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Search: Posts Made By: Kevin Arisa
Forum: Space Empires: IV & V November 17th, 2010, 01:00 PM
Replies: 61
Views: 42,719
Posted By Kevin Arisa
Re: Who's Left?

I kinda wander around the various forums every now and then like a ghost. I've tinkered a bit with SE4 and SE5 every so often, but not a lot. I saw what SF did with Space Empires on Facebook and I...
Forum: Space Empires: IV & V December 29th, 2008, 06:21 PM
Replies: 8
Views: 4,533
Posted By Kevin Arisa
Re: Just Seems Like Yesterday

Time does indeed fly by.
I was absent from SE for so long that I didn't even notice my site got hacked. :doh:
Always feels nice to come back though. Remember that! :D
Forum: Space Empires: IV & V May 19th, 2008, 04:32 PM
Replies: 13
Views: 1,781
Posted By Kevin Arisa
Re: SE4 Borak Redesign WIP

Rhino 3d for modeling
Flamingo Raytracing for rendering
Photoshop for touchup and effects
Forum: Space Empires: IV & V May 19th, 2008, 01:13 PM
Replies: 13
Views: 1,781
Posted By Kevin Arisa
Re: SE4 Borak Redesign WIP

I deliberately toned down the lights because of the size reduction. Otherwise it would look like a neon blob once reduced.
Forum: Space Empires: IV & V May 18th, 2008, 02:29 PM
Replies: 13
Views: 1,781
Posted By Kevin Arisa
Re: SE4 Borak Redesign WIP

I cleaned it up and updated the materials. Here is the nice version.

http://i271.photobucket.com/albums/jj160/kevinarisa/borak_cruiser2.png
Forum: Space Empires: IV & V May 18th, 2008, 01:08 PM
Replies: 13
Views: 1,781
Posted By Kevin Arisa
SE4 Borak Redesign WIP

I was watching "Taken" recently and realized how much I liked the UFO design. I'm thinking of redesigning my Borak SE4 shipset in this style. I did a quick render to get an idea of how it would look....
Forum: Space Empires: IV & V December 17th, 2007, 11:33 PM
Replies: 7
Views: 1,531
Posted By Kevin Arisa
One more for SE4

I have been slowly working on an SE4 shipset.
This is probably my last one and will take some time to complete.
I would put more detail into it, but it wouldn't show in the final format.
Here are...
Forum: Space Empires: IV & V December 22nd, 2006, 01:57 AM
Replies: 14
Views: 1,052
Posted By Kevin Arisa
Re: OT - SE Clothing

That's the beauty of the site. If you want that on there, put it on! You upload images directly from your computer. http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum: Space Empires: IV & V December 22nd, 2006, 01:09 AM
Replies: 14
Views: 1,052
Posted By Kevin Arisa
OT - SE Clothing

I found an awesome site that does custom printing on clothes, hats, etc.

www.zazzle.com (http://www.zazzle.com)

I put together a Space Empires T-Shirt and thought I would share. What better...
Forum: Space Empires: IV & V December 20th, 2006, 10:34 PM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

Umm. Wow. I have no clue what is causing that. Mine shows up fine. Is it doing that in everyone's game? http://forum.shrapnelgames.com/images/smilies/confused.gif
Forum: Space Empires: IV & V December 19th, 2006, 09:46 PM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

Very slowly. My new job leaves me with very little free time for fun projects. http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: Space Empires: IV & V December 14th, 2006, 02:31 AM
Replies: 90
Views: 3,445
Posted By Kevin Arisa
Re: Inti,s SEV Game

That was the last minor fix. From now on it's patches.
Forum: Space Empires: IV & V December 12th, 2006, 10:13 PM
Replies: 90
Views: 3,445
Posted By Kevin Arisa
Re: Inti,s SEV Game

The fixes were applied to the main download also. I didn't number them because they arent an actual patch. Just wanted to kill a few glitches before you started the game. The first real patch is in...
Forum: Space Empires: IV & V December 12th, 2006, 09:25 AM
Replies: 90
Views: 3,445
Posted By Kevin Arisa
Re: Inti,s SEV Game

Metropolis resource generation increases by 20, 15, and 10 points every level up to 50 levels. Resource dedicated facilities raise by 100, 80, and 60. They also begin with a significantly higher...
Forum: Space Empires: IV & V December 11th, 2006, 12:03 AM
Replies: 90
Views: 3,445
Posted By Kevin Arisa
Re: Inti,s SEV Game

Your species has just discovered interstellar travel. Barely. In earlier stages it will be a major tradeoff between speed and distance. With a fission core and ramjet engines, it's not advisable to...
Forum: Space Empires: IV & V December 10th, 2006, 02:48 PM
Replies: 90
Views: 3,445
Posted By Kevin Arisa
Re: Inti,s SEV Game

Remember, Power Cores not only generate supplies, they store them. In fact, they store far more then they generate. As a general rule, ships you create in the beginning should not need more than one...
Forum: Space Empires: IV & V December 9th, 2006, 03:20 PM
Replies: 90
Views: 3,445
Posted By Kevin Arisa
Re: Inti,s SEV Game

Yeah, those darn ringed planets. Still havent got those working properly. Sorry. Please post any bugs you find in the main Golden Eclipse thread. That way I can keep track of everything that I need...
Forum: Space Empires: IV & V December 5th, 2006, 11:53 PM
Replies: 30
Views: 2,139
Posted By Kevin Arisa
Re: OT: Thinking About Buying An XBox360

I would absolutly recommend Wii. Not only is motion control awesome, but the price tag is pretty too. You are never too old for Nintendo. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: Space Empires: IV & V December 5th, 2006, 09:44 PM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

Remember, this is the first functional version. There are lots of things that are only partially implemented. So if you see anything weird, it's probably not finished. The ship mounting style is...
Forum: Space Empires: IV & V December 5th, 2006, 02:43 AM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

Thanks for the bug report. I'll look into them. However, the mounting isnt a bug. If you can fit and supply a massive gun on a frigate, good for you. It may be hard to fit much else on it, though....
Forum: Space Empires: IV & V December 4th, 2006, 01:20 AM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

Below is the most recent fix. It includes all previous fixes along with fixed shield regeneration I did yesterday.

DOWNLOAD FIX (http://www.isacommand.homeip.net/Files/Golden%20Eclipse%20Fix.rar)
Forum: Space Empires: IV & V December 2nd, 2006, 09:22 AM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

AI is certainly #1. Unfortunatly, it will take me some time to come up with one. The new AI files have really stumped me.
Forum: Space Empires: IV & V December 2nd, 2006, 02:17 AM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

In the beginning, your species is little more advanced than us and has just discovered warp points. Ramjet engines are the first drives capable of interstellar travel via warps. They are extremely...
Forum: Space Empires: IV & V November 30th, 2006, 03:47 AM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

One more quick fix. Damage types were busted.
DOWNLOAD FIX (http://www.isacommand.homeip.net/Files/Golden%20Eclipse%20Fix.rar)
Forum: Space Empires: IV & V November 26th, 2006, 07:41 PM
Replies: 92
Views: 4,073
Posted By Kevin Arisa
Re: Golden Eclipse BETA

I've decided I don't have time to work on the mod and host the game also. So I'll be sitting this game out. I still have lots to do, the mod is far from finished. I will try to keep ahead of the...
Showing results 1 to 25 of 329

 
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