.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Air Command 3.0- Save $12.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 150
Search took 0.00 seconds.
Search: Posts Made By: fantasma
Forum: Dominions 3: The Awakening September 13th, 2012, 11:29 AM
Replies: 6
Views: 1,604
Posted By fantasma
Re: Nature magic and age limit mechanism

If I remember correctly, the standard human goes from 50 to 75 if it has a nature pick, and from 50 to 48 with a fire pick. The 51% could be due to rounding. If I assue a base age of 151, +50% (N)...
Forum: Scenarios, Maps and Mods December 7th, 2011, 04:35 AM
Replies: 41
Views: 10,257
Posted By fantasma
Re: Assimilation (recruit some conquered foes!)

I've encountered an issue with EA Mictlan, the eagle warrior is gone. It was in the temple of the land which you adapted. You have to add it to one of the other sites.
Forum: Dominions 3: The Awakening November 25th, 2011, 11:37 AM
Replies: 25
Views: 2,234
Posted By fantasma
Re: What am I doing wrong?

12 vs. 17 is not safe, a bit less than 10% chance, I guess. Look at the table for the DRN to get a feeling.
Forum: Dominions 3: The Awakening May 24th, 2011, 10:07 AM
Replies: 44
Info: updates
Views: 6,574
Posted By fantasma
Re: updates

Now I wonder if there will be an android version ;)
Forum: Dominions 3: The Awakening May 24th, 2011, 07:15 AM
Replies: 6
Views: 1,074
Posted By fantasma
Re: Random afflictions?

late winter and old age?
Forum: Dominions 3: The Awakening April 28th, 2011, 04:17 AM
Replies: 22
Views: 3,726
Posted By fantasma
Re: Flight + attack rear

I think everything that has the 'mounted' tag (s. defense) counts as cavalry.

That would mean that centaurs would not qualify as cavalry, I'm not sure about them, though.
Forum: Dominions 3: The Awakening April 19th, 2011, 03:44 AM
Replies: 22
Views: 3,726
Posted By fantasma
Re: Flight + attack rear

isn't it based on morale? So the stars help there.
Forum: Dominions 3: The Awakening April 6th, 2011, 10:46 AM
Replies: 35
Views: 3,625
Posted By fantasma
Re: Making leadership matter

shouldn't you be able to do a new spell using #copyspell, then change AOE? This new spell is then assigned as onebattlespell.

I think any further discussion on *how* to mod commanders should go...
Forum: Dominions 3: The Awakening April 6th, 2011, 06:20 AM
Replies: 35
Views: 3,625
Posted By fantasma
Re: Making leadership matter

I didn't find a list of possible spell effects beyond the limited table in the modding manual. Do you have any?

In case of too powerful, you can always increase gold cost and then you still don't...
Forum: Dominions 3: The Awakening April 5th, 2011, 01:30 PM
Replies: 35
Views: 3,625
Posted By fantasma
Re: Making leadership matter

True. Most of the spell effects seem overpowered though. Other than maybe on expensive capital only commanders.

Might be a nice concept to base a mod nation around.[/QUOTE]

You think a single...
Forum: Dominions 3: The Awakening April 5th, 2011, 10:33 AM
Replies: 35
Views: 3,625
Posted By fantasma
Re: Making leadership matter

you could give them a autocast sermon of courage or strength of giant, legion of steels, etc., couldn't you?
Forum: Bronze February 7th, 2011, 10:51 AM
Replies: 1
Views: 5,057
Posted By fantasma
bronze demo crash

Hi,

I tried using the Bronze demo in vitrualbox/WinXP as guest on gentoo linux, and it always crashes at startup. This is what the error reporting system gave, at least the part I could select...
Forum: Dominions 3: The Awakening December 30th, 2010, 05:28 AM
Replies: 11
Views: 1,632
Posted By fantasma
Re: Blood Question

and there is the z key, for the active commander, moving his slaves to the lab only. But transferring them from hunters to whatever ferry you use mean a lot of clicks.
Forum: Dominions 3: The Awakening October 19th, 2010, 05:02 PM
Replies: 78
Views: 6,414
Posted By fantasma
Re: A newbie asks...

Are you sure it matters what fort you storm? I thought the entrance was always the same, two squares path, or the like. I'm not saying you are wrong, I'm just curious that I never noticed.
Forum: Dominions 3: The Awakening October 8th, 2010, 10:49 AM
Replies: 11
Views: 1,419
Posted By fantasma
Re: Question about Standard ability...

does anybody use the standards (troops) some nation get? They range from around 5 to 12 for the hornblowers if I remember. Or are they mostly useless? I think they could be worth it early on but am...
Forum: Dominions 3: The Awakening October 5th, 2010, 09:05 AM
Replies: 24
Wishlist: Battle AI hooks
Views: 2,243
Posted By fantasma
Re: Battle AI hooks

Oh, sure, it would be nice to add the hooks, but I was trying to suggest something more close to the existing code to keep it realistic.

I do agree that the tactical AI could do better at finding...
Forum: Dominions 3: The Awakening October 5th, 2010, 04:39 AM
Replies: 24
Wishlist: Battle AI hooks
Views: 2,243
Posted By fantasma
Re: Battle AI hooks

I doubt the AI uses a lot of ifs, it rather assigns priorities given circumstances and then takes the one with the best result.

Given that, whatever was suggested can be done by applying a high...
Forum: Dominions 3: The Awakening October 4th, 2010, 11:22 AM
Replies: 24
Wishlist: Battle AI hooks
Views: 2,243
Posted By fantasma
Re: Battle AI hooks

If I look at the debug, it uses a points system to decide what to use, so a modcommand #sspellpriority that adds a fixed bonus is probably very easy as the decision making is not changed in nature. A...
Forum: Dominions 3: The Awakening October 4th, 2010, 10:53 AM
Replies: 15
Views: 4,483
Posted By fantasma
Re: newbie question: trample ability

and many size 3 units are mounted, having higher defense.
Forum: Dominions 3: The Awakening September 23rd, 2010, 02:24 PM
Replies: 28
Views: 3,202
Posted By fantasma
Re: Dark Knight

1 Z
5 l
6 Next commander on default orders n
7 Recruit r
8 Map displays (1-9), I find 8 (shows neighbours) most useful (non-default)
9 < > Resize commander list
10 in spells menu use the a w f...
Forum: Dominions 3: The Awakening September 22nd, 2010, 08:32 AM
Replies: 52
Views: 5,698
Posted By fantasma
Re: PD wars! (no monkeys allowed)

It is 210, to be exact. I think it really depends on what your nation's PD is able to stop. But would I trade that for another two forts? Any day (almost). But I think Squirreloid subtracted the 10...
Forum: Dominions 3: The Awakening September 17th, 2010, 07:25 AM
Replies: 52
Views: 5,698
Posted By fantasma
Re: Better Know a Pretender: The Green Dragon

I don't know, what's wrong about PD? It is local militia, you would not expect elite there. And at the reasonable levels it is cheap for what you get, and, more importantly, upkeep free. I like it as...
Forum: Dominions 3: The Awakening September 14th, 2010, 10:31 AM
Replies: 20
Views: 2,323
Posted By fantasma
Re: scouts in early age

Well, I never (unless nothing better is available or am desperate) recruit commanders from forts, indeps are always good enough for moving troops.

Just to be clear, I am talking early to midgmae,...
Forum: Dominions 3: The Awakening September 14th, 2010, 09:47 AM
Replies: 20
Views: 2,323
Posted By fantasma
Re: scouts in early age

So you really do that instead of a mage? I usually find myself in a position where everything else is more important to get done at that stage, but so is scouting.

Gandalf, it is more that there...
Forum: Dominions 3: The Awakening September 14th, 2010, 09:15 AM
Replies: 20
Views: 2,323
Posted By fantasma
Re: scouts in early age

But what do you do, then? Let's say in the second/third year when you did not cover up any scout province?
Showing results 1 to 25 of 150

 
Forum Jump

All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.