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Search: Posts Made By: EricM
Forum: Dominions 3: The Awakening August 9th, 2008, 06:58 AM
Replies: 40
Views: 27,124
Posted By EricM
Re: Complete List of Mercenaries, Mercs, Mercenary

Here's my list from 3.15. It includes the artifacts and the gold cost (as well as some unknown fields I haven't decoded yet).

#selectmerc 0
#name "Günter Blukraft's Sonnenkinder"
#commander...
Forum: Scenarios, Maps and Mods August 6th, 2008, 11:32 AM
Replies: 12
Views: 5,410
Posted By EricM
Organized unit sprites for 3.17

Here are all the unit sprites for 3.17. This is a 6Mb zip file.

The files have names like:
2077_son_of_semyaza_1.tga -- for the normal sprite
2077_son_of_semyaza_2.tga -- for the attack sprite
...
Forum: Scenarios, Maps and Mods March 19th, 2008, 06:06 AM
Replies: 3
Views: 704
Posted By EricM
Re: comprehensive unit/item/etc lists for 3.15?

It looks okay to me. Could you give more detail please.
Forum: Dominions 3: The Awakening March 15th, 2008, 04:44 AM
Replies: 3,096
Views: 423,730
Posted By EricM
Re: Description trivialities

This regression is in 3.15. I'm just quoting this as I noticed it wasn't in the shortlist.
Forum: Dominions 3: The Awakening March 15th, 2008, 04:37 AM
Replies: 3,096
Views: 423,730
Posted By EricM
Re: Description trivialities

Sorry for the vagueness.

LA Abyssia previously had Ballista x 2 for each fort when attacked after a sieging enemy breaks down the walls. The data files have become corrupt and it now has some some...
Forum: Dominions 3: The Awakening March 7th, 2008, 09:56 AM
Replies: 3,096
Views: 423,730
Posted By EricM
Re: Description trivialities

Regressions in the nation data files:

ver 3.10
EA Oceania
Providence defense above PD 20 - no longer includes Mermen

ver 3.15
LA Abyssia
Data Corruption with the fort defense weapons? ...
Forum: Dominions 3: The Awakening March 7th, 2008, 08:38 AM
Replies: 52
Views: 4,240
Posted By EricM
Re: Dom3 DB Version 3.15

Here you go Edi. Here's the magic site list for 3.15.

It's a text file in a semi mod format.
Forum: Scenarios, Maps and Mods February 27th, 2008, 06:45 AM
Replies: 12
Views: 4,155
Posted By EricM
Re: Organized unit sprites for 3.14

Only the unit sprites and nation flags are useful for modding. I am providing these as KO has set a precedent by providing the sprite images in the past. I won't supply any other image files as that...
Forum: Scenarios, Maps and Mods February 25th, 2008, 12:40 AM
Replies: 12
Views: 4,155
Posted By EricM
Nation flag graphics

And here are the nation flag graphics.
Forum: Scenarios, Maps and Mods February 25th, 2008, 12:37 AM
Replies: 12
Views: 4,155
Posted By EricM
Organized unit sprites for 3.14

Here are all the new unit sprites for 3.14 - namely, the Bogarus units. For other all other unit sprites see this...
Forum: Dominions 3: The Awakening November 1st, 2007, 08:59 PM
Replies: 7
Views: 1,400
Posted By EricM
Re: Ritual of Rebirth

Demons don't have the #undead flag.
Forum: Dominions 3: The Awakening October 27th, 2007, 10:26 PM
Replies: 41
Views: 4,232
Posted By EricM
Re: Dom3 Database - v3.10

These units have the stonebeing flag.

159 Sphinx
472 Sacred Statue
473 Telestic Animate
474 Living Statue
475 Crusher
542 Gargoyle
657 Monolith
768 Watcher
Forum: Dominions 3: The Awakening October 24th, 2007, 06:45 AM
Replies: 3,096
Views: 423,730
Posted By EricM
Re: Bug Thread: Discussion

From the manual (pg 124) EA Oceania should have providence defence at 20+ of Turtle Warriors and Mermen. It doesn't get the Mermen.

This is because the nation UW providence defence lists Mermen...
Forum: Dominions 3: The Awakening October 24th, 2007, 06:39 AM
Replies: 16
Views: 1,517
Posted By EricM
Re: Game Mechanics - Protection

Thanks for the clarification.

I just double checked, Skull necklace has the whole body protection as does Twisting thorns (though not Gift of Kurgi).
Forum: Dominions 3: The Awakening October 24th, 2007, 06:33 AM
Replies: 3,096
Views: 423,730
Posted By EricM
Re: Bug Thread: Discussion

Hide Shield (armor 105) has an armor type of 5 (body), when it should be 4 (shield).
Forum: Dominions 3: The Awakening October 23rd, 2007, 11:47 AM
Replies: 16
Views: 1,517
Posted By EricM
Re: Game Mechanics - Protection

I haven't worked out the formulas for calculating unit protection, so any info you have would be welcome.

re the armor table: My table would look just like what's in your database.

All shields...
Forum: Dominions 3: The Awakening October 23rd, 2007, 04:11 AM
Replies: 16
Views: 1,517
Posted By EricM
Re: Game Mechanics - Protection

Edi, what's wrong with the armor prot entry in the DB? All the values look correct to me.
Forum: Scenarios, Maps and Mods October 21st, 2007, 07:15 AM
Replies: 11
Views: 4,487
Posted By EricM
Re: Organized unit sprites for 3.10

Ah, oops. Thanks for the catch. I've uploaded a new version that fixes this error. The 6 people who have downloaded this file so far should re-download it.
Forum: Scenarios, Maps and Mods October 21st, 2007, 06:21 AM
Replies: 11
Views: 4,487
Posted By EricM
Re: Organized unit sprites for 3.10

Dedas, what do you mean by names jumping to the left?
Forum: Scenarios, Maps and Mods October 21st, 2007, 04:18 AM
Replies: 11
Views: 4,487
Posted By EricM
Organized unit sprites for 3.10

Here are all the unit sprites for 3.10. The files have names like:

1910_monster_boar_1.tga -- for the normal sprite
1910_monster_boar_2.tga -- for the attack sprite

where the 1910...
Forum: Dominions 3: The Awakening October 20th, 2007, 10:00 AM
Replies: 16
Views: 1,517
Posted By EricM
Re: Game Mechanics - Protection

Thanks for the info, KO. You just saved me running a bunch of battles to see if the engine made use of these other fields.
Forum: Dominions 3: The Awakening October 20th, 2007, 08:20 AM
Replies: 16
Views: 1,517
Posted By EricM
Re: Game Mechanics - Protection

I think there is more to protection than just head and body. I've been examining a hexdump of the executable and have found some interesting stuff in the armor section.

Full Chain Mail has a...
Forum: Dominions 3: The Awakening October 18th, 2007, 12:47 PM
Replies: 16
Views: 1,517
Posted By EricM
Game Mechanics - Protection

On page 75 of the manual it says:

Protection roll: defender's protection attribute at hit location + DRN + (shield protection

It's the "at hit location" that interests me. This implies that the...
Forum: Scenarios, Maps and Mods October 17th, 2007, 10:26 PM
Replies: 19
Views: 14,182
Posted By EricM
Re: Debug mod 1.1

Thanks ryo_akashi. This saves me doing it myself.
Forum: Scenarios, Maps and Mods October 16th, 2007, 11:30 PM
Replies: 6
Views: 817
Posted By EricM
Re: Missing sprites in the database?

Here are the 3.10 sprites that aren't in KO's 526825-dominions3_sprites.zip
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