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Search: Posts Made By: openair
Forum: Space Empires: Starfury January 23rd, 2004, 02:31 AM
Replies: 4
Views: 2,498
Posted By openair
Re: Slotmodder

WHOOPS! thats what u get for not being very observant... going back and looking at the normal Abbidon Battleship ingame, i noticed its apprently supposed to have those bits choped off... or what...
Forum: Space Empires: Starfury January 22nd, 2004, 11:05 PM
Replies: 4
Views: 2,498
Posted By openair
Re: Slotmodder

DOH! just did a search and found answers to some of my questions... still not sure y the moddle is chopped off tho...

hmmfph.... y dont the slots and the objects files use the same xy coords? ...
Forum: Space Empires: Starfury January 22nd, 2004, 10:59 PM
Replies: 4
Views: 2,498
Posted By openair
Slotmodder

hey... i just tried using the slot modder to add a ship to campaign 3... i took the abbidon battleship3 and beafed it up a bit... change the forward and side heavys to lights, and added a light on...
Forum: Space Empires: Starfury January 22nd, 2004, 06:22 AM
Replies: 8
Views: 1,356
Posted By openair
Re: Trek ships!!

i'd be willing to do a couple too...

[ January 22, 2004, 04:26: Message edited by: openair ]
Forum: Space Empires: Starfury January 21st, 2004, 10:13 PM
Replies: 6
Views: 2,435
Posted By openair
Re: star fury

we should be able to target stuff from the system map...

[ January 21, 2004, 20:13: Message edited by: openair ]
Forum: Space Empires: IV & V November 28th, 2003, 12:06 AM
Replies: 21
Views: 1,535
Posted By openair
Re: OT: need help installing Win98SE on new HD

he can't run windows update, because, as he said, he can't connect to the internet under win98


i bet the unknown is the Ethernet card. the game port and such might not even show up, or might be...
Forum: Space Empires: IV & V September 25th, 2003, 02:23 AM
Replies: 30
Views: 3,993
Posted By openair
Re: Space Above and Beyond Mod (a.k.a Space 2063)

the 20 races thing only plays a problem if u want random generated AI races... like with only 2 (maybe 4 races) how hard is it to set em up ur self, and turn off the generator?

the mod sounds...
Forum: Space Empires: IV & V September 4th, 2003, 10:27 PM
Replies: 69
Views: 4,287
Posted By openair
Re: Games you miss playing

<font size="2" face="Verdana, Helvetica, sans-serif">Exaclty! Thank you!

[ September 04, 2003, 21:28: Message edited by: openair ]
Forum: Space Empires: IV & V September 3rd, 2003, 11:01 PM
Replies: 69
Views: 4,287
Posted By openair
Re: Games you miss playing

this thread got me thinking of some old games i used to love...

one game in perticular i used to play for hours on end has escaped my memory, i cannot for the life of me remember what it was...
Forum: Space Empires: IV & V September 3rd, 2003, 05:24 AM
Replies: 5,004
Views: 260,495
Posted By openair
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">I see... thank u muchly for clearing that up for me...
Forum: Space Empires: IV & V September 2nd, 2003, 11:55 PM
Replies: 5,004
Views: 260,495
Posted By openair
Re: Babylon 5 Mod

Hey... ive been playing the B5 Gold mod for about 6 months now, and just yesterday i realized u can capture (or trade probably too) other races technology... and was wondering how this was done?
...
Forum: Space Empires: IV & V August 26th, 2003, 07:43 AM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

BUG: Breen Cloaking Device I-III are all avaible at level 1....
Forum: Space Empires: IV & V August 25th, 2003, 11:55 PM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

i'd perfer a random map too...
Forum: Space Empires: IV & V August 25th, 2003, 05:23 AM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

im in too! tholians or breen...
Forum: Space Empires: IV & V August 17th, 2003, 10:02 PM
Replies: 70
Views: 5,541
Posted By openair
Re: Map for Star Trek Mod

just like to point out that there's 2 'Boreth', one on either side of Omicron Pascal

well, on ur orginal posted Version, have not checked the new one...

[ August 17, 2003, 21:03: Message...
Forum: Space Empires: IV & V August 1st, 2003, 02:17 AM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

can't attach, sorry

Name := Phased Shield Generator I
Tonnage Space Taken := 60
Tonnage Structure := 60
Cost Minerals := 600
Cost Organics := 50
Cost...
Forum: Space Empires: IV & V July 31st, 2003, 11:18 PM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

personally... all of them...

theres a saying one of the Groups in the Armada comunity made popular, least with me... "balance over realism, repeat ten times"

and the nova burst.... quad...
Forum: Space Empires: IV & V July 31st, 2003, 11:03 PM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

<font size="2" face="Verdana, Helvetica, sans-serif">Sorry? i dont see any... the only compent with "Phased Shield Generation" is the bioelectric field...
Forum: Space Empires: IV & V July 31st, 2003, 08:33 AM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

<font size="2" face="Verdana, Helvetica, sans-serif">Exactly... ive noticed more few other unbalances... tho can't seem to think of any right now... the gravimetric torps could use more then 3...
Forum: Space Empires: IV & V July 31st, 2003, 02:45 AM
Replies: 2,841
Views: 153,012
Posted By openair
Re: STM "Final v1.7.5" Discussion

I would like to point out the uselessness of some of the weapons in the this mod...

the Nova Torpedo compared to the quatum torp, which all come at the same levels, is 100% useless, half fire...
Forum: Space Empires: IV & V July 28th, 2003, 12:51 AM
Replies: 103
Views: 6,923
Posted By openair
Re: Gamey Tactics and Bug Exploits Thread

<font size="2" face="Verdana, Helvetica, sans-serif">y not just say surrendering period then? lol...
Forum: Space Empires: IV & V July 2nd, 2003, 11:42 PM
Replies: 673
Views: 33,287
Posted By openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

the Maintenace droids need balancing!

80% is way too high, a fully loaded DS2 goes from like 210k/turn to like 42k/turn... SSD from 43k to 8k... ESSD from 102k to 21k... <- cheaper then an ISD b4...
Forum: Space Empires: IV & V July 2nd, 2003, 03:34 AM
Replies: 9
Views: 905
Posted By openair
Re: Propulsion: Strategic and Combat Movement Help?

boo, was begining to think so...

[ July 02, 2003, 02:47: Message edited by: openair ]
Forum: Space Empires: IV & V July 2nd, 2003, 03:20 AM
Replies: 9
Views: 905
Posted By openair
Re: Propulsion: Strategic and Combat Movement Help?

sorry to drag this up it's kinda old:

but, anyone ever figure out if its possible?

ive been mucking around and doing some searchs, and i can't find anyway to do it... ...
Forum: Space Empires: IV & V July 2nd, 2003, 02:18 AM
Replies: 673
Views: 33,287
Posted By openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

y not make hyperdrives like the Warpdrives from AST then?

they generate a only bonus movement points, like system bonus movement points, no standard, no combat bonus...

problem i see with this:...
Showing results 1 to 25 of 40

 
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