.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $7.00
Salvo- Save $7.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Imp
Forum: WinSPWW2 Yesterday, 05:21 PM
Replies: 36
Views: 1,021
Posted By Imp
Re: Feature requests for 2019

If possible this would be a great addition with modern equipment.
Forum: WinSPWW2 October 15th, 2018, 10:26 PM
Replies: 9
Views: 128
Posted By Imp
Re: Possible OOB or Code Issue?

Other far more complicated I am guessing is dual state units. Spend x movement points to switch. This would change parts of the game as could now do things like limbered and unlimbered guns. Move but...
Forum: WinSPWW2 October 15th, 2018, 10:12 PM
Replies: 9
Views: 128
Posted By Imp
Re: Possible OOB or Code Issue?

The obvious way apart from coding issues is a unit class that allows passengers to fire, more complicated perhaps just the first slot weapon as riding. Can now do dismountable bikes cavalry even skis...
Forum: WinSPWW2 October 15th, 2018, 09:00 PM
Replies: 36
Views: 1,021
Posted By Imp
Re: Feature requests for 2019

As Mobhack says artillery is lethal to light vehicles in real life, look it up if anything the game could be slightly more lethal against them. Near miss will do it no need to hit it. Big artillery...
Forum: WinSPWW2 October 15th, 2018, 08:46 PM
Replies: 6
Views: 244
Posted By Imp
Re: Mines

Unless it’s an easy fix works fine as it is, unloading and finding your in a minefield is a headache of its own.
Just assume driver suspected something so got troops to dismount or simply they...
Forum: WinSPWW2 October 12th, 2018, 08:55 AM
Replies: 6
Views: 244
Posted By Imp
Re: Mines

Not to mention you now have to clear them or risk setting off if you exit the hex.
Forum: WinSPWW2 October 9th, 2018, 07:46 AM
Replies: 36
Views: 1,021
Posted By Imp
Re: Feature requests for 2019

Sort of see where you are coming from but causing the odd casualty will not make much difference overall unless perhaps its a crucial team.

Long barrages do work, talking 5 plus turns if you can...
Forum: WinSPMBT October 4th, 2018, 04:12 PM
Replies: 8
Views: 400
Posted By Imp
Re: Simulation of Gas Attacks?

You answered your own question pretty much on why it’s not worth including.
Gas attack and then attack, if your evenlightly wounded your dead because no medieval hence you would not do it unless...
Forum: TO&Es October 2nd, 2018, 09:00 PM
Replies: 454
Views: 62,987
Posted By Imp
Re: APC Development and related topics.

It’s mad I am pretty sure USA has spent well in excess of $100 billion on canceled projects since Vietnam!!!
Wonder what the country would be like if it had been used on the public sector instead,...
Forum: After Action Reports September 29th, 2018, 08:38 PM
Replies: 19
Views: 1,229
Posted By Imp
Re: The Iraqi Lost Legion - generated campaign

Glad it helped my thought was you are basically a guerilla force so would end up with a bit of weapon diversity.
Probably do anyway but with your RR units turn the range down to say 3 like scouts....
Forum: After Action Reports September 28th, 2018, 05:45 PM
Replies: 19
Views: 1,229
Posted By Imp
Re: The Iraqi Lost Legion - generated campaign

If you want low tech anti tank but better than nothing few options.
Buy a platoon from red or a “terrorist” OOB selecting captured I think it is they will use your sides experience morale....
Forum: WinSPMBT September 27th, 2018, 04:01 PM
Replies: 8
Views: 400
Posted By Imp
Re: Simulation of Gas Attacks?

Edit an off map weapon so it has a high rate of fire and kill of 1.
Lots of suppression but minimal casualties.
Forum: WinSPMBT September 25th, 2018, 06:06 PM
Replies: 17
Views: 750
Posted By Imp
Re: Arty penalty

Not in front of my computer but pretty sure air does not count with regard to artillery overload.
Forum: TO&Es September 25th, 2018, 05:37 AM
Replies: 9
Smg
Views: 1,198
Posted By Imp
Re: Smg

It still would not work with this game system, even if and its a big if some have a longer range it’s at single or semi auto so HE kill is way to high.
Your videos argue against increasing the...
Forum: WinSPMBT September 24th, 2018, 05:30 AM
Replies: 17
Views: 750
Posted By Imp
Re: Arty penalty

I think you maybe able to hack the artillery overload penalty by purchasing artillery for both sides, but say in your example, for the NVP set rounds to zero, and/or set reinforcement turn higher...
Forum: WinSPWW2 September 13th, 2018, 08:03 AM
Replies: 5
Views: 509
Posted By Imp
Re: Cheap naval guns

I know but still only buy one battleship and some support ships.
Forum: WinSPWW2 September 13th, 2018, 01:26 AM
Replies: 5
Views: 509
Posted By Imp
Re: Cheap naval guns

I agree they are cheaper but how many battleships did you actually buy? I have never bought more than 1 pretty sure for the size of the engagement we play in this game one would be rare enough.
Forum: TO&Es September 9th, 2018, 05:26 PM
Replies: 13
Views: 631
Posted By Imp
Forum: TO&Es September 9th, 2018, 05:45 AM
Replies: 9
Views: 631
Posted By Imp
Re: Netherlands OOB28 v.11 (2018)

No rush and thanks, you seem to have PM turned off.
Forum: TO&Es September 8th, 2018, 06:10 PM
Replies: 9
Views: 631
Posted By Imp
Re: Netherlands OOB28 v.11 (2018)

Yes that’s great RF column is really what I am after so I know how common a vehicle is.
Forum: TO&Es September 8th, 2018, 06:01 PM
Replies: 13
Views: 631
Posted By Imp
Re: Question on Croation OOB

It’s fine to play with the rebel flag however if Croatia OOB is available could be worth looking at, very similar because of the situation for future reference.
If you want balanced forces for...
Forum: WinSPMBT September 7th, 2018, 06:54 PM
Replies: 8
Views: 500
Posted By Imp
Re: How do I kill an Apache helicopter?

Games last resort APC rush.
Probably going to be suicide for the first couple, preferably fast & armed with more than just a basic MG as damage chance is low, BTR not BMP.
Get adjacent and hit...
Forum: TO&Es September 7th, 2018, 06:31 PM
Replies: 9
Views: 631
Posted By Imp
Re: Netherlands OOB28 v.11 (2018)

Hi zovs guessing you have quite a lot of the expansions for ASL would you be willing to scan and upload the rarity sheets?
They are useful for determining what units you should be buying, quite...
Forum: WinSPMBT September 6th, 2018, 01:38 AM
Replies: 5
Views: 518
Posted By Imp
Re: What's the largest screen size you ever played this on?

No idea what resolution the TV handles but wified it through that to play a hot seat game, 58 or 60 inch TV
PC runs 1600 x 900 I have tried higher but with my eyes at least I can see no difference...
Forum: WinSPWW2 September 3rd, 2018, 11:17 AM
Replies: 12
Views: 1,236
Posted By Imp
Re: Which vehicles lead a Cav push?

Keep in mind the game takes place around point of contact the unit could have travelled miles. I have never been in the military but I would assume it depends on the expected threat level.
Minimal -...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 07:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.