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Search: Posts Made By: Pocus
Forum: Scenarios, Maps and Mods June 30th, 2011, 01:31 AM
Replies: 25
Views: 10,132
Posted By Pocus
Forum: Dominions 3: The Awakening July 11th, 2010, 02:51 AM
Replies: 292
Views: 45,997
Posted By Pocus
Re: what about the future?

Thank you Gandalf for taking the time to answer. You truely were and still is instrumental in the success of the Dominions serie, believe me :)

That's a pity really that they never saw the...
Forum: Dominions 3: The Awakening July 10th, 2010, 08:39 AM
Replies: 292
Views: 45,997
Posted By Pocus
what about the future?

Hi,

As an old Dom1-Dom2-Dom3 player who had quitted playing this awesome game since some years already, I wanted to know if there is any plan to have a true scripting language for Dominions,so...
Forum: Space Empires: IV & V September 3rd, 2007, 10:20 AM
Replies: 24
Views: 1,685
Posted By Pocus
Re: SE5 Beta History 1.51

I see that the pop minister is still not functionnal though. Will it ever get fixed? Does it is not a basic feature, which is also needed by the AI?
Forum: Space Empires: IV & V October 16th, 2006, 03:27 PM
Replies: 3
Views: 972
Posted By Pocus
Re: Where to buy in europe

NWS Store is able to send to Europe.

http://www.navalwarfare.info/files/website/storeinfo.html
Forum: Space Empires: IV & V October 16th, 2006, 08:04 AM
Replies: 26
Views: 2,061
Posted By Pocus
Re: SE5 AI is pathetic

by the way, what about the stupid treaties proposal? Is this fixed in the upcoming patch (when will it be out?) or fixed in a balance mod?
Forum: Space Empires: IV & V October 15th, 2006, 10:31 AM
Replies: 13
Views: 1,974
Posted By Pocus
Re: Sound Effect Mod v1.00 for SE V

thanks Tampa. Tried on the demo, simulating 100+ ships battling, and not one stuttering (and they are cooler too)
Forum: Dominions 3: The Awakening October 12th, 2006, 02:44 AM
Replies: 3,096
Views: 420,197
Posted By Pocus
Re: Bug thread

no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then

<font color="blue"> IIRC there is no...
Forum: Space Empires: IV & V October 10th, 2006, 04:34 PM
Replies: 46
Views: 3,487
Posted By Pocus
Re: SE:V Manual Released

work ok for me
Forum: Space Empires: IV & V September 24th, 2006, 05:31 AM
Replies: 279
Views: 11,967
Posted By Pocus
Re: SEV DEMO IS OUT!

There is a big UI problem that stands in my way, its the way the units are NOT stacked in the planets &amp; ships cargo. Even the turn log will tell you that you have produced 30 units with 30 messages....
Forum: Dominions 3: The Awakening July 25th, 2006, 06:05 PM
Replies: 9
Views: 1,502
Posted By Pocus
Re: A way to move multiple territories at once?

Oh well... I play Dominions since 2001. I suppose I can wait 5 more years!
Forum: Dominions 3: The Awakening July 25th, 2006, 06:03 AM
Replies: 9
Views: 1,502
Posted By Pocus
Re: A way to move multiple territories at once?

Methink no. Does not seems to be a priority, although I would like to be wrong on this.
Forum: Dominions 3: The Awakening July 21st, 2006, 03:24 AM
Replies: 10
Views: 1,835
Posted By Pocus
Re: 16 + 8 = 18 in Sweden

right, I'm playing with a mod where the Hell sword has a nice -7 defence penalty!

Point taken, thanks all.
Forum: Dominions 3: The Awakening July 20th, 2006, 03:33 PM
Replies: 10
Views: 1,835
Posted By Pocus
16 + 8 = 18 in Sweden

Ice Devil in temperate province.


Why??? http://aycu13.webshots.com/image/1692/1849778521591442209_rs.jpg
Forum: Dominions 3: The Awakening July 13th, 2006, 11:47 AM
Replies: 273
Views: 16,785
Posted By Pocus
Re: Dominions 3 development news

Hi!

How the new possibility of creating custom battefields can be used by scenario makers? Does a possibility exists to specify that a given region used battlefield xxx ? And does the doodads...
Forum: Space Empires: IV & V April 5th, 2006, 11:19 AM
Replies: 17
Views: 1,570
Posted By Pocus
Re: Back to SE4 ! Request on \"best mod setup\"

I'm playing TDM, as I wanted a mod with up to date AI... but if carrier battles has good ones, then I will give it a try http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V April 3rd, 2006, 11:55 AM
Replies: 15
Views: 1,556
Posted By Pocus
Re: Another 40k Chaos shipset

err, still broken for me.
Forum: Space Empires: IV & V March 30th, 2006, 03:31 PM
Replies: 38
Views: 3,675
Posted By Pocus
Re: Star Wars Imperial Ship Set Updated

while we are talking of shipsets, will SE 5 features sublist names for various ships classes? I mean having a scout named " Juggernaut of Oblivion" and a DN named "Black Sparrow" can be funny, but...
Forum: Space Empires: IV & V March 30th, 2006, 01:20 PM
Replies: 38
Views: 3,675
Posted By Pocus
Re: Star Wars Imperial Ship Set Updated

wait... when the AI generate an empire, it doesnt seek first if an emp file of the corresponding budget is here?
Forum: Space Empires: IV & V March 30th, 2006, 08:36 AM
Replies: 38
Views: 3,675
Posted By Pocus
Re: Star Wars Imperial Ship Set Updated

the rebellions mod on spaceempires.net? It is seriously deprecated it seems? I tried it some days ago, the map crash, the components weight (life support etc.) at least 200 kt whereas you start with...
Forum: Space Empires: IV & V March 30th, 2006, 05:08 AM
Replies: 38
Views: 3,675
Posted By Pocus
Re: Star Wars Imperial Ship Set Updated

where is supposed to be the SW mod thread, nothing in the SE IV mod forum?
Forum: Space Empires: IV & V March 30th, 2006, 05:07 AM
Replies: 38
Views: 3,675
Posted By Pocus
Re: Star Wars Imperial Ship Set Updated

marvelous job, congrats.
Forum: Space Empires: IV & V March 29th, 2006, 11:41 AM
Replies: 18
Views: 2,310
Posted By Pocus
Re: fighters in the early stage

if we are talking typos btw, there is this "shuttle hanger" thing that bother me slightly too http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Space Empires: IV & V March 29th, 2006, 11:39 AM
Replies: 18
Views: 2,310
Posted By Pocus
Re: fighters in the early stage

yes, sub-light and inter don't mix... http://forum.shrapnelgames.com/images/smilies/happy.gif

You are everywhere Saber. Already tired of GC2? (I'am).
Forum: Space Empires: IV & V March 29th, 2006, 09:26 AM
Replies: 18
Views: 2,310
Posted By Pocus
Re: fighters in the early stage

see the big bug in the STM mod? Shuttle move at 16 even on the main map.
Showing results 1 to 25 of 500

 
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