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Search: Posts Made By: Uncle_Joe
Forum: WinSPMBT July 23rd, 2022, 03:44 PM
Replies: 14
Views: 9,413
Posted By Uncle_Joe
Re: Game Shutting down ?

Had this happen last night. Version 16, using Borderless Gaming.
Forum: WinSPMBT July 22nd, 2022, 03:09 PM
Replies: 28
Sticky: Windows 11
Views: 11,770
Posted By Uncle_Joe
Re: Windows 11

It actually runs better on my new Win11 machine than it did on my Win10 machine. I can't use Desktop resolution but the 1600x1280 works great.
Forum: WinSPMBT July 22nd, 2022, 02:49 PM
Replies: 31
Views: 6,463
Posted By Uncle_Joe
Re: A new player wants to share some of his thoughts

Fair enough lol. I will stick with my general guesstimations ;)
Forum: WinSPMBT July 22nd, 2022, 12:57 PM
Replies: 31
Views: 6,463
Posted By Uncle_Joe
Re: A new player wants to share some of his thoughts

There are some awesome tips in this thread (even for a SP Vet), thanks!

Is there a suggested map size per point total anywhere? I often wonder if I'm using maps that are too big or too small for...
Forum: Space Empires: IV & V October 22nd, 2013, 04:04 PM
Replies: 8
Views: 13,453
Posted By Uncle_Joe
Re: Space Empires IV clone

Really looking forward to this. I miss playing SE4s but in many ways, it just fell behind in terms of UI and what you could do it the AI etc.
Forum: WinSPMBT May 16th, 2013, 08:53 AM
Replies: 15
Views: 3,568
Posted By Uncle_Joe
Re: Rate of fire question

No, that mechanic I've seen and understand. This is definitely something different and it's not just co-ax MGs that have this issue. Grab one of the MG units (3 PKS or something similar) and you'll...
Forum: WinSPMBT May 16th, 2013, 12:19 AM
Replies: 15
Views: 3,568
Posted By Uncle_Joe
Re: Rate of fire question

Yeah, it has to be equal numbers of shots on the weapons. I don't believe the shots are being fired because I have never seen an effect from the final weapon (unless the result is somehow being...
Forum: WinSPMBT May 15th, 2013, 08:20 PM
Replies: 15
Views: 3,568
Posted By Uncle_Joe
Rate of fire question

Hi all,

I've recently delved back into SP-MBT and I'm greatly enjoying the new patch.

I have one question about weapon rate of fire though.

It seems like it doesnt matter if weapons in the...
Forum: WinSPMBT April 4th, 2013, 02:51 PM
Replies: 6
Views: 1,757
Posted By Uncle_Joe
Re: Getting the AI to use APCs/MICVs?

Hi Andy,

Thanks for the info. I actually followd that procedure to see what the AI was buying and it as I mentioned it was usually a very similar force with lots of dismounts.

I'll wait for...
Forum: WinSPMBT April 4th, 2013, 12:27 AM
Replies: 6
Views: 1,757
Posted By Uncle_Joe
Re: Getting the AI to use APCs/MICVs?

Hi!

Ok, thanks for the info. 10-15k is quite a bit of stuff to manage! I tend to have a couple of companies of Motor Rifle troops with support. Moving up to a full Battalion might overload my...
Forum: WinSPMBT April 3rd, 2013, 03:13 PM
Replies: 6
Views: 1,757
Posted By Uncle_Joe
Getting the AI to use APCs/MICVs?

Hi all,

I'm recently back playing the game against consistently (had been playing Wargame:European Escalation for a bit but I really need the realism that SP:MBT offers!).

Anyways, is there...
Forum: WinSPMBT April 3rd, 2013, 03:05 PM
Replies: 50
Views: 23,546
Posted By Uncle_Joe
Re: WinSPMBT version 7.0 Upgrade patch

Will the AI actually make use of this in some capacity? Or maybe have some sort of similar ability built in for free or somesuch?

Thanks for all your work on the patch. It looks great!
Forum: World Supremacy April 17th, 2011, 05:06 PM
Replies: 70
Views: 32,587
Posted By Uncle_Joe
Re: Post 1.06 Patch Bug List

If you want a playable WW2 Grand Strategy game, try Gary Grigsby's World at War: A World Divided. This is the 2nd game, not the original. To me, it has almost the perfect blend of detail and...
Forum: World Supremacy March 26th, 2011, 05:34 PM
Replies: 9
Views: 10,107
Posted By Uncle_Joe
Re: Customer relations - part 2

I dont know all of the specifics on SE5, but my understanding was that the lack of continued support for it was not Aaron/Malfador's fault. I believe it was the company he sold SE5's rights to...
Forum: World Supremacy February 25th, 2011, 02:10 PM
Replies: 20
Views: 18,394
Posted By Uncle_Joe
Re: pretty quiet in the forum lately

I made a list of easy rules changes that would make the AI more competitive too. I mean at the moment, the player can do so many more thing that the AI does not do. Why not changes the rules a little...
Forum: World Supremacy February 10th, 2011, 11:22 PM
Replies: 20
Views: 18,394
Posted By Uncle_Joe
Re: pretty quiet in the forum lately

Yeah, I played it as far as I think I can at this point. The AI is just horrible and the unit balance in stock is not so good. I can mod the latter, but the AI is unrecoverable without a patch.

I...
Forum: World Supremacy January 21st, 2011, 09:11 PM
Replies: 28
Views: 19,037
Posted By Uncle_Joe
Re: Multiplayer issues

There seems to be a new patch to address the MP issues. Has anyone tried it yet?
Forum: World Supremacy January 10th, 2011, 02:10 PM
Replies: 28
Views: 19,037
Posted By Uncle_Joe
Re: Multiplayer issues

I hope that there was something lost in the translation there because yeah, you're right...it makes no sense to actively discourage developer interaction (unless you have a 'community team' that...
Forum: Mods and Scenarios January 2nd, 2011, 02:26 AM
Replies: 15
Views: 17,689
Posted By Uncle_Joe
Re: Balance Mod

Lets see, what else have I done in my mod? (and I've shameless used yours as a base! ;) ).

I guess here are the high-points:

1) Gave APCs +1 Attack and better damage (about double...they are...
Forum: World Supremacy January 2nd, 2011, 02:11 AM
Replies: 20
Views: 17,372
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

OK, after playing a bit more into it, the AI is definitely still pretty brain-dead lol. I don't think it's anything that can't be fixed, but at this point it's just killing itself.

And honestly...
Forum: World Supremacy January 1st, 2011, 01:03 PM
Replies: 20
Views: 17,372
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

I created a quick mod using ScottWAR's mod as a base.

I basically rebalanced the costs and capabilities a bit on certain units to make some more playable and others less dominant.
Forum: World Supremacy January 1st, 2011, 03:56 AM
Replies: 20
Views: 17,372
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

Yes, I doubled the hit points of Infantry and that at least makes them useful to soak up attacks. They are also fairly versatile as they get 100% vs Land and 80% vs Air (although their basic attack...
Forum: World Supremacy December 31st, 2010, 12:54 AM
Replies: 20
Views: 17,372
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

Exactly, which is hopefully a situation which has been planned for via a time limit. But there are other situations where it could happen even if the player has a clue (ie, they lose their...
Forum: Mods and Scenarios December 30th, 2010, 02:40 AM
Replies: 15
Views: 17,689
Posted By Uncle_Joe
Re: Balance Mod

Good call. I'd also look into reducing the damage from bombers. They do ridiculous damage in the stock game. I cut them in half and they are STILL a good buy so I think in 'stock', they are...
Forum: World Supremacy December 30th, 2010, 02:38 AM
Replies: 20
Views: 17,372
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

Is there a time limit for the battles and if so, then does the defender win if time runs out? What happens to the attackers?

If there is no time limit, I can see 'Mexican stand-offs' developing...
Showing results 1 to 25 of 159

 
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