.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 63
Search took 0.00 seconds.
Search: Posts Made By: Baneslave
Forum: Dominions 3: The Awakening June 28th, 2010, 08:10 AM
Replies: 29
Views: 4,173
Posted By Baneslave
Re: Mendeha

Only for melee purposes and for your opponents as well, then.
Forum: Dominions 3: The Awakening June 27th, 2010, 10:14 AM
Replies: 29
Views: 4,173
Posted By Baneslave
Re: Mendeha

Darkness decreases the difference between elite and normal troops.

14 -> 7
10 -> 5

Difference falls from 4 to 2, making it much more manageable. Thus superior numbers trumps quality in...
Forum: Dominions 3: The Awakening June 9th, 2010, 05:56 AM
Replies: 74
Views: 9,264
Posted By Baneslave
Re: Various questions

You can swift click them to group them. This means that when you select one from the group, others are selected as well. That helps somewhat.
Forum: Dominions 3: The Awakening March 30th, 2010, 09:23 AM
Replies: 47
Views: 6,707
Posted By Baneslave
Re: ea pangaea vs tienchi

How so? The capital always begins with your starting scales and the only scale that is ever really likely to wary is the heat one.[/QUOTE]

Uh, I was just about to prove you wrong with screenshots,...
Forum: Scenarios, Maps and Mods March 30th, 2010, 07:53 AM
Replies: 741
Views: 161,076
Posted By Baneslave
Re: Conceptual Balance Mod 1.6

IIRC, patrolling kills population, so at least bandits, rebels and other trouble makers are spared. :p
Forum: Dominions 3: The Awakening March 30th, 2010, 07:32 AM
Replies: 47
Views: 6,707
Posted By Baneslave
Re: ea pangaea vs tienchi

Seems plausible as:



Means that capital could have misfortune 0, 1 or 2.
Forum: Dominions 3: The Awakening March 22nd, 2010, 09:46 AM
Replies: 3,096
Views: 423,049
Posted By Baneslave
Re: Bug Thread: Discussion

Well, ethereality without flight doesn't make any sense, as wouldn't those units just fall through the earth? :p
Forum: Dominions 3: The Awakening March 21st, 2010, 10:42 AM
Replies: 3,096
Views: 423,049
Posted By Baneslave
Re: Bug Thread: Discussion

Same is true with many LA Ermor's (cold aura) commanders. Maybe they cannot go underwater because it freezes around them? :p
Forum: Dominions 3: The Awakening March 20th, 2010, 04:01 PM
Replies: 16
Views: 2,887
Posted By Baneslave
Re: Ice Crafter Equipped with Dwarven Hammer

My tests state otherwise. I tested this with a commander having natural 90% bonus plus dwarwen hammer.
Forum: Dominions 3: The Awakening March 18th, 2010, 01:57 AM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

Illuminated One: I made some changes and now Phoenix Guard (hurrah for imaginative names!) have second ethereal form. And immortality.

Multiple forms is bit problematic as:
1. Soul Slay doesn't...
Forum: Dominions 3: The Awakening March 17th, 2010, 04:00 PM
Replies: 39
Views: 7,683
Posted By Baneslave
Re: Favourite Wishes

That is just mean. :D
Forum: Dominions 3: The Awakening March 17th, 2010, 03:59 PM
Replies: 23
Views: 4,243
Posted By Baneslave
Re: Afflictions

From modding manual:

"7.6.2 #maxage <age>
This maximum age for a monster. After this age it
will risk getting afflictions and eventually die.
Default is 50 for humans, 500 for undead, 1000
for...
Forum: Dominions 3: The Awakening March 17th, 2010, 03:56 PM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

Sorry for double post.

My first AI-test crashed because of summoning spell's "fatieguecost". AI summoned blood mages, used those to summon some more and in the end (when I scryed the province)...
Forum: Dominions 3: The Awakening March 17th, 2010, 01:26 PM
Replies: 23
Views: 4,243
Posted By Baneslave
Re: Afflictions

There is some kind of limit on the time you can edit. Original posts (thread starters) don't have this limit.
Forum: Dominions 3: The Awakening March 17th, 2010, 12:17 PM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

Doesn't seem any worse than they hydra, could be pretty cool to GoR though if they have decent stats.[/QUOTE]

Stats:
#hp 18
#mor 18
#mr 15
#str 18
#att 13
#def 12
#mapmove 3
Forum: Dominions 3: The Awakening March 17th, 2010, 10:16 AM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

Only the last form has 1 hp. Others have 17.

Edit. I could also turn them into normal immortals, which would be thematic as well.



Ouch.
Forum: Scenarios, Maps and Mods March 17th, 2010, 10:14 AM
Replies: 151
Views: 26,125
Posted By Baneslave
Re: Kingdom of Angmar - Version 0.52 available

Sounds good IMO, as those look very out of place.
Forum: Dominions 3: The Awakening March 17th, 2010, 07:43 AM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

No, but size 2 infantry with claymores, gilded plates and masks, good stats and these (cumulative) bonuses is over powered:
- Nothing yet
- Fire resistance
- Ice resistance
- Shock resistance
-...
Forum: Dominions 3: The Awakening March 16th, 2010, 02:14 PM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

Heavy armour actually makes the situation worse as:
1. Troops cost more
2. It takes longer to get to close combat

I need to test how well +4 mr demon only holy spell works.

On the other...
Forum: Scenarios, Maps and Mods March 14th, 2010, 02:48 PM
Replies: 17
Views: 2,318
Posted By Baneslave
Re: questions about modding a spell

"9.19 #nreff <nbr of effects>
Sets the number of effects for this spell. For
summoning spells this determines how many
creates are summoned. Add 1000 to this value to
give more powerful casters...
Forum: Dominions 3: The Awakening March 14th, 2010, 01:21 PM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

Ragnarok-X: Good point. I never noticed that Oni have so high MR. And heavy armour my demons carry doesn't help either.
Forum: Dominions 3: The Awakening March 14th, 2010, 11:15 AM
Replies: 19
Views: 2,717
Posted By Baneslave
Re: Couple questions about demons and magic paths

So, making all national troops demons is good reason to increase their stats. Also, holy and blood spells that increase mr or give other demon specific bonuses seems nice. That is thematic too.


...
Forum: Dominions 3: The Awakening March 14th, 2010, 09:34 AM
Replies: 19
Views: 2,717
Posted By Baneslave
Couple questions about demons and magic paths

Okay, my latest mod project (curse you, my easily distracted mind!) has led me to ponder these questions:

1. How bad weakness being demon is? This is assuming that pretty much every unit and...
Forum: Dominions 3: The Awakening March 13th, 2010, 03:30 PM
Replies: 4
Views: 918
Posted By Baneslave
Re: Douse bonus without blood magic

Did a quick test (why I didn't do one in the first hand? Who knows) and no, that doesn't work, Redeyes.
Forum: Dominions 3: The Awakening March 13th, 2010, 03:23 PM
Replies: 4
Views: 918
Posted By Baneslave
Re: Douse bonus without blood magic

That is too bad. Oh well, mage dogs are now reality.
Showing results 1 to 25 of 63

 
Forum Jump

All times are GMT -4. The time now is 11:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.