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Search: Posts Made By: Crueldwarf
Forum: Campaigns, Scenarios & Maps February 9th, 2022, 12:38 PM
Replies: 223
Views: 33,548
Posted By Crueldwarf
Re: Ukraine 2021(?)

Funnily enough I had entirely opposite experience with Ukrainian ATGM teams when I started scenario as Ukrainians. They launched like a dozen Javelins in op-fires during Russian first turn and hit...
Forum: Campaigns, Scenarios & Maps February 8th, 2022, 02:44 PM
Replies: 223
Views: 33,548
Posted By Crueldwarf
Re: Ukraine 2021(?)

For whatever reason I do not have victory locations displayed or placed in this scenario.
Forum: WinSPMBT May 20th, 2018, 01:18 PM
Replies: 72
Views: 35,938
Posted By Crueldwarf
Re: 2018 SPMBT Upgrade Patch

This patch (or previous one) added Weapon 029 (AGS-40 Automatic grenade launcher) to OOB11 - Russia/Soviet Union. For some reason AGS-40 is considered Class 5 (Autocannon) weapon while AGS-17 (Weapon...
Forum: Mods May 17th, 2018, 01:08 PM
Replies: 9
Views: 8,846
Posted By Crueldwarf
Re: Formations in the OBAT which are usable by AI?

NO

ONLY MBT uses external picklist so there is no \Game Data\Picklists in winSPWW2 and yes they are in that file in MBT but unless you are psychic you won't understand what you are seeing if you...
Forum: Mods May 17th, 2018, 10:05 AM
Replies: 9
Views: 8,846
Posted By Crueldwarf
Re: Formations in the OBAT which are usable by AI?

Are these formations are marked somehow? Or there is a file somewhere with a list of them?

I guess that the most of them are 'original' formations from the Vanilla Steel Panthers but maybe some...
Forum: Mods May 16th, 2018, 02:29 PM
Replies: 9
Views: 8,846
Posted By Crueldwarf
Formations in the OBAT which are usable by AI?

Is there a way to determine which formations in the OBAT AI can use and which are strictly for the player?

Is it possible to 'teach' AI to use new formations?
Forum: Campaigns, Scenarios & Maps April 2nd, 2017, 11:33 AM
Replies: 51
Scenario: Vital Airfield
Views: 16,055
Posted By Crueldwarf
Re: Vital Airfield

All Soviet line infantry (both mech and naval) companies have their transports in this scenario in separate units. It is probably a bonus for the AI, as it will make easier to pass rally checks.
Forum: Campaigns, Scenarios & Maps April 2nd, 2017, 09:38 AM
Replies: 51
Scenario: Vital Airfield
Views: 16,055
Posted By Crueldwarf
Re: Vital Airfield

A question: why Soviet infantry have their transport in separate formations?
Forum: TO&Es March 15th, 2017, 05:05 PM
Replies: 42
Views: 23,340
Posted By Crueldwarf
Re: Problems with the current Russian OOB (#11).

The OOB already has a BTR-50 as a heavy APC along with a BTR-152. But right now it's just the open topped model, but there may be other changes that can be done. The other question is was how was it...
Forum: TO&Es March 15th, 2017, 01:16 PM
Replies: 42
Views: 23,340
Posted By Crueldwarf
Re: Problems with the current Russian OOB (#11).

Well, current OOB already have an mech company available specifically between 1955-65. But in the default OOB it is the same as the generic mech company. And judging by the fact that it is one of the...
Forum: TO&Es March 15th, 2017, 11:17 AM
Replies: 42
Views: 23,340
Posted By Crueldwarf
Re: Problems with the current Russian OOB (#11).

Another thing I noticed in a help file is advice against using separate transport platoons for companies. It breaks the auto-mount function during the deployment phase. It is obviously inconvenient...
Forum: TO&Es March 15th, 2017, 09:27 AM
Replies: 42
Views: 23,340
Posted By Crueldwarf
Re: Problems with the current Russian OOB (#11).

Some other questions, more generic in nature.

1. Help file for mobhack states:
") You may find some AI formations in the OOB - often these have // added to the name, and they usually have the...
Forum: TO&Es March 12th, 2017, 05:49 AM
Replies: 15
Views: 3,400
Posted By Crueldwarf
Re: Infantry LMGs

I agree with that sentiment. I think that machine guns should be standardized in the same fashion as rifles and assault rifles were.
In game stats there is no difference not only between AKM and...
Forum: TO&Es February 24th, 2017, 03:32 PM
Replies: 42
Views: 23,340
Posted By Crueldwarf
Re: Problems with the current Russian OOB (#11).

Ah, OK, then I would ask some questions about overall design philosophy.

1. Soviet BMPs tend to have two more seats for the dismounts than they actually have in reality. First additional seat is...
Forum: TO&Es February 24th, 2017, 02:53 PM
Replies: 42
Views: 23,340
Posted By Crueldwarf
Re: Problems with the current Russian OOB (#11).

Pretty nice for a February actually.


I know, I looked for stuff that not likely to be used in many scenarios specifically. The most problematic are 23 mm guns for airplanes (I assume that...
Forum: TO&Es February 24th, 2017, 10:33 AM
Replies: 42
Views: 23,340
Posted By Crueldwarf
Problems with the current Russian OOB (#11).

Firstly, sorry for my poor English in advance. It is not my first language but I hope that it is still understandable.

Secondly, I want to address some apparent problems with Russian OOB in game....
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