.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $7.00
Salvo- Save $7.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Urendi Maleldil
Forum: Star Legacy August 15th, 2011, 09:16 AM
Replies: 10
Views: 7,258
Posted By Urendi Maleldil
Re: Status?

We're still working on the game, but we've lost a couple of people, so development is going slower. Right now there's no way we're going to be able to meet the original release date.

Keep those...
Forum: Star Legacy June 22nd, 2010, 10:21 PM
Replies: 45
Views: 12,482
Posted By Urendi Maleldil
Re: Combat Mechanics

Heh, that's actually one of the problems we're trying to overcome.

Turns are set to be processed simultaneously by the game host. When a player takes their turn, they are not actually moving...
Forum: Star Legacy June 22nd, 2010, 12:21 AM
Replies: 45
Views: 12,482
Posted By Urendi Maleldil
Re: Combat Mechanics

Hey Marco, we're still figuring out how the combat system will work, but it will be a 2d environment as opposed to Descent's 3d one. (Descent was a great game, by the way. I remember the original...
Forum: Star Legacy March 31st, 2010, 09:59 AM
Replies: 43
Views: 11,698
Posted By Urendi Maleldil
Re: Planets and Resources

We're going to be abstracting a lot of the smaller unimportant objects into zones of space. For example, we won't be modeling every single asteroid in an asteroid field, but there might be an area of...
Forum: Star Legacy March 31st, 2010, 09:54 AM
Replies: 50
Views: 13,949
Posted By Urendi Maleldil
Re: Ship Talk

We are experimenting with firing arcs, and we have a simple way of implementing them. They will be part of the component modification system, similar to the mounts in SE4 and SE5, or the weapon...
Forum: Star Legacy March 30th, 2010, 10:20 AM
Replies: 142
Views: 28,112
Posted By Urendi Maleldil
Re: Welcome Star Legacy Development Group!

Hey jars, what were some of the things you really liked about X-Com?
Forum: SEIV December 31st, 2009, 06:26 PM
Replies: 9
Views: 5,729
Posted By Urendi Maleldil
Re: Stellar manipulation and spatial ruptures?

To get rid of the spacial rupture, you might try creating a star in that system and then blowing it up. That might work.
Forum: Space Empires: IV & V November 16th, 2009, 05:10 PM
Replies: 4
Views: 3,042
Posted By Urendi Maleldil
Re: SE4.5 project

This is an independent project, and unrelated to anything Shrapnel is doing. Actually, I didn't even know about the Shrapnel project until now.
Forum: Space Empires: IV & V November 16th, 2009, 12:50 PM
Replies: 4
Views: 3,042
Posted By Urendi Maleldil
SE4.5 project

Hey folks, the forum for the SE4.5 project, an attempt to make an open-source 4x game in the vein of SE4, is now open to the public.

Please stop by and check out some of the development progress...
Forum: SEIV September 16th, 2009, 02:36 PM
Replies: 2
Views: 3,905
Posted By Urendi Maleldil
Re: Best way to run SEIV on Mac?

I use Parallels. Don't know if any free option though.
Forum: SEIV August 29th, 2009, 12:07 AM
Replies: 28
Views: 7,812
Posted By Urendi Maleldil
Re: SE.net down?

Still down
Forum: SEIV July 21st, 2009, 01:09 PM
Replies: 8
Views: 4,311
Posted By Urendi Maleldil
Re: Some tips

If you've researched fighters and you want to attack a lightly defended system, don't waste a whole fleet on it. Send in a couple of carriers and launch fighters in groups of 10 or 20 to take out...
Forum: SEIV July 21st, 2009, 01:07 PM
Replies: 8
Views: 4,311
Posted By Urendi Maleldil
Re: Some tips

If you've researched warp point openers, you can open a warp point to an enemy system and bypass their warp point defenses.
Forum: SEIV June 16th, 2009, 12:00 AM
Replies: 18
Views: 8,411
Posted By Urendi Maleldil
Re: Hex Editor on SE IV?

Yeah, but that involves the SY upgrade trick, which the AI can't do. It also makes it more complicated for players who are unfamiliar with it.
Forum: SEIV June 15th, 2009, 03:24 PM
Replies: 18
Views: 8,411
Posted By Urendi Maleldil
Re: Hex Editor on SE IV?

I would love to see the restriction of one space yard per planet removed. I'm building a mod right now in which I'd prefer to have a planet's construction rate determined by its level of industrial...
Forum: SEIV June 14th, 2009, 02:05 AM
Replies: 18
Views: 8,411
Posted By Urendi Maleldil
Re: Hex Editor on SE IV?

I think that might be a rather large undertaking, depending on how exactly Aaron coded the data and the UI...[/QUOTE]

I was part of the SEIV beta, and I remember when Aaron expanded the list to 20...
Forum: SEIV June 11th, 2009, 12:25 AM
Replies: 18
Views: 8,411
Posted By Urendi Maleldil
Re: Hex Editor on SE IV?

I would love to see someone crack open the SEIV.exe. Maybe we can get an unofficial patch to fix some bugs and add more abilities for modders. Maybe we could have a game with *gasp* more than 20...
Forum: SEIV April 30th, 2009, 02:22 AM
Replies: 29
Views: 11,277
Posted By Urendi Maleldil
Re: Some new component examples

Sure, what questions do you have?
Forum: SEIV April 28th, 2009, 10:41 AM
Replies: 29
Views: 11,277
Posted By Urendi Maleldil
Re: Some new component examples

Interesting. Can't wait to see what you guys come up with.

You should be aware that there are a couple of game imbalances with the Masters Mod.

The Assimilation Masters are relatively weak...
Forum: SEIV March 25th, 2009, 10:29 AM
Replies: 29
Views: 11,277
Posted By Urendi Maleldil
Re: Some new component examples

Sweet, these must be added to the next imagemodpack update.
Forum: SEIV February 2nd, 2009, 03:52 PM
Replies: 8
Views: 5,084
Posted By Urendi Maleldil
Re: AI and stellar manipulation

That's interesting, I've never seen them create/destroy storms, nebulae, or stars. Is there anything I can do to encourage them to do these sorts of things?
Forum: SEIV January 22nd, 2009, 01:58 AM
Replies: 9
Views: 4,620
Posted By Urendi Maleldil
An open development call to the SE4 community

I have been playing games in the Space Empires series since Space Empires 2 in the mid-90s, and I have loved every minute of it. But I believe the demise of the fan-made Play-By-Web service for Space...
Forum: SEIV January 12th, 2009, 03:25 PM
Replies: 18
Views: 4,645
Posted By Urendi Maleldil
Re: A question concerning Tractor, Repulsor, and Wormhole Beams

What's this? Are we in the middle of an old fashioned SEIII-style flame war?

Watch out man, Fyron is a former League of Empires president.
Forum: SEIV October 12th, 2008, 01:29 AM
Replies: 57
Views: 6,958
Posted By Urendi Maleldil
Re: The Future of Space Empires IV

Does anyone else want to see SEIV on the iPhone?
Forum: SEIV July 31st, 2008, 11:20 PM
Replies: 5
Views: 1,704
Posted By Urendi Maleldil
Re: Issue with planet type and new race

Hey, I also just realized that this means races with different starting planets can start out with different technologies researched. So a Rock race could automatically have a head start in, say...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.