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Search: Posts Made By: Pfhoenix
Forum: Scenarios and Mods December 31st, 2005, 10:49 AM
Replies: 0
Views: 936
Posted By Pfhoenix
Note to all that release stuff

When you zip up for distro the folders for your work, *PLEASE* remember to go back in and delete the game.cfg in the root folder for your work.
Forum: Weird Worlds: Return to Infinite Space December 24th, 2005, 08:10 AM
Replies: 1
Views: 659
Posted By Pfhoenix
Custom ship in the intro battle

What are the steps required to get a custom ship to appear in the intro battle? I have my custom ship 100% working, but somehow, in my tweaking the terran.ini race file, I've managed to make the...
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 10:30 PM
Replies: 2
Views: 649
Posted By Pfhoenix
Re: Ship cargo space

I double checked my ini, and that's what the problem was (I had typed in CARGO). Thanks.
Forum: Weird Worlds: Return to Infinite Space December 23rd, 2005, 09:18 PM
Replies: 2
Views: 649
Posted By Pfhoenix
Ship cargo space

I've been toying with ship properties via a custom ship. I finally figured out why my ship wasn't displaying properly. A problem I'm seeing is that regardless of what number I set cargo to in the...
Forum: Weird Worlds: Return to Infinite Space December 22nd, 2005, 12:15 AM
Replies: 17
Views: 8,017
Posted By Pfhoenix
Re: Tan Ru Diplomacy

Heh, I really like that idea, TaoLibra. If you make it, I'd download and use it.
Forum: Weird Worlds: Return to Infinite Space December 21st, 2005, 05:33 AM
Replies: 17
Views: 8,017
Posted By Pfhoenix
Re: Tan Ru Diplomacy

No no, I know how to combat them. I was wondering if there was an actual diplomatic solution, but someone already mentioned that the would-be required device never made it into the game.

Is there...
Forum: Weird Worlds: Return to Infinite Space December 20th, 2005, 08:20 PM
Replies: 17
Views: 8,017
Posted By Pfhoenix
Tan Ru Diplomacy

Is there any way at all to not have to fight the Tan Ru (other than simply avoiding them and their unique flotilla formations)?
Forum: Weird Worlds: Return to Infinite Space December 20th, 2005, 08:10 PM
Replies: 9
Views: 879
Posted By Pfhoenix
Re: Comments, suggestions, ...

Doesn't SDL have methods for loading 24bit images from file? I've used SDL before (an old version, even), and I don't recall ever being limited to 8bit palettized textures. If not, there is an...
Forum: Weird Worlds: Return to Infinite Space December 20th, 2005, 08:05 PM
Replies: 14
Views: 1,069
Posted By Pfhoenix
Re: Bug during modding

1) The game genre doesn't define moddability - the ability for a game to have its gameplay *mechanics* significantly altered does.

2) Now that you've cleared up where the magic number 20 comes...
Forum: Weird Worlds: Return to Infinite Space December 20th, 2005, 06:51 AM
Replies: 14
Views: 1,069
Posted By Pfhoenix
Re: Bug during modding

"Modding is about working with the engine and its limitations." - Of course it is. I could never rationally claim otherwise.

"All games and game engines have them." - This is a complete...
Forum: Weird Worlds: Return to Infinite Space December 20th, 2005, 01:43 AM
Replies: 14
Views: 1,069
Posted By Pfhoenix
Re: Bug during modding

Of course it does all that. For the original game, that's desired.

However, from a mod perspective, what if my mod balance goes beyond the original game? The question here isn't one of "what's...
Forum: Weird Worlds: Return to Infinite Space December 19th, 2005, 07:26 PM
Replies: 4
Views: 662
Posted By Pfhoenix
Re: Attempted new ship, issues abound

I was trying to create a test super ship, a destroyer with 8 weapons and 9 system devices. I guess I'll have to rethink my plan, then.
Forum: Weird Worlds: Return to Infinite Space December 19th, 2005, 09:24 AM
Replies: 4
Views: 662
Posted By Pfhoenix
Attempted new ship, issues abound

I'm attempting to make my own ship, which is turning out to be a horrendously trying task.

I worked off of the mod manual online, following the steps. What first started happening was that my ship...
Forum: Weird Worlds: Return to Infinite Space December 19th, 2005, 01:07 AM
Replies: 14
Views: 1,069
Posted By Pfhoenix
Re: Bug during modding

I see that. My next question is "Why?". From a modder's perspective, such an arbitrary line sets inherent limitations on what I can and can't do, for something that doesn't require said limitation in...
Forum: Weird Worlds: Return to Infinite Space December 18th, 2005, 02:45 AM
Replies: 14
Views: 1,069
Posted By Pfhoenix
Bug during modding

First, I love this game. I downloaded the demo, played it for two days straight, then I bought the full version. To the makers : kudos, excellent work, and a job well done.

I've been toying with...
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