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Search: Posts Made By: Mobhack
Forum: Campaigns, Scenarios & Maps September 13th, 2018, 09:55 AM
Replies: 3
Views: 158
Posted By Mobhack
Re: How can i make a ford in the editor?

I think by modifying the height of the hex to -1(?) instead of the normal stream's -2.
Forum: WinSPMBT September 12th, 2018, 05:40 AM
Replies: 3
Views: 201
Posted By Mobhack
Re: How to fire NLOS missiles... without line of sight?

NLOS is a full game feature - the instructions are in the "extended game features" section of the game Guide, under the New Extended Game (CD) only Features 2016 section, sub-section TARGETING WITH...
Forum: WinSPMBT September 10th, 2018, 03:32 AM
Replies: 3
Views: 170
Posted By Mobhack
Re: Amphibious Vehicles and Streams

Fords are the safer spots to cross streams at. Fords cost less MP to cross and are less likely to get you stuck.

The sticking chance is more if your vehicle has expended MP before trying to cross...
Forum: TO&Es September 9th, 2018, 06:10 AM
Replies: 13
Views: 429
Posted By Mobhack
Re: Question on Croation OOB

There are...

#41 Yugoslavia / Serbia 1/1946 12/ 2025

#60 Croatia 6/1991 12/ 2025

and for additional locals:

#57 ...
Forum: TO&Es September 6th, 2018, 05:25 PM
Replies: 3
Views: 164
Posted By Mobhack
Re: Japanese Infantry Companies

I seem to recall seeing these in the "handbook of the Japanese Army" - a series of books in the 80s(?) which were based on intelligence pamphlets the USA produced in WW2. They had multitudes of...
Forum: WinSPMBT September 6th, 2018, 05:10 PM
Replies: 8
Views: 311
Posted By Mobhack
Re: How do I kill an Apache helicopter?

If hovering - use an APDS round. Rather deadly from modern MBT if he forgets to shift (and the AI is bad at that). An ATGM can slot it in the hover as well, but MBT Sabot is the best on one that's...
Forum: WinSPMBT August 29th, 2018, 09:54 PM
Replies: 15
Views: 7,703
Posted By Mobhack
Re: Full screen issues and a solution or two

Which is telling you that you are trying to drive the screen at a resolution your graphics card will not support. 800x600 support, as I have stated in the above posts, is not something that can be...
Forum: TO&Es August 29th, 2018, 05:19 PM
Replies: 11
Views: 473
Posted By Mobhack
Re: Spanish OOB32 and OOB33 v.11 (2018)

A range of 200 is required for off-map artillery. If range is less than 200, the battery can only reach some bits of large maps since range (if not 200+) is measured from 0,0 and so the lower right...
Forum: WinSPMBT August 29th, 2018, 04:28 AM
Replies: 8
Views: 449
Posted By Mobhack
Re: Does fire spread?

There is wind in the game, but not wind strength. See how wrecks (or fires) smoke builds up in one particular direction "downwind" hex. Each game chooses a direction at random.

There is no fire...
Forum: WinSPMBT August 27th, 2018, 09:21 AM
Replies: 14
Views: 607
Posted By Mobhack
Re: Kevlar equipment

Or the fun bits of kit. Like you can be the platoon radio operator and get the radio, its harness and a spare battery, so your backpack goes in one hand because it will not fit on top of the radio...
Forum: TO&Es August 25th, 2018, 06:10 PM
Replies: 3
Views: 200
Posted By Mobhack
Re: Panhard 178 Crew discrepancy

Moved thread to the correct sub-forum for TO&E issues.

As already stated - cannot see any such with 5 crew in the usual suspects (France, Vichy France). It would be helpful to know which OOB your...
Forum: TO&Es August 21st, 2018, 08:04 AM
Replies: 2
Views: 261
Posted By Mobhack
Re: Jagdpanzer IV/48 does not turn when firing

I have just tried that with both the F1 and F2 variants (German OOB since you did not specify another one) in a test scenario in summer, winter and desert just in case the icon number affects things....
Forum: WinSPMBT August 16th, 2018, 09:39 PM
Replies: 38
Views: 1,541
Posted By Mobhack
Re: Merkava invincible?

Oh - the early Mk1 merkavas - 89/90 or so, have image-intensifying night sights (vision 30) and so smoke still works for those. So you can smoke barrage him, and then swarm with M-41 bulldogs at 1/10...
Forum: WinSPMBT August 16th, 2018, 09:31 PM
Replies: 38
Views: 1,541
Posted By Mobhack
Re: Merkava invincible?

Tip: do not fight Merkavas in the open when you have Iranians (which btw is true with their RL doctrine; in case of war all battles will be done in closed areas). Hide your T-72 variants behind...
Forum: TO&Es August 10th, 2018, 03:35 PM
Replies: 13
Views: 429
Posted By Mobhack
Re: Question on Croation OOB

If you play same side versus the other - one side gets the "rebel" flag, I think it is player 2.

However another candidate is the Red OOB, as this doubles for central European partisans etc. and...
Forum: WinSPMBT August 9th, 2018, 01:17 PM
Replies: 1
Views: 347
Posted By Mobhack
Re: Opposing force in generated campaign

Try editing the enemy OB formations after choosing the opponents and the date.

-Set the points value to what your core is worth, with the AI as side 2.
-Start a generated battle with both sides...
Forum: Campaigns, Scenarios & Maps August 8th, 2018, 11:48 AM
Replies: 47
Views: 1,445
Posted By Mobhack
Re: Scenarios by Zovs66

If the V hexes were zero, the AI reinforcements have nothing to head for, most likely. That will probably be why they sat twiddling their thumbs.
Forum: WinSPMBT August 6th, 2018, 07:02 AM
Replies: 3
Views: 297
Posted By Mobhack
Re: When creating a scenario, Victory Point in upper left corner won't go away.

As stated above - use the N and P keys to move between objectives. This selects the current objective to be placed, valued or flag-flipped etc. It automatically starts at objective 0 (zero). Remember...
Forum: WinSPWW2 August 3rd, 2018, 08:54 AM
Replies: 2
Views: 369
Posted By Mobhack
Re: HQ Screen

R - has a Radio
* - has no radio
If the Radio symbol is yellow the unit is in radio contact with its leader

Has a "-" in the next column to the right - that seems only to apply to subordinate...
Forum: WinSPWW2 August 3rd, 2018, 04:15 AM
Replies: 12
Views: 875
Posted By Mobhack
Re: Which vehicles lead a Cav push?

2 crew, squeezed (or rather folded) in. One was attached to our company for a day, I was allocated as "liaison" and rode on the engine decking (nice and warm in the pre-dawn, not so much later that...
Forum: WinSPWW2 August 1st, 2018, 10:20 AM
Replies: 2
Views: 352
Posted By Mobhack
Re: Artillery Overload questions

A few points here or there won't make much difference. Several hundred may. You will need to decide as its your scenario.

The easiest way is simply to remove excess arty (which includes ammo...
Forum: TO&Es July 30th, 2018, 01:09 PM
Replies: 4
Views: 245
Posted By Mobhack
Re: West German considerations

The 1XX load capacity means it can carry a gun or mortar team up to XX crew in size. 103 would be a very small team - like a single 60mm mortar, say. Most Jeeps are 106, as the HQ team is 6, and...
Forum: WinSPWW2 July 27th, 2018, 07:21 AM
Replies: 12
Views: 875
Posted By Mobhack
Re: Which vehicles lead a Cav push?

In the game?

a) If you are a cruel overlord type, that likes to pet your Persian cat and wear a monocle:
- send cavalry down the road (the clip-clop type)
- or send a motorcyclist (either the...
Forum: TO&Es July 26th, 2018, 06:49 PM
Replies: 12
Views: 451
Posted By Mobhack
Re: Bradleys with heat-seeking Stinger missiles

Great stuff. Yeah, whenever I edit a unit it is for human control. But, let me follow-up here, increasing EW value of say an M2 Bradley give that unit the same EW chatacteristics as say the M6...
Forum: TO&Es July 26th, 2018, 05:27 PM
Replies: 12
Views: 451
Posted By Mobhack
Re: Bradleys with heat-seeking Stinger missiles

The game needs an AAA class to use missiles properly (EW and AA fire control).

SPAA units do different things in AI hands versus APC classes. So adding troop capacity to an SPAA element may work...
Showing results 1 to 25 of 500

 
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