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Search: Posts Made By: lorq13
Forum: Star Legacy August 9th, 2011, 04:46 AM
Replies: 10
Views: 13,214
Posted By lorq13
Re: Status?

Too bad; there seems to be no activity here any more. I was quite exited at many of the ideas that have been presented here, hope to see it is still being worked on.
Forum: World Supremacy December 7th, 2010, 08:10 AM
Replies: 5
Views: 7,797
Posted By lorq13
How very dissapointed

So the demo is very weak; the AI is bad, and tactical combat benefits players. Also there is very unbalanced units. Combine these facts and you have a game that can be beat in the 19 turns given in...
Forum: World Supremacy December 5th, 2010, 11:57 PM
Replies: 17
Views: 12,489
Posted By lorq13
Re: Early Observations/Thoughts

After playing a few games(20 turns each) I see the AI is a pushover. I also see no reason to build anything other than tanks, fighters, and bombers. Anything else moves too slowly or has too short...
Forum: World Supremacy December 5th, 2010, 08:54 AM
Replies: 9
Views: 9,217
Posted By lorq13
Re: Any play guides

It would be nice to see the mechanics, though. Like how much one Fab. Complex can build, what movement options are available with navy units(incl landing units), how units interact in combat, etc.
...
Forum: Star Legacy July 30th, 2010, 08:51 AM
Replies: 54
Views: 36,702
Posted By lorq13
Re: High level design thoughts

As long as you can change ANYTHING, meaning number of planet types, number of atmospheres, speeds of seekers/boarding parties, adding more resource types, players will come up with very interesting...
Forum: Star Legacy July 28th, 2010, 06:44 AM
Replies: 45
Views: 26,779
Posted By lorq13
Re: Combat Mechanics

One thing I'd like to see concerning combat is the ability to change tactics during a fight. For example; when shields are down, change from short range to maximum range, or when ship loses 1/2 of...
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