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Search: Posts Made By: DRG
Forum: TO&Es Today, 04:08 PM
Replies: 6
Views: 45
Posted By DRG
Re: GsW 736 (e)

It's a two piece round so betting the charges are on the side and the shell down the middle but without a full overhead shot I can only guess the number carried and right now I'm going to guess 24.
...
Forum: TO&Es Today, 03:55 PM
Replies: 6
Views: 45
Posted By DRG
Re: GsW 736 (e)

I am trying to find the ammo load now. The photos I have seen show a row 3 shells wide but IDK how much deep under the breach but it seems they were mated with tracked ammo carriers when deployed
...
Forum: TO&Es Today, 03:38 PM
Replies: 6
Views: 45
Posted By DRG
Re: GsW 736 (e)

It was and it looks like the armour is a bit high....probably copied from another unit then the stats were not fully adjusted
...
Forum: WinSPWW2 Today, 12:22 PM
Replies: 2
Views: 36
Posted By DRG
Re: Preprogrammed artillery fires still leads to random bombardments

Was that reported before the last patch ?

Do you have a save game that shows this ?

On the list for next year now....right under map damage not saving......BUT for us to recreate this we need...
Forum: Campaigns, Scenarios & Maps Today, 11:21 AM
Replies: 19
Views: 1,281
Posted By DRG
Re: Craters/Damage not showing

AH HA!!!!!!!!

NOW I see the problem....... all what I did was in one continuous use of the game.....building the map....saving the map, building the scenario and the battle then saving both the...
Forum: Campaigns, Scenarios & Maps Today, 11:06 AM
Replies: 19
Views: 1,281
Posted By DRG
Re: Craters/Damage not showing

OK......... IDK what you and I are doing different but as I said that was a test map I created with damage......saved.... then used as a custom map in a sceanrio and what you see in that screen shot...
Forum: Campaigns, Scenarios & Maps Today, 11:02 AM
Replies: 19
Views: 1,281
Posted By DRG
Re: Craters/Damage not showing

If this is still about not being able to save a map with damage this is a map that was created with damage then used in and saved as a sceanrio
...
Forum: Mods Today, 10:54 AM
Replies: 3
Views: 217
Posted By DRG
Re: Unit and Formation txt editing info using MOBHack

Crashing used to be an issue when the game was DOS but what I have found now is it does things like cancel the display of the entire text string.......that happened with an OOB credit line that had...
Forum: TO&Es Today, 10:18 AM
Replies: 13
Views: 304
Posted By DRG
Re: Heavy Transporter

The same could be said for the ARV. They really are only a specialty Item and if you need one for a sceanrio then simply build one using the games existing " Modify the current units Data" feature...
Forum: Campaigns, Scenarios & Maps Today, 10:04 AM
Replies: 19
Views: 1,281
Posted By DRG
Re: Craters/Damage not showing

Remind me again EXACTLY what the problem is......when I build a test map with damage then remove the damage using the custom map editor the damage is cleared and when I use that map for a battle the...
Forum: TO&Es Yesterday, 04:51 PM
Replies: 472
Views: 51,839
Posted By DRG
Re: Jets & Planes but no UAV's here.

:eek:...Shocking

The info I have is they have one ( 1 ) that is being tested not operational but if you have better info let us know.....same for South Korea.......and Austrailia.....and Turkey.
Forum: WinSPMBT Yesterday, 06:10 AM
Replies: 5
Views: 170
Posted By DRG
Re: Ottawa Treaty Signatories

I misread the code.

Green isn't on the list becasue the list is only the nations that can lay mines after 1999. Green.... a fictious nation OOB is "assumed" to have signed so if you need to use...
Forum: WinSPMBT April 24th, 2018, 07:23 PM
Replies: 5
Views: 170
Posted By DRG
Re: Ottawa Treaty Signatories

Green isn't covered by the treaty code
Forum: WinSPMBT April 24th, 2018, 01:37 PM
Replies: 5
Views: 170
Posted By DRG
Exclamation Re: Ottawa Treaty Signatories

NOT a "bug"...... the game is working exactly as it was set up to do but there are grey areas and you found one

It is on the list to check for next year

In the meantime, for scenarios, the...
Forum: Mods April 24th, 2018, 12:18 AM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

Yes but the ones I use are ( albeit 10x normal for this example )

http://forum.shrapnelgames.com/attachment.php?attachmentid=15371&stc=1&d=1524543458
Forum: Mods April 23rd, 2018, 11:26 PM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

Sometimes these dimensions just don't "add up" even though other sources agree on what they are. The scale being worked at one pixel more or less for width (especially) or length one way or the other...
Forum: Mods April 23rd, 2018, 07:57 PM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

Could be, but I have not seen a source that makes the Sd.Kfz.7 6.1 m long.

Wiki says 6.85 as does tanks-encyclopedia and World War II Database but as I have stated many times.... you will still...
Forum: Mods April 23rd, 2018, 11:15 AM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

Thanks for the offer Joe but your 7's are a bit too small
http://forum.shrapnelgames.com/attachment.php?attachmentid=15370&stc=1&d=1524496860

6.85 x 2.35 m = 45x15 pixels not 40x15

That...
Forum: Mods April 22nd, 2018, 08:41 AM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

I was just " doodling" over morning coffee one day and that's what resulted. I'm slowly building a Vimy Ridge map from Venola Contours so I was in a "WW1" frame of mind.

There's a story that the...
Forum: Mods April 21st, 2018, 11:33 PM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

These were built "just for fun".....

http://forum.shrapnelgames.com/attachment.php?attachmentid=15367&stc=1&d=1524368205
Forum: Mods April 21st, 2018, 09:47 PM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

We have other plans for that unitclass
Forum: Mods April 21st, 2018, 05:54 PM
Replies: 15
Views: 384
Posted By DRG
Re: Sd.Kfz. 9

I see it OK.....this is the same thing that happened when I posted the patch info.... I will fix this now.......


..Are they OK for you now ?
Forum: Mods April 21st, 2018, 11:56 AM
Replies: 15
Views: 384
Posted By DRG
Sd.Kfz. 9

A little project that started on a whim and a photo and spun a bit out of control. It has limited use in the game beyond a curiosity and decoration in a scenario. But I did learn a couple of new...
Forum: TO&Es April 18th, 2018, 08:58 PM
Replies: 13
Views: 304
Posted By DRG
Re: Heavy Transporter

Right now it's just a question to see if anyone does use them. I have no plans at this time to use them for anything else ......ATM....... but WW2 never used the class and right now I am in the...
Forum: WinSPMBT April 18th, 2018, 06:49 PM
Replies: 31
Views: 2,240
Posted By DRG
Re: thermal imaging...

Playing on tall narrow maps 160x40 can be interesting as long as it's not 500 units per side ( but somebody would love that )
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