.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 10 of 10
Search took 0.00 seconds.
Search: Posts Made By: kukimuki
Forum: Dominions 2: The Ascension Wars December 13th, 2004, 08:33 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: Addendi

Thanks a lot for the link to the real time battles discussion.
________
Disclaimer: I have nothing against randoms. Maybe all the suggestion below was caused by a few funny-looking exceptions I...
Forum: Dominions 2: The Ascension Wars December 12th, 2004, 07:41 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: Addendi

As far as i know of real-time battles being mentioned before in this thread, it got absolutely no comments (lol)....that are already solved in many games. On the downside, solving problems that are...
Forum: Scenarios, Maps & Mods December 7th, 2004, 08:20 AM
Replies: 9
Sticky: Ahoy! Mod-Jams!
Views: 8,633
Posted By kukimuki
Re: Ahoy! Mod-Jams!

Just a small typo, as far as i understand. It seems to be in a mod name, however.lol, as far as Tolkien is concerned, 'orc' is written with 'c' while 'orkish' is written with 'k'. Assuming that the...
Forum: Dominions 2: The Ascension Wars December 7th, 2004, 06:36 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: concrete proposals for visibility of rules

Oh, sorry for confusing people, just used quick reply for the first time, didn't see that i was replying to some specific person. The intention was to reply to the topic or something like that.
Forum: Dominions 2: The Ascension Wars December 6th, 2004, 12:48 PM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: concrete proposals for visibility of rules

Intuitive rules are nice as long as they don't become non-intuitive. In addition to some game rules that are non-intuitive by their main idea, some rules cause non-intuitive behavior in exceptional...
Forum: Dominions 2: The Ascension Wars December 2nd, 2004, 05:24 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: The Dominions 3: \"Wishlist\"

First, I take back my suggestion about using rectangles with area that correspods to troops instead of troops in the power of 2. Seeing 20 militia producing four times as large rectangle area as 10...
Forum: Dominions 2: The Ascension Wars December 1st, 2004, 07:18 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Forum: Dominions 2: The Ascension Wars November 29th, 2004, 11:34 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: The Dominions 3: \"Wishlist\"

Sounds like fun..

What if getting resource from neighboring province added to price in gold?

You have 3 provinces, p1, p2, p3, placed in a line, each produces 10 resources.
1 point of local...
Forum: Dominions 2: The Ascension Wars November 27th, 2004, 05:47 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: The Dominions 3: \"Wishlist\"

Meant
1) Having units represented individually.
2) If the armies are larger there are usually many units with different kinds of wounds, havn't figured out how to select battle frighted units only....
Forum: Dominions 2: The Ascension Wars November 27th, 2004, 02:43 AM
Replies: 901
Views: 139,054
Posted By kukimuki
Re: The Dominions 3: \"Wishlist\"

Just popped in here, sorry if what i have to say has already been discussed and discarded as stupid. I'm a new player, this may be bad because i don't know the game very well and good because the...
Showing results 1 to 10 of 10

 
Forum Jump

All times are GMT -4. The time now is 07:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.