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Search: Posts Made By: DRG
Forum: WinSPMBT Yesterday, 02:13 PM
Replies: 9
Views: 111
Posted By DRG
Exclamation Re: How much "protection does a building offer"

Like everything else in this game ( and the real world...) it varies.

Open the map editor and randomly place some buildings on a flat map. Now pass the cursor over the top of each hex they are in...
Forum: WinSPMBT Yesterday, 01:30 PM
Replies: 9
Views: 111
Posted By DRG
Re: How much "protection does a building offer"

Range to target is also a factor. But, yes if a unit has "hit the dirt" and are stationary they would be harder to hit but if the firing unit is not suppressed and has moved adjacent they are...
Forum: WinSPMBT Yesterday, 12:38 PM
Replies: 9
Views: 111
Posted By DRG
Re: How much "protection does a building offer"

...and stone buildings protect somewhat more than wooden buildings....
Forum: TO&Es Yesterday, 12:14 PM
Replies: 44
Views: 4,075
Posted By DRG
Re: new discoverys

some I may use where they might be useful to the game but I can find no info anywhere on a Nakaima copy of the SPAD 51
Forum: WinSPMBT Yesterday, 10:57 AM
Replies: 9
Views: 111
Posted By DRG
Re: How much "protection does a building offer"

In a general "rule of thumb" way, yes but how well a unit does under fire and the casualties it may take are more related to that units experience, morale, suppression and status, and the firing...
Forum: WinSPMBT Yesterday, 09:06 AM
Replies: 17
Views: 219
Posted By DRG
Exclamation Re: Old question Issue

Let's put it this way.....no matter what we do somebody will think a different way is better and for them it might be.... and for others maybe no so much.

We *could* code the game so roads are not...
Forum: WinSPMBT Yesterday, 07:45 AM
Replies: 3
Views: 68
Posted By DRG
Re: Interesting read

Yes, indeed.
Forum: TO&Es November 24th, 2020, 08:52 AM
Replies: 5
Views: 156
Posted By DRG
Re: Various issues

The bottom line is we have never had anyone ever report they could not turn off ID tags through preferences.
Forum: WinSPMBT November 23rd, 2020, 10:39 PM
Replies: 17
Views: 219
Posted By DRG
Re: Old question Issue

Yeah I guess I did because at no time before Post #5 did you mention anything about moving 2-3 hexes. You may think you did but you did not and regardless, Andy already told you when you have...
Forum: WinSPMBT November 23rd, 2020, 07:56 PM
Replies: 17
Views: 219
Posted By DRG
Re: Old question Issue

The AI will always look for the easiest way between A and B and when you click multiple hexes away from where you are it will search for the fastest way to get there. If you don't want to be...
Forum: TO&Es November 23rd, 2020, 01:41 PM
Replies: 5
Views: 156
Posted By DRG
Re: Various issues

Are you talking about the little unit flags? Or the identifiers for the units that say A0-BN, B0, C1, etc.?[/QUOTE]

Good question

Here's another.

When you press the button indicated here.......
Forum: TO&Es November 23rd, 2020, 12:50 PM
Replies: 5
Views: 156
Posted By DRG
Exclamation Re: Various issues

The write up does say " A few Sherman IIIC are believed to have existed" and at the time that was added to the info years ago up until today you are the first to point out they did not.

DO NOTE...
Forum: Campaigns, Scenarios & Maps November 21st, 2020, 08:47 PM
Replies: 264
Sticky: Map: Height Maps
Views: 43,942
Posted By DRG
Re: Height Maps

1/ You always get the full size map. You trim to suit.

2/ If you pick really mountainous terrain that's what happens. There are 5x the height allow on our maps as opposed to any other version of...
Forum: TO&Es November 21st, 2020, 09:25 AM
Replies: 2
Views: 392
Posted By DRG
Re: Some armour irregularities

Maybe look at the ammo loads between 845 and 384 and you'll figure it out ( hint..... sabot )
Forum: Campaigns, Scenarios & Maps November 20th, 2020, 08:51 AM
Replies: 264
Sticky: Map: Height Maps
Views: 43,942
Posted By DRG
Exclamation Re: Height Maps

All three views are working again :up::up:
Forum: TO&Es November 19th, 2020, 08:37 PM
Replies: 52
Views: 17,526
Posted By DRG
Re: Infantry Served Weapons and Organization.

Wonderful, what did they replace them with or did they decide they didn't need MANPADS any longer ?

The Mistral is all they have ATM

Well this didn't take long
...
Forum: Campaigns, Scenarios & Maps November 19th, 2020, 02:15 PM
Replies: 264
Sticky: Map: Height Maps
Views: 43,942
Posted By DRG
Exclamation Re: Height Maps

Kinda does, doesn't it.....:)

I was getting worried. I love that program. It's a doubleplusgood top-notch program for creating map contours for anyone who likes to make maps or create scenarios.
Forum: TO&Es November 19th, 2020, 09:48 AM
Replies: 14
Views: 4,080
Posted By DRG
Re: China OOB21 and OOB14 v.11

Height is not the only consideration given to assigning a size value and when width and length ( and turret size ) are considered as well a Type 89 was not "Sherman size " The 89's turret is half the...
Forum: TO&Es November 18th, 2020, 08:30 PM
Replies: 14
Views: 4,080
Posted By DRG
Re: China OOB21 and OOB14 v.11

I will.....maybe.... wade through all of this in the new year..maybe....
Forum: Campaigns, Scenarios & Maps November 18th, 2020, 08:10 PM
Replies: 264
Sticky: Map: Height Maps
Views: 43,942
Posted By DRG
Re: Height Maps

I got in touch with Tuomas and it is generating contours again but the M(ap) screen is still blank and I have told him of that bug...

EDIT....... Tuomas told me in a follow up email that he will...
Forum: Campaigns, Scenarios & Maps November 18th, 2020, 08:08 AM
Replies: 264
Sticky: Map: Height Maps
Views: 43,942
Posted By DRG
Exclamation Re: Height Maps

I have tried to track Tuomas Venhola down through Linkedin with limited success and I have sent him a PM message with no reply so far and I seem to recall I had email contact with him in the past but...
Forum: Campaigns, Scenarios & Maps November 17th, 2020, 10:27 PM
Replies: 264
Sticky: Map: Height Maps
Views: 43,942
Posted By DRG
Re: Height Maps

You are correct. I did not try to DL a map the first time as I had seen the blank screen before and there was a work around.

Methinks this is going to be permanently pooched as I have tried to...
Forum: Campaigns, Scenarios & Maps November 17th, 2020, 06:04 PM
Replies: 264
Sticky: Map: Height Maps
Views: 43,942
Posted By DRG
Re: Height Maps

You get the height contours of your selected area drawn on the game map.

Everything else you will have to manually add yourself - roads, woods, water, urban areas etc. But, the hexgrid in the...
Forum: Campaigns, Scenarios & Maps November 17th, 2020, 09:44 AM
Replies: 20
Views: 803
Posted By DRG
Re: SS assault on Serb partisans.

This one works well. The marksmen and scouts are much harder to spot.

I got a DV 281/19 and lost 19 men.

Did you intend to start the Brandenbergers so far away from the convoy?[/QUOTE]
...
Forum: Campaigns, Scenarios & Maps November 16th, 2020, 12:27 PM
Replies: 20
Views: 803
Posted By DRG
Re: SS assault on Serb partisans.

This is an experimental modified version of the posted scenario that will only give a decisive victory if you keep your casualties low and do not lose any complete units as P1. The map has been...
Showing results 1 to 25 of 500

 
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