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Search: Posts Made By: blargue
Forum: Scenarios and Mods October 19th, 2007, 07:53 PM
Replies: 2
Views: 2,342
Posted By blargue
Re: Bizarre Quest Behavior

Just a thought - could it be because the names on the systems might be changed after they go nova? Can't remember what the game calls them post-nova...
Forum: Scenarios and Mods October 19th, 2007, 12:54 AM
Replies: 11
Views: 5,111
Posted By blargue
Re: Giving away mod concept (posted: 2 ships)

Hey Screamer,

Me thinks you're a little hard on yourself with respect to your artistic abilities - the ships look real good. I especially like the Tchorak.

Cheers,

Blargue
Forum: Scenarios and Mods October 13th, 2007, 02:14 PM
Replies: 19
Views: 4,622
Posted By blargue
Re: RE: massive collaborative mod

So a good starting point for this would be for you modders out there to pipe up and indicate whether or not your content is up for insertion into a jumbo mod... We've got a few responses already in...
Forum: Scenarios and Mods October 10th, 2007, 06:14 PM
Replies: 19
Views: 4,622
Posted By blargue
Re: RE: massive collaborative mod

Some thoughts:

Yup, quests will be a problem. In my experience more complicated quests involving interactions with multiple races are especially horrible to work with when you're combining mods....
Forum: Scenarios and Mods October 7th, 2007, 04:03 PM
Replies: 19
Views: 4,622
Posted By blargue
Re: RE: massive collaborative mod

Yup, everyone would have to agree on everything. I was thinking I might volunteer but I'm still on the fence about whether or not I have the time. I'm lousy at writing code and I'm an even worse...
Forum: Scenarios and Mods October 7th, 2007, 02:42 PM
Replies: 19
Views: 4,622
Posted By blargue
RE: massive collaborative mod

Hello all,

Just a thought for you prolific modder types: Is there any interest in one great big collaborative mod? It seems to me that what we all enjoy about mods is they make the game bigger and...
Forum: Scenarios and Mods October 7th, 2007, 02:32 PM
Replies: 0
Views: 1,840
Posted By blargue
RE: a couple of modding questions

To all you modding gurus, I have a couple of questions for you:

1. Is there anyway to have some influence over what items are in the Klakar inventory? What I'm trying to do is have a summonable...
Forum: Scenarios and Mods April 15th, 2007, 02:51 PM
Replies: 130
Views: 45,555
Posted By blargue
Re: Mod: Even Weirder Worlds 0.85

Hey Phlagh, great work on the mod. Loads of fun! One quick fix you may want to implement - the Zorg cargo freighter has too many cargo points. The game doesn't seem to be able to handle 6 rows of...
Forum: Scenarios and Mods March 29th, 2007, 06:46 PM
Replies: 5
Views: 2,006
Posted By blargue
Re: Even Weirder Worlds 0.80 is HERE

Just had my first crack at it. Sooooooo much fun!

Thanks for the hard work.

I'll keep you posted as I find bugs, but it's looking pretty solid so far.

Cheers and thanks again.

A
Forum: Scenarios and Mods January 19th, 2007, 03:31 AM
Replies: 3
Views: 2,197
Posted By blargue
Re: RE: predetermined items in inventory of planet

Oops, maybe I should clarify that a bit. I can only place a max of eight items. Just not more. Eight items doesn't quite fill up two lines worth of items.
Forum: Scenarios and Mods January 18th, 2007, 08:55 PM
Replies: 3
Views: 2,197
Posted By blargue
RE: predetermined items in inventory of planets

So I'm trying to find a way to place multiple copies of identical items at Hope - the identical items are just replicas of the same items with file names #1, 2, 3 etc. I only seem to be able to place...
Forum: Scenarios and Mods January 13th, 2007, 11:46 PM
Replies: 5
Views: 2,098
Posted By blargue
Re: Yet another series of questions

Just a hunch but I've noticed that in the new babylon mod some of the quests involving returning to homebase seem to reset the exploration status of the planet. For example, when you pick up the...
Forum: Scenarios and Mods January 11th, 2007, 09:39 PM
Replies: 94
Views: 48,871
Posted By blargue
Re: Updated mod: The Babylon Project

Yeah, I've comboed lots of mods before. That said you're probably right that I just missed something obvious, but obvious or not, I couldn't figure out what it was!
Forum: Scenarios and Mods January 11th, 2007, 07:10 AM
Replies: 94
Views: 48,871
Posted By blargue
Re: Updated mod: The Babylon Project

Not sure if this will be illuminating for you or not but I tried to add a quest or two from added content mod (wanted more potential allies) and couldn't load the games afterwards. Game would get as...
Forum: Scenarios and Mods January 7th, 2007, 11:03 PM
Replies: 0
Views: 2,254
Posted By blargue
RE: purchasing ship mod idea

Has anyone created a mod where you can purchase ships yet?

If not would it be possible without any special workarounds?

If not could you do it by using the following:

By having a permanent...
Forum: Scenarios and Mods July 23rd, 2006, 02:09 PM
Replies: 96
Views: 13,757
Posted By blargue
Re: Mod Update: Babylon 5 Shadowfall

Okay Psi, I think I've solved your large map quandry. The problem, so far as I can tell, is that you have the DIF set to 3 for that map size. When you create a game with 'large' map size and 'more'...
Forum: Scenarios and Mods July 22nd, 2006, 06:01 PM
Replies: 96
Views: 13,757
Posted By blargue
Re: Mod Update: Babylon 5 Shadowfall

I wouldn't even care except that I had the misfortune of playing the betas and seeing how slick they were! You may want to post your mod to the Infinite Space Federation site. I think the Shrapnel...
Forum: Scenarios and Mods July 22nd, 2006, 12:20 AM
Replies: 96
Views: 13,757
Posted By blargue
Re: Mod Update: Babylon 5 Shadowfall

Hmmmm, so far I can't seem to run anything besides the smallest map size without the program crashing. Any suggestions?
Forum: Scenarios and Mods July 17th, 2006, 03:20 AM
Replies: 11
Views: 2,693
Posted By blargue
Re: Ideas for Quests and Items

I was thinking it would be cool to make a game alteration where all of your ally ships become boardable hulks when they are destroyed and when you board them you retrieve the ship and all of its...
Forum: Scenarios and Mods July 13th, 2006, 01:17 PM
Replies: 96
Views: 13,757
Posted By blargue
Re: New Mod: Babylon 5 Shadowfall

Finally had a chance to take a look at the mod. Whew, it's nice! You did a really slick job with the combat animations too.

I think the only thing I would change is the strength of the...
Forum: Scenarios and Mods July 12th, 2006, 02:49 PM
Replies: 96
Views: 13,757
Posted By blargue
Re: New Mod: Babylon 5 Shadowfall

Forget I said anything. My computer is the problem. I can't run WW at all for some reason.

While I'm writing you though - did you make the ship graphics with screen shots or from scratch?
Forum: Scenarios and Mods July 12th, 2006, 02:09 PM
Replies: 96
Views: 13,757
Posted By blargue
Re: New Mod: Babylon 5 Shadowfall

I tried to play the mod but it crashes the game (shuts it down) immediately after I select the mod and try to proceed.

Notwithstanding that, I poked around the files and the graphics look...
Forum: Weird Worlds: Return to Infinite Space April 28th, 2006, 10:43 AM
Replies: 24
Views: 7,480
Posted By blargue
Re: Why can\'t my computer handle WW?

Okay, I should preface this post with an apology- I simply forgot to post a reply here. This post is now well past ancient.

The correct response to this problem is... drumroll... SHADOWCAT! There...
Forum: Scenarios and Mods April 28th, 2006, 10:34 AM
Replies: 11
Views: 3,390
Posted By blargue
Re: WW Editor?

Whoa! That's an awsome idea. Go Draxis!
Forum: Scenarios and Mods March 28th, 2006, 12:56 PM
Replies: 15
Views: 4,496
Posted By blargue
Re: New Mod: Added Content

I find the new weapons are a little strong but overall this is, by far, my favorite mod I've played so far.

Nice work and thanks!
Showing results 1 to 25 of 28

 
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