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Search: Posts Made By: Darkfather
Forum: Game Mastery March 18th, 2012, 09:20 PM
Replies: 0
Views: 31,821
Posted By Darkfather
How much is money worth?

Game masters can construct their own versions of wealth and treasure, but Total Eclipse was built on a structure of wealth that existed in the Muslim Caliphate from the 8th to the 10th Centuries. ...
Forum: Game Mastery March 18th, 2012, 06:09 PM
Replies: 0
Views: 6,126
Posted By Darkfather
Archetypes

Total Eclipse uses Archetypes instead of Character classes.

At first level Total Eclipse Adventurers are new to the world of adventure, but not to life itself. They have had a mundane life of...
Forum: Game Mastery March 18th, 2012, 04:29 PM
Replies: 0
Views: 9,666
Posted By Darkfather
The Adult Life Bonus

The adult life bonus is a running tally taken during character creation that can tell at a glance where you should be (assuming you do not screw something up) on the pecking order of society. So if...
Forum: Dominions 3: The Awakening March 18th, 2012, 04:00 AM
Replies: 12
Views: 5,332
Posted By Darkfather
Re: OT: Steve Jackson

The sad fact is that MMOs cost between 7 and 40 million to produce. Lots of cool MMOs never see the light unless they come attached to a killer IP, and even then it takes a lot of effort to make a...
Forum: Dominions 3: The Awakening March 18th, 2012, 03:54 AM
Replies: 12
Views: 5,332
Posted By Darkfather
Re: OT: Steve Jackson

Steve and I were talking about both having the same name and the confusion with Steve Jackson in the UK, and he suggested we each change our name to Gary Gygax, a moniker so original that it would...
Forum: Dominions 3: The Awakening March 15th, 2012, 01:56 AM
Replies: 12
Views: 5,332
Posted By Darkfather
Re: OT: Steve Jackson

Ogre and Car Wars were a different era of gaming. They sold for around $5 each when they first hit the shelves and were designed during the lean and mean era of Steve Jackson. In some ways they...
Forum: Players Sought March 15th, 2012, 01:04 AM
Replies: 2
Views: 7,794
Posted By Darkfather
Re: Welcome to players sought

Viv,

Most of our play test groups both drew experienced players, but also brought in new people to the hobby. The trick is to choose people with good personalities, not just people who play RPG. ...
Forum: Total Eclipse March 14th, 2012, 05:30 AM
Replies: 0
Views: 5,969
Posted By Darkfather
Introductions

Please feel free to introduce yourself to the new forum. The game is newly released, and we expect at least a few new faces around here.

:D
Forum: Game Mastery March 9th, 2012, 06:47 PM
Replies: 2
Views: 5,750
Posted By Darkfather
Re: Progressive Rolls

Progressive rolls exit in a number of games. The most famous is Shadowrun by FASA. The idea in Shadowrun was that the game only used a d6, which provided only a limited ability to simulate real...
Forum: Game Mastery February 29th, 2012, 06:57 PM
Replies: 2
Views: 6,236
Posted By Darkfather
Re: On the Horizon

Six books currently exist in rough form (around 50% written) which could be published, depending on sales and interest. Two of them directly cover these subjects:

Ironmongery - Arms and...
Forum: Total Eclipse February 27th, 2012, 05:57 AM
Replies: 0
Views: 14,890
Posted By Darkfather
Welcome to the Community

With the game coming out of BETA, it is time to start a welcome page, especially since BETA groups in five states will be meeting for the first time.

First off of course is Darkfather. I wrote...
Forum: Total Eclipse February 27th, 2012, 04:37 AM
Replies: 0
Views: 6,332
Posted By Darkfather
Player Contributions

Many play testers have expressed an interest in contributing to the body of material available to the game. In particular, they are interested in producing new Actors, Loot, spells, and magical...
Forum: Game Mastery February 25th, 2012, 07:24 PM
Replies: 0
Views: 5,714
Posted By Darkfather
Sample Target Number

While many target numbers for skill attempts are defined in the rules, there will be many times the game master has to wing it when figuring out what numbers need to roll above.

The average...
Forum: Game Mastery February 23rd, 2012, 02:20 AM
Replies: 0
Views: 5,560
Posted By Darkfather
When do players get to level their attributes?

"When do players get to level their attributes?"

Attributes are leveled by using up a special ability. If you look at the beginning of Part IV in the Adventurer's Forge there is a table called...
Forum: Game Mastery February 22nd, 2012, 02:36 AM
Replies: 2
Views: 6,236
Posted By Darkfather
On the Horizon

Still to come in future supplements:

New archetypes:

Priest
Warlock
Beast Warden
Longbowman
Herald
Pathfinder
Forum: Game Mastery February 21st, 2012, 08:17 PM
Replies: 4
Views: 6,389
Posted By Darkfather
Re: Background Counts

For role playing, Forlorn and Hada will be comfortable in different areas of magic. Hada are Fey who have enough connection to the strands of reality that they can live outside the dells that...
Forum: Game Mastery February 21st, 2012, 04:01 PM
Replies: 0
Views: 5,045
Posted By Darkfather
Power Rating

The Power Rating of a Skill Roll is an additional die(dice) that is/are rolled and added to the number of Successes gained in a normal Skill check, but only if the Skill check gains at least one...
Forum: Game Mastery February 21st, 2012, 03:29 PM
Replies: 4
Views: 6,389
Posted By Darkfather
Re: Background Counts

The answer is yes, usually.


The more life, the lower the background count (and thus the closer the aether is to the physical world).
The the less life the higher the background count (and the...
Forum: Game Mastery February 21st, 2012, 04:13 AM
Replies: 2
Views: 5,750
Posted By Darkfather
Progressive Rolls

A progressive roll is the basis for all Skill rolls. A normal Skill roll is 1d6 + Skill. Each point that this skill exceeds the target number (such as they Body attribute + Armor for a physical...
Forum: Game Mastery February 21st, 2012, 04:04 AM
Replies: 4
Views: 6,389
Posted By Darkfather
Background Counts

Background is how "thick" the magical environment is. A tree covered valley has a background of 5 or 6. A desert with little or no life may have a background as high as 9. If the adventurers where...
Forum: Game Mastery February 21st, 2012, 04:03 AM
Replies: 17
Views: 11,134
Posted By Darkfather
Re: Welcome to Game Mastery

Background is how "thick" the magical environment is. A tree covered valley has a background of 5 or 6. A desert with little or no life may have a background as high as 9. If the adventurers where...
Forum: Game Mastery February 20th, 2012, 06:42 PM
Replies: 17
Views: 11,134
Posted By Darkfather
Re: Welcome to Game Mastery

There is no universal language, although trade, a pidgin with limited syntax, is very common. It is probably good for any group to either have access to a nice range of languages, but also make sure...
Forum: Game Mastery February 20th, 2012, 06:40 PM
Replies: 17
Views: 11,134
Posted By Darkfather
Re: Welcome to Game Mastery

A +1 skill is permanently attached to the skill and is limited by the adventurer's level and attribute score. A +1 advantage operates at a given time and place but is not affected by skill level...
Forum: Game Mastery February 20th, 2012, 06:38 PM
Replies: 17
Views: 11,134
Posted By Darkfather
Re: Welcome to Game Mastery

You are correct. Downing a glass of drano is contraindicated - it is a poison with no food value. But berries with food value that are also mild poisons, rotten mean that would sicken a normal...
Forum: Game Mastery February 20th, 2012, 06:31 PM
Replies: 2
Views: 5,357
Posted By Darkfather
Re: Forlorn

Forlorn do not "sleep" but instead meditate every 24 hours. Their meditations unfortunately are the rest of the dead. Find a resting Forlorn and they are extremely vulnerable - they cannot move,...
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