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Search: Posts Made By: Ming
Forum: Land of Legends December 22nd, 2006, 02:46 PM
Replies: 12
Views: 7,955
Posted By Ming
Re: Moving 1st vs. 2nd

On second thought, ensuring all maps have at least a gold mine within one turn from the capital could be an easier way to allow the second player to use his extra gold earlier and compenses for...
Forum: Land of Legends December 22nd, 2006, 01:35 PM
Replies: 12
Views: 7,955
Posted By Ming
Re: Moving 1st vs. 2nd

Hiro,

Thank you for your detailed reply sharing your design philosophy. If I were you I would find it very irritating to read comments suggesting that play balance can be improved after spending...
Forum: Land of Legends December 20th, 2006, 12:54 PM
Replies: 12
Views: 7,955
Posted By Ming
Re: Aecatta vs Gnome

I finally won my first game of Arcatta vs. Gnome against myself.

Hiro is right about Arcatta. I finally found the missing piece in Arcatta's arsenal: attack with apprentice! While not immediately...
Forum: Land of Legends December 20th, 2006, 05:53 AM
Replies: 12
Views: 7,955
Posted By Ming
Re: Aecatta vs Gnome against the AI

Ichbinsehselber,

I tried out your idea to make sure it is not just me having problems with Arcatta.

I went second with T4/5/6 Apprentice. Used random map (turned out to be Gold Mountain) and...
Forum: Land of Legends December 18th, 2006, 05:46 AM
Replies: 12
Views: 7,955
Posted By Ming
Re: 500G not enough compensation for moving 2nd?

Thanks Hiro. It is unusual to have the designer of the game answer personally to one’s questions, and with playing tips too! It is obvious that you care for the game and are proud of your creation....
Forum: Land of Legends December 16th, 2006, 05:33 AM
Replies: 12
Views: 7,955
Posted By Ming
500G not enough compensation for moving 2nd?

I am from the Far East and with my time zone I doubt if I'll ever get to play on-line. So my comments are based entirely on SP - usually testing ideas against myself.

First it seems that 500G is...
Showing results 1 to 6 of 6

 
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