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Search: Posts Made By: Pyros
Forum: WinSPMBT December 17th, 2009, 12:43 PM
Replies: 8
Views: 1,332
Posted By Pyros
Happy Holidays 2010

Merry Christmas and a Happy new Year 2010 !!! :angel
Forum: Campaigns, Scenarios & Maps May 15th, 2009, 10:20 AM
Replies: 15
Views: 2,087
Posted By Pyros
Re: Questions for campaign guru's

You may examine this in the first mission of the Anzac campaign
Forum: Campaigns, Scenarios & Maps April 29th, 2009, 10:12 AM
Replies: 16
Views: 2,582
Posted By Pyros
Re: Quantifying Waypoints

Actually the random probability effect should better work with sections or single units rather than platoons.
The point is to give a bigger replayability to any custom battle.
I would like to see...
Forum: Campaigns, Scenarios & Maps April 27th, 2009, 07:51 AM
Replies: 16
Views: 2,582
Posted By Pyros
Re: Quantifying Waypoints

I am glad that there are so talented people interested by the mechanism of way-points.
With the use of way-points an experienced PBEM player can create very challenging gaming conditions while...
Forum: Campaigns, Scenarios & Maps April 15th, 2009, 05:54 AM
Replies: 46
Views: 4,323
Posted By Pyros
Re: Help on controlling the AI please

Inside the manual you will find anything you need.
Just read it more than once since its not that simple.

cheers,
Pyros
Forum: WinSPMBT February 19th, 2009, 06:46 AM
Replies: 9
Views: 1,442
Posted By Pyros
Re: Complete SPWW2 and SPMBT makeover

EJ,

From where I stand and from the little I have the chance to know Don and Andy, I would like to tell you that these people are the most dedicated developers I ever met (during all these years...
Forum: WinSPWW2 December 10th, 2008, 08:29 AM
Replies: 2
Views: 537
Posted By Pyros
Re: make crews abandon vehicles in the scenario editor?

Hi,

Yes it is possible but it is not advisable because you need to use unconventional methods.
It has to do with manipulation of files and could produce a lot of side-effects so I strongly advise...
Forum: Campaigns, Scenarios & Maps November 26th, 2008, 09:14 AM
Replies: 15
Views: 11,005
Posted By Pyros
Forum: WinSPMBT August 1st, 2008, 01:40 PM
Replies: 5
Views: 493
Posted By Pyros
Re: some questions

3. Hedgerows give a similar effect like Stonewalls (both in LoS and movement)
Forum: WinSPWW2 July 31st, 2008, 02:37 PM
Replies: 12
Views: 1,400
Posted By Pyros
Re: ANZAC campaign download

Salut mon amis Austerlitz44! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: WinSPWW2 July 31st, 2008, 01:54 AM
Replies: 12
Views: 1,400
Posted By Pyros
Re: ANZAC campaign download

Once you deploy your units, you will have to move one of them to the victory location of your choice.

Each victory location has a description next to it.

cheers,
Forum: WinSPWW2 July 30th, 2008, 01:23 PM
Replies: 14
Views: 1,350
Posted By Pyros
Re: Two Items: Line of Sight and movement

Welcome



Check your elevation.

One of the differences between those two games is the elevation factor.
WinSPWW2 has 5 times more elevation levels than SPWAW and this gives you a more...
Forum: WinSPWW2 July 28th, 2008, 08:12 AM
Replies: 21
Views: 9,675
Posted By Pyros
Re: Win SPWW2 and SPWaW

Hi,

Not exactly.
Spwaw will randomly ask you to fire at any target at almost any range and will fire more OP when the hostile unit enters a 3 hexes radius from your unit.
With WinSPWW2/MBT the...
Forum: WinSPMBT July 24th, 2008, 06:10 AM
Replies: 15
Views: 1,019
Posted By Pyros
Re: What do you consider acceptable PBEM turnaroun

Try to get in contact with Oldrocky.
Oldrocky will give you 3+ turns per day. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

check out this one
Oldrocky post at Blitz...
Forum: WinSPMBT July 23rd, 2008, 06:34 AM
Replies: 15
Views: 1,019
Posted By Pyros
Re: What do you consider acceptable PBEM turnaroun

At least once per day (depending on the time zone this could go up to three turns per day).
Forum: WinSPMBT July 19th, 2008, 03:06 AM
Replies: 16
Views: 840
Posted By Pyros
Re: New Problem PBEM Camapaign \"Ghost Crews\"I

Hi,

You may PM to me the password and I will contact Andy.

cheers,
Forum: WinSPMBT July 15th, 2008, 05:01 PM
Replies: 40
Views: 1,986
Posted By Pyros
Re: What\'s wrong with this?

I have just received an email from Wdll containing his password and I have forwarded it to Andy.
Forum: WinSPMBT July 15th, 2008, 02:52 PM
Replies: 40
Views: 1,986
Posted By Pyros
Re: What\'s wrong with this?

You may send me the email and I will send it to Andy.

pyros@myway.com
Forum: WinSPWW2 May 19th, 2008, 04:52 PM
Replies: 12
Views: 1,400
Posted By Pyros
Re: ANZAC campaign download

my friend hoplitis,

Is it the trip to Ithaka or Ithaka itself that matters the more?

quote from the poem “Ithaka” by C. Cavafy - regarding the journey home of Odysseus (aka Ulysses) after the...
Forum: WinSPWW2 May 19th, 2008, 03:45 PM
Replies: 12
Views: 1,400
Posted By Pyros
Re: ANZAC campaign download

I am working on the basic plan, with few battles in Crete and many in Africa (but this will take time and will be a separate campaign),

Less historical accuracy in favor of the gameplay
Smaller...
Forum: WinSPWW2 May 19th, 2008, 10:21 AM
Replies: 12
Views: 1,400
Posted By Pyros
Re: ANZAC campaign download

Thank you my friend Jason,

p.s RightDeve if you are not an advanced player you better play another easier campaign because this one is based on human tactics with massive tactical movements,...
Forum: WinSPWW2 May 18th, 2008, 11:05 AM
Replies: 12
Views: 1,400
Posted By Pyros
Re: ANZAC campaign download

Hi,

You may install it without any problem since it doesn't modify any exe or OOBs.

cheers,
Forum: WinSPMBT December 28th, 2007, 05:24 PM
Replies: 5
Views: 517
Posted By Pyros
Re: Waypoints and Reinforcements

Btw, Happy new year to all of you!! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: WinSPMBT December 25th, 2007, 05:09 AM
Replies: 5
Views: 517
Posted By Pyros
Re: Waypoints and Reinforcements

Hi Hoplitis,

Yes,

you should add "extra" waypoints for each turn before the arrival.
Forum: WinSPWW2 July 13th, 2007, 05:17 AM
Replies: 7
Views: 536
Posted By Pyros
Re: Terrain types

Greetings,

If you combine rough terrain with trees then you will get the desired result.

cheers
Showing results 1 to 25 of 500

 
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