I am!

Corrected.

Lexicat
Forum: Scenarios and Mods June 21st, 2008, 01:17 PM
Replies: 5
Views: 3,336
Posted By lexicat
Guidelines for creating an item?

Hiya!

So: I am interested in creating some new items. The modmaker's guide to the galaxy (http://www.digital-eel.com/modguide/) is missing a section on creating items, specifically, on the...
Forum: Scenarios and Mods June 20th, 2008, 06:24 PM
Replies: 3
Views: 3,295
Posted By lexicat
Re: changing Weapons your ships starts with

Well, yeah... he could possibly just maybe have asked about something other than what i responded to. :)

Lexicat
Forum: Scenarios and Mods June 18th, 2008, 05:50 PM
Replies: 3
Views: 3,295
Posted By lexicat
Re: changing Weapons your ships starts with

Yup. Edit the haven.ini file in the quests folder.

Lexicat
Forum: Scenarios and Mods June 17th, 2008, 11:28 PM
Replies: 5
Views: 3,772
Posted By lexicat
Re: New Mini Mod: Esmerelda Scourge of the Galaxy

Many apologies! I thought I had uploaded it.

now hopefully it works for y'all. :} It's a simple concept, but there's a bunch a nuances to it.

Enjoy,
Lexicat
Forum: Scenarios and Mods June 17th, 2008, 04:05 PM
Replies: 5
Views: 3,772
Posted By lexicat
New Mini Mod: Esmerelda Scourge of the Galaxy

Hey all,

So this is a mini mod that works mostly as I intend. However, there are some rare yet weird semi-buggy conditions that spring up. I will be responsive to fix requests, and look forward to...
Forum: Scenarios and Mods April 30th, 2008, 09:43 PM
Replies: 8
Views: 4,272
Posted By lexicat
Re: Weird Worlds: Rebalanced

I suppose, one could write mods, such that the adversaries also had the chance of having odds-turning armaments...

Lexicat
Forum: Scenarios and Mods March 6th, 2008, 02:40 AM
Replies: 2
Views: 2,804
Posted By lexicat
Re: sound oddity - is this normal?

i love the sound oddities in ww... wish there were more. :}
Forum: Scenarios and Mods February 28th, 2008, 03:05 AM
Replies: 130
Views: 45,372
Posted By lexicat
Re: Mod: EWW: Recombobulator

Phlagm,

Well you are really inspiring in what you have provided so far. I myself have been frustrated, but have produced nothing nearly as much as you.

Ok, cat out of bag: I have been writing...
Forum: Scenarios and Mods February 26th, 2008, 11:55 PM
Replies: 130
Views: 45,372
Posted By lexicat
Re: Mod: EWW: Recombobulator

right, i noticed the cambrians' absence. i reshuffled the names of all the races in quest.ini to alphabetical order (except for terran which cam first), now cambrians show up, but other races are...
Forum: Scenarios and Mods February 23rd, 2008, 02:31 PM
Replies: 130
Views: 45,372
Posted By lexicat
Re: Mod: EWW: Recombobulator

Hey Phlagm,

I have an idea for the recombobulator. It might suffer from memory issues with the game engine, BUT:

instead of trying to remove a random object, remove _all_ objects by name:
...
Forum: Scenarios and Mods February 23rd, 2008, 02:03 PM
Replies: 130
Views: 45,372
Posted By lexicat
Re: Mod: Even Weirder Worlds *** Now 1.02

Yo Phlagm!

The ModMaker's Guide is a little outdated, but I wonder if those ITEM commands should be ITMS commands?

Lexicat
Forum: Scenarios and Mods January 21st, 2008, 09:59 PM
Replies: 6
Views: 2,786
Posted By lexicat
Re: What is the difference between break and endqu

Thank you so much!

Unfortunately your PAGE looks very much like my own. Other commands in the page happen, but the Zorg remain friendly ever after, so if I go to a Zorg star that I have already...
Forum: Scenarios and Mods January 21st, 2008, 04:45 PM
Replies: 6
Views: 2,786
Posted By lexicat
What is the difference between break and endquest?

Can anyone provide an example of how they function differently?

Also: I still have not had a satisfactory answer to my previous question about the ENMY command. If I am friendly with a race, Zorg...
Forum: Scenarios and Mods November 23rd, 2007, 03:36 PM
Replies: 130
Views: 45,372
Posted By lexicat
Re: Mod: Even Weirder Worlds *** Now 1.02

Hi Phlagm!

Great work. Keep it coming. I notice that in the haven.ini file you have a 4th and fifth STAR command. However, the Modmaker's Guide to the Galaxy suggests that there can only be four...
Forum: Scenarios and Mods November 16th, 2007, 11:08 PM
Replies: 16
Views: 4,069
Posted By lexicat
Re: Unanswered question: making friendly races un?

No. Just a plain old PAGE page, with 3 or 4 conditions. But, as I say: the other commands in the PAGE, work.

Lexicat.
Forum: Scenarios and Mods November 16th, 2007, 12:29 PM
Replies: 16
Views: 4,069
Posted By lexicat
Re: Unanswered question: making friendly races un?

Naw, Phlagm, the conditions are not the problem: all the other commands in the PAGE with "ENMY zorg" work fine. The Zorg just happen to remain happily my friends ever after.

Is there a limit to...
Forum: Scenarios and Mods November 15th, 2007, 05:30 PM
Replies: 16
Views: 4,069
Posted By lexicat
Re: Unanswered question: making friendly races un?

Hey!

I still want to know how to make a race (for example, Zorg) hostile in future encounters!

ENMY zorg

does not do it!

Lexicat
Forum: Scenarios and Mods November 7th, 2007, 06:10 PM
Replies: 6
Views: 2,432
Posted By lexicat
Re: Um what? Leopard Upgrade...oops. Anyone else

Hey there,

Actually the banner images for Even Weirder Worlds, have always been intermittently missing on my 10.4.10 system (they are almost always not visible, but occasionally are).

Perhaps...
Forum: Scenarios and Mods November 6th, 2007, 12:42 PM
Replies: 16
Views: 4,069
Posted By lexicat
Re: Unanswered question: making friendly races un?

Hi there,

Oh, I am not trying to make a friendly race unfriendly during an encounter, I am trying (and failing) to make that race (wherever encountered), hostile afterward in future encounters. To...
Forum: Scenarios and Mods October 29th, 2007, 05:53 PM
Replies: 16
Views: 4,069
Posted By lexicat
Re: Unanswered question: making friendly races un?

Just trying to make a single race become hostile. ENMY does not seem to do it.
Forum: Scenarios and Mods October 27th, 2007, 01:05 PM
Replies: 16
Views: 4,069
Posted By lexicat
Re: Unanswered question: making friendly races un?

Phlagm,

Yup, all the other aspects of my quest seem to work: i just can't seem to make (all) members of a friendly race, turn hostile.

Lexicat
Showing results 1 to 25 of 43

 
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