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Search: Posts Made By: Kiwikkiwik
Forum: TO&Es October 15th, 2018, 06:30 AM
Replies: 1
Views: 67
Posted By Kiwikkiwik
Halftracks

Hi Ive had a look at the German halftracks and here is some changes you might like to make.

unit 218 SdKfz 251/1 PzB doesnt exist 2.8cm sPzB L61 has a muzzle brake, the picture is probably of a...
Forum: WinSPWW2 October 15th, 2018, 06:29 AM
Replies: 6
Views: 192
Posted By Kiwikkiwik
Re: Mines

So I rerun the tests with a bigger sample set, I dismounted 50 times into 50 hexes, each with 50 mines. Not a single explosion. If you walk into the same hexs from next hex then usually an explosion....
Forum: WinSPWW2 October 15th, 2018, 06:26 AM
Replies: 9
Views: 339
Posted By Kiwikkiwik
Re: Apcalc

This time I went through the entire German OOB about 74 Heat Weapons. Same pattern.
For every weapon except 1 the APCALC Heat penetration value is LESS than the Mobhack value. For 1 is is the same....
Forum: WinSPWW2 October 15th, 2018, 06:25 AM
Replies: 32
Views: 808
Posted By Kiwikkiwik
Re: Feature requests for 2019

Just a note on artillery fire effects. Have a good look at this site.

http://nigelef.tripod.com/wt_of_fire.htm

table 5 is what we are talking about here.

For a 25 pounder the table says that...
Forum: WinSPWW2 October 12th, 2018, 06:16 AM
Replies: 32
Views: 808
Posted By Kiwikkiwik
Re: Feature requests for 2019

Well I would really enjoy a slider in preferences to adjust artillery suppression I think casualties is about right at 100.
Forum: WinSPWW2 October 12th, 2018, 06:01 AM
Replies: 6
Views: 192
Posted By Kiwikkiwik
Mines

Hello

I notice that dismounting from a vehicle or landing barge and I suspect also from a glider does not trigger mines.
To test this I put 100 or so points of mines into a hex and dismounted...
Forum: WinSPWW2 October 12th, 2018, 05:59 AM
Replies: 9
Views: 339
Posted By Kiwikkiwik
Re: Apcalc

Actually this is not caused by variation, which I hoped to show with the AP results comparison.
Anyway,
If you look at the first 10 HEAT weapons in the German OOB you get this. These are weapon...
Forum: TO&Es October 5th, 2018, 06:18 AM
Replies: 9
Smg
Views: 1,184
Posted By Kiwikkiwik
Re: Smg

I must say I am an admirer of your efforts in this forum, keep up the great work
Forum: WinSPWW2 October 5th, 2018, 06:13 AM
Replies: 9
Views: 339
Posted By Kiwikkiwik
Apcalc

I found an odd number in APCALC
In the Italian OOB wpn 61 best HE is 45

I dont know if this is an issue or not but HEAT penetrations shown in Mobhack are not the same as in APCALC.

Italian OOB...
Forum: TO&Es October 5th, 2018, 06:11 AM
Replies: 0
Views: 97
Posted By Kiwikkiwik
Smoke screens

These vehicles have no SD smoke at the moment. Maybe they should?

Rottmans book M3 Medium tank vs panzer III says this about the Grant tank.

A 2in. smoke bomb thrower was mounted in the right...
Forum: TO&Es September 27th, 2018, 06:26 AM
Replies: 9
Smg
Views: 1,184
Posted By Kiwikkiwik
Re: Smg

Depends on whether the current 150m is a max or average range. I thought it average so made some SMG ranges lower and some higher according to drop or how straight the bullet goes. If it's a maximum...
Forum: WinSPWW2 September 27th, 2018, 05:50 AM
Replies: 5
Views: 472
Posted By Kiwikkiwik
Re: Cheap naval guns

Well maybe but don't you think this is a bug?for every other type of offboard artillery the second, third, fourth etc tube you buy costs the same as the first one. Except for naval guns wich become...
Forum: TO&Es September 25th, 2018, 04:55 AM
Replies: 9
Smg
Views: 1,184
Posted By Kiwikkiwik
Re: Smg

Thanks for your interest Pibwl, well if the game moved to 10m hexes the different ranges would be more relevant. Is spwaw still being played I thought it had faded away?
Forum: TO&Es September 13th, 2018, 07:10 AM
Replies: 9
Smg
Views: 1,184
Posted By Kiwikkiwik
Re: Smg

Ok I get it NO CHANGES, But we can still discuss the merits? and point out an error,
The error is that SMG are actually not generic, SMGs firing the .45 ACP bullet get an extra point of HE kill. So...
Forum: WinSPWW2 September 13th, 2018, 06:55 AM
Replies: 5
Views: 472
Posted By Kiwikkiwik
Re: Cheap naval guns

Hi imp
I should have given an example, if you buy a British 14" gun, unit 460 it costs 262 points. If you buy 4 14" guns, battleship, unit 504 that costs 512 points, quite a big discount.
Forum: WinSPWW2 September 12th, 2018, 06:55 AM
Replies: 5
Views: 472
Posted By Kiwikkiwik
Cheap naval guns

The British and USA navies are too cheap. Using the British OOB as an example,
If you buy a group of guns or a ship, units 498-506, instead if a single gun, units 69 84 85 86 87 88 277 460 you get a...
Forum: WinSPWW2 July 11th, 2018, 06:34 AM
Replies: 7
Views: 763
Posted By Kiwikkiwik
Re: Map scale

Hello
Yes Imp you are correct the game plays EXACTLY the same, except the hex size change means that all weapons can reach out 5 times further a SMG will now shoot 15 hexes. Im sure about the...
Forum: WinSPWW2 July 3rd, 2018, 06:14 AM
Replies: 7
Views: 763
Posted By Kiwikkiwik
Map scale

There is an elephant in this room, here it is exposed.

If a stuart light tank is moving down the road at top speed, 58 kph, this translates into 966m/minute or 19 hexes/minute. This is how far the...
Forum: WinSPWW2 March 19th, 2018, 06:10 AM
Replies: 6
Views: 1,418
Posted By Kiwikkiwik
Re: Dust

Oops, sorry didn't know I could lower visibility to fix this. Will do.
Thanks
Forum: WinSPWW2 March 2nd, 2018, 07:54 PM
Replies: 6
Views: 1,418
Posted By Kiwikkiwik
Dust

Hi
Dust I think is problematical.
Can we maybe have a Yes/No button in preferences for dust? I am playing games in the desert and I continually face whole battalions of armour free to run around...
Forum: TO&Es December 15th, 2017, 04:38 PM
Replies: 9
Smg
Views: 1,184
Posted By Kiwikkiwik
Smg

Hello
The SMG category includes a lot of weapons that have very different performances with respect to effective range. For example the Hungarian Model 39M/43M or Czecholovakian ZK 383 are clearly...
Forum: WinSPWW2 December 13th, 2017, 08:46 AM
Replies: 2
Bug
Views: 1,149
Posted By Kiwikkiwik
Bug

Hello
Italian armour Units 032, 591 and 712 don't react fire at armour firing at them or travelling past. This is probably because their AP weapon is in slot 4?
Forum: TO&Es November 23rd, 2017, 06:39 PM
Replies: 21
Views: 3,170
Posted By Kiwikkiwik
Re: Tank machine guns

part 3

spob18 India
---115 Quad Besa AAMG (safe to change range to 12 hexes)
137 - Motor AS Boat
---139 30 cal AAMG (safe to change range to 12 hexes, change from AAMG to MG)
003 - Honey...
Forum: TO&Es November 23rd, 2017, 06:38 PM
Replies: 21
Views: 3,170
Posted By Kiwikkiwik
Re: Tank machine guns

part 2

spob11 Soviet Union
---115 Quad Maxim AAMG (safe to change range to 12 hexes, pintle mounted has no traverse or elevation gear)
039 - GAZ-AAMG
568 - Maxim(x4) AAMG
---116 Maxim (2) AAMG...
Forum: TO&Es November 23rd, 2017, 06:37 PM
Replies: 21
Views: 3,170
Posted By Kiwikkiwik
Re: Tank machine guns

Hi again

In many OOBs, including Great Britains there are weapons called MG (wpn 157) mounted in what is usually designated an AAMG position (on top), (Units 284 and 456 for example) these MGs...
Showing results 1 to 25 of 77

 
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