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Search: Posts Made By: Mustang
Forum: Campaigns, Scenarios & Maps August 12th, 2013, 06:39 PM
Replies: 7
Views: 2,981
Posted By Mustang
Re: Red Line Syria – Put His Eyes Out 09/12

Well mods, please edit my post. Sorry.
Forum: Campaigns, Scenarios & Maps August 11th, 2013, 03:55 PM
Replies: 7
Views: 2,981
Posted By Mustang
Re: Red Line Syria – Put His Eyes Out 09/12

Played it the first time through, advanced too cautiously and got a draw because I only blew up the bunker and didn't take the objective. I also landed B0 near the suspected WMD site and found...
Forum: WinSPMBT August 2nd, 2013, 03:56 PM
Replies: 14
Views: 4,385
Posted By Mustang
Re: An example of combat ineffective rates in real combat

I did not know this. I had thought the Marshall results were totally bunk.

It makes sense that training would be a big factor. Also ammunition supply. Some of the insurgent armies in the game are...
Forum: WinSPMBT August 1st, 2013, 08:19 AM
Replies: 14
Views: 4,385
Posted By Mustang
Beer An example of combat ineffective rates in real combat

Hi all. This question has been bothering me for a while and I've brought it up before.

Infantry in WinSPMBT would seem ridiculously fragile at first glance, with a typical US infantry squad being...
Forum: After Action Reports July 7th, 2013, 03:37 PM
Replies: 6
Views: 3,411
Posted By Mustang
Re: Operation Desert Storm - German participation

The battle point preferences seem to make no difference in a campaign game for me.
Forum: Campaigns, Scenarios & Maps July 7th, 2013, 03:35 PM
Replies: 17
Views: 2,554
Posted By Mustang
Re: HESCOs.. I need 'em bad!

You can make infantry movement very difficult by setting up a bunch of fire hexes.
Forum: Campaigns, Scenarios & Maps June 29th, 2013, 05:49 PM
Replies: 1
Views: 956
Posted By Mustang
Re: 037 Wolmi Do Landing: 9/50 - Feedback

WinSPMBT casualties don't correspond to killed and wounded.

About half a typical unit is lost to shell shock in battle, and battalions become disorganized below 70-80% strength. So those 600...
Forum: Campaigns, Scenarios & Maps June 29th, 2013, 05:40 PM
Replies: 17
Views: 2,554
Posted By Mustang
Re: HESCOs.. I need 'em bad!

There is no ingame terrain that can stop infantry movement, besides perhaps water.

Some combination of mines, wire and dragon teeth would be the normal way to represent these things.
Forum: After Action Reports June 29th, 2013, 05:17 PM
Replies: 7
Views: 3,337
Posted By Mustang
Re: Operation Iraqi Freedom - Swedish' taskforce

It's always satisfying to get to the end of the campaign and see the kill counts on your tanks. Thanks for the AAR.
Forum: After Action Reports June 19th, 2013, 10:46 AM
Replies: 10
Views: 5,121
Posted By Mustang
Re: War of Final Resolution

I love your passion. A few armored humvees around a flank usually takes care of any artillery within the first ten turns. It also helps me to use Z-fire on hills and rough hexes if you have any shots...
Forum: After Action Reports June 15th, 2013, 08:02 AM
Replies: 7
Views: 3,337
Posted By Mustang
Re: Operation Iraqi Freedom - Swedish' taskforce

When playing as western armies, helicopters are very useful. You won't get shot at at all by the enemy if you spot them at a distance and take advantage of your long range tank guns and artillery.
...
Forum: WinSPMBT June 14th, 2013, 02:35 AM
Replies: 50
Views: 15,468
Posted By Mustang
Re: WinSPMBT version 7.0 Upgrade patch

I can't edit my post, but I forgot to add that my only disappointment is that I no longer have my 13 point FN FAL insurgents.

I still consider insurgents one of the best units in the game though....
Forum: Campaigns, Scenarios & Maps June 14th, 2013, 12:21 AM
Replies: 5
Views: 1,126
Posted By Mustang
Re: Best SP Map + Top Map

The ANZAC campaign for WinSPWII- I don't have a copy anymore, sorry- had some extremely detailed historical maps. Photos were used to recreate building damage, for example. You should ask Pyros.
Forum: WinSPMBT June 14th, 2013, 12:08 AM
Replies: 50
Views: 15,468
Posted By Mustang
Re: WinSPMBT version 7.0 Upgrade patch

Thanks for the patch, Don and Andy. The timed objectives offer a lot of room for creativity. The OOBs have really been updated as well.

Cheap infantry forces are a lot more balanced with this...
Forum: TO&Es March 13th, 2013, 09:32 PM
Replies: 17
Views: 1,570
Posted By Mustang
Re: B1-B Lancer and B2 Spirit JDAMs

#3 sounds very reasonable.
Forum: Campaigns, Scenarios & Maps March 8th, 2013, 02:17 AM
Replies: 22
Views: 3,561
Posted By Mustang
Re: Turkey's Lightening Shield Operation

The BTRs are already quite effective and annoying. But you can try placing infantry in bunkers or whatever, or mount them onto a truck, so that they pop out when their carrying vehicle is destroyed....
Forum: Campaigns, Scenarios & Maps March 7th, 2013, 10:10 AM
Replies: 22
Views: 3,561
Posted By Mustang
Re: Turkey's Lightening Shield Operation

Good plan. When I do that though my MGs are spotted pretty quick. I guess if I put the effort into micromanagement I could reveal/withdraw the units every turn so the enemy didn't have a chance to...
Forum: WinSPMBT March 4th, 2013, 05:40 AM
Replies: 8
Views: 1,182
Posted By Mustang
Re: Philosophical discussion regarding tank berms

They were already pretty easy pickings against AP shells. Technically things like bunkers don't need to be represented as fortification class units at all. They're the same as entrenched infantry...
Forum: WinSPMBT March 2nd, 2013, 11:10 PM
Replies: 8
Views: 1,182
Posted By Mustang
Re: Philosophical discussion regarding tank berms

If it's buried then it wouldn't be able to move without destroying the entrenchment, and should be a fortification. Berms can vary, but from the official history at least it sounds like they were...
Forum: Campaigns, Scenarios & Maps March 2nd, 2013, 05:37 AM
Replies: 22
Views: 3,561
Posted By Mustang
Re: Turkey's Lightening Shield Operation

5136 to 936 this time, minor victory.

I went for three forces this time: one in the town, one on the northern hills and one to take out the mortars on foot. The mortar group took the heaviest...
Forum: After Action Reports March 2nd, 2013, 04:41 AM
Replies: 0
Views: 2,132
Posted By Mustang
Red vs nigeria/chad/france, Jan-Feb 2013, 200 missions

Red vs nigeria/chad/france, 6625 vs 55000 pts (although it didn't seem to make much difference). 200 missions, 200x160 desert maps. Jan-Feb 2013.

Initially bought only 13 point FN FAL insurgents,...
Forum: WinSPMBT March 2nd, 2013, 02:49 AM
Replies: 8
Views: 1,182
Posted By Mustang
Re: Philosophical discussion regarding tank berms

Yes, it could be, an is, incorporated into some OOBs.

I'm just talking about how things currently work otherwise. If it's possible to hit the turret on an entrenched tank then logically it should...
Forum: WinSPMBT March 1st, 2013, 10:15 PM
Replies: 8
Views: 1,182
Posted By Mustang
Philosophical discussion regarding tank berms

During the Gulf War it was common for Abrams to shoot entirely through tank berms (WinSPMBT sandbag entrenchment) to penetrate the T-72 on the other side. This means it should be possible in the game...
Forum: WinSPMBT February 28th, 2013, 06:38 PM
Replies: 42
Views: 5,564
Posted By Mustang
Re: Is CM Artillery too destructive?

Important day in MBT history. Thanks for the fix.



Good point. I learned something.

At the same time the game underestimates just how bad some guerilla/insurgent type forces are. The...
Forum: WinSPMBT February 28th, 2013, 05:39 PM
Replies: 42
Views: 5,564
Posted By Mustang
Re: Is CM Artillery too destructive?

I actually agree with the changes, I was just referring to the original post and its suggestion that CMs should be toned down. Unfortunately (or fortunately?) I don't think there is any combat...
Showing results 1 to 25 of 311

 
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