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Search: Posts Made By: Alikiwi
Forum: Star Legacy March 7th, 2010, 05:51 PM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Er, all races would be different!
Anyway, how about this idea (not mine). No hull categories (no destroyer, cruiser etc), just select a 500T ship, 550T, 600T or whatever all available at the start,...
Forum: Star Legacy March 5th, 2010, 01:09 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

"And if anyone can comment on my colonisation ideas for population carrying capacities, expandable planet slots when other upgrades are met, it would be appreciated."

I will get around to it mate!...
Forum: Star Legacy February 27th, 2010, 03:09 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Just a quick reply, as my question got buried. Yes temperature and gravity may be factored in but we dismissed Radiation as just not necessary and adding too much complexity to it, given numreous...
Forum: Star Legacy February 26th, 2010, 05:42 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

MarcoPolo, I have Haegemonia, but the damn thing locked up at a certain point early in the game :-( Yes, nice graphics. Could well be like that, zoomable, scrollable system display. Planets are...
Forum: Star Legacy February 26th, 2010, 05:24 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Thanks Fyron, I couldn't have said it better myself! :-)
Forum: Star Legacy February 20th, 2010, 05:05 PM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

I'll have to tweak some controls! Moddable is what the game is about actually. To this end we plan to have abilities open-ended so there will be no fixed list of abilities, but it will be coded so...
Forum: Star Legacy February 19th, 2010, 05:24 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

GSB, already looked at that. Certainly nice graphics but at least we will be able to control our ships and move them as we see fit. They will also be able to retreat if thats necessary ;)

Quote :...
Forum: Star Legacy February 17th, 2010, 04:41 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Being a Modder myself, 2D is the best way to go. Less chance of a slow pc, and although great graphics is nice, it's the gameplay that brings you back time after time! Mind you, you'll find the...
Forum: Star Legacy February 14th, 2010, 12:28 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Classified information has been leaked :D Who me? Actually, in recent discussions, we are looking at dual atmosphere types which is more realistic. Seems very likely we will have Tugs, ships that...
Forum: Star Legacy February 10th, 2010, 02:42 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Combat will be turned based as it's a turn based game. In single player you will have tactical (you control), but also a strategic option to let the AI do it all for you, as will happen in a PBW...
Forum: Star Legacy February 7th, 2010, 01:34 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Louist said

We aim to please! Ever played Imperium Galactica 2? :-)
Forum: Star Legacy February 5th, 2010, 08:48 PM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Unfortunately Gandalf is correct. The game will be in 2D although we are hoping to allow for 3D later, and perhaps 3D in portions such as an intro scene. However, if the whole game was 3D then...
Forum: Star Legacy February 5th, 2010, 05:06 PM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Thats a worry, how did you know I'd have to kill you for telling you top secret information? Ve have ways of makin you talk, before ve kill you of-course :-)
Forum: Star Legacy February 5th, 2010, 04:39 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

I haven't read that forum, but i can say with 99.9% certainty, no! This is a whole new game from the ground up, taking the best ideas of anything (relevant), and developing whole new ideas. You can...
Forum: Star Legacy February 4th, 2010, 11:00 PM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

;) who? No, surely not! Ok, how about this (ssh it's classified), hopefully open ended ability possibilities, so not a finite list that limits what Modders can add to the game, but the ability to add...
Forum: Star Legacy February 4th, 2010, 02:58 AM
Replies: 142
Views: 28,053
Posted By Alikiwi
Re: Welcome Star Legacy Development Group!

Well, being one working on it, I can only say it's getting very interesting, and some sample graphics I've seen look pretty good (and no I didn't do them). Lot's to sort out yet, but I think everyone...
Forum: Space Empires: IV & V February 1st, 2010, 02:15 AM
Replies: 36
Views: 8,497
Posted By Alikiwi
Re: Just Stopping in to say hi.

Quote...


Asolutely true :-) (I think...)
Forum: Space Empires: IV & V January 24th, 2010, 06:16 AM
Replies: 4
Views: 3,033
Posted By Alikiwi
Re: SE4.5 project

For anyone who has checked out the project, I highly recommend you do. There has been an enormous amount of discussion, some very interesting sample pics posted (testing graphics, ideas, layouts...
Forum: Space Empires: IV & V January 5th, 2010, 04:35 PM
Replies: 78
Views: 11,581
Posted By Alikiwi
Re: A favor...

Solar Power Plants already exist, they simply provide resources, although you could make them act as a resupply unit, hm delete std resupply and make the solar power plant do that job! As for...
Forum: Space Empires: IV & V January 3rd, 2010, 05:58 PM
Replies: 78
Views: 11,581
Posted By Alikiwi
Re: A favor...

I don't think you have any worries there. The SE 4.5 project has discussed this, and adding some characters like heros or traders etc. has been mentioned. I think I also said more Scenarios would be...
Forum: Space Empires: IV & V January 3rd, 2010, 05:52 PM
Replies: 61
Views: 12,658
Posted By Alikiwi
Re: What other games do you people play?

Sorry, there are other games than SE IV! No surely not! Well there is the SE 4.5 Project and I just don't have time for anything else what with Mods, Scenarios, pack updates etc etc. I could have...
Forum: SEIV December 31st, 2009, 05:52 PM
Replies: 9
Views: 5,670
Posted By Alikiwi
Re: Stellar manipulation and spatial ruptures?

So late reply, but the answer is set 'Repeat Orders' It must be loaded with sates, but unable to reach the place in one move you want them launched. Then you will be able to set repeat orders and it...
Forum: SEIV December 31st, 2009, 05:46 PM
Replies: 4
Views: 6,226
Posted By Alikiwi
Re: SEIV on Steam: where should I place mods?

Gee surprised you didn't get an answer way back then! spaceempires.net has more info to say the least. Steam is a pain... Any Mod should be placed in the main SE IV folder and unzipped. They will...
Forum: Shrapnel General December 31st, 2009, 05:42 PM
Replies: 2
Views: 2,783
Posted By Alikiwi
Re: Signature?

At a guess I'd say go into your profile and select edit signature :-)
Forum: Space Empires: IV & V December 18th, 2009, 05:12 AM
Replies: 78
Views: 11,581
Posted By Alikiwi
Thumbs up Re: A favor...

Firstly, I'd suggest you check out Se.net and read up of the SE 6 wish-list forum. It covers a fair bit to say the least. I think the majority agree that SE IV makes a better base for a future...
Showing results 1 to 25 of 52

 
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