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Search: Posts Made By: Mobhack
Forum: WinSPWW2 July 14th, 2019, 11:58 AM
Replies: 2
Views: 123
Posted By Mobhack
Re: Reading .dat format?

I think he wants the file formats - which we cannot provide as part of the original NDA with SSI.

Perhaps you should ask whoever did the height map utility as he may have determined some of that?...
Forum: TO&Es June 28th, 2019, 06:03 AM
Replies: 22
Views: 814
Posted By Mobhack
Re: PzGren Units

Which paragraph of the Mobhack help are you referring to? - it has been years since I wrote it and I cannot be expected to know it off by heart. So a little clue as to where you are looking would...
Forum: TO&Es June 27th, 2019, 12:18 PM
Replies: 22
Views: 814
Posted By Mobhack
Re: PzGren Units

- are the Germans defending or delaying? - none taken then as they are pointless. More likely if advancing/attacking.

- how many points have you given the Germans? - they are expensive toys, so...
Forum: WinSPWW2 June 27th, 2019, 09:52 AM
Replies: 29
Views: 1,584
Posted By Mobhack
Re: Flak issue

1) AA guns are autocannon, so they have 6 shots usually. I have expert German SPAA in my current core now that show 7 shots. Plenty to pop off at ground targets and aircraft as well. And if they are...
Forum: TO&Es June 24th, 2019, 10:58 AM
Replies: 22
Views: 814
Posted By Mobhack
Re: PzGren Units

It works with the mess the OOB is in - but since its not totally chronological, some units will be too "popular" if the picker code decides not to loop round at the end. i.e. the ones appearing last...
Forum: WinSPWW2 June 7th, 2019, 02:31 AM
Replies: 42
Views: 4,109
Posted By Mobhack
Re: Z Fire

Take cover is the same as "hitting the deck" - it may break existing LOS from the enemy if you roll the right dice - you only find out if they can still see you if they still continue to fire on you....
Forum: WinSPWW2 June 4th, 2019, 04:35 PM
Replies: 36
Views: 1,556
Posted By Mobhack
Re: How to prevent a unit from assaulting?

The change log is the only sensible way to document changes.
Forum: WinSPWW2 June 4th, 2019, 02:20 PM
Replies: 36
Views: 1,556
Posted By Mobhack
Re: How to prevent a unit from assaulting?

We put out the changes on each release in the "Release History" section of the Game Guide.

This section really should be perused for any changes to the game mechanism, new rules etc.

Under:...
Forum: WinSPWW2 June 2nd, 2019, 05:19 PM
Replies: 36
Views: 1,556
Posted By Mobhack
Re: How to prevent a unit from assaulting?

Fire just one weapon (the PIAT say) by using the W key.
Forum: WinSPWW2 June 1st, 2019, 09:05 AM
Replies: 9
Views: 516
Posted By Mobhack
Re: Replay not showing casulaties

Not all of the messages get played in replays. PBEM replay may differ from own-game replays as well. Replay has always been an oddity of the SP system, and I have never really investigated the obtuse...
Forum: WinSPWW2 June 1st, 2019, 06:50 AM
Replies: 11
Views: 830
Posted By Mobhack
Re: German vs Soviet Strategy

The level bomber class was only ever introduced for scenarios, like say the time in Normandy when the USAAF slagged the enemy defences preparatory to the assault. (And dropped short, killing a...
Forum: TO&Es May 30th, 2019, 04:18 PM
Replies: 26
Views: 1,085
Posted By Mobhack
Re: Abrams

USA OOB has about 3 slots free.

Maybe some day an Abrams might make it in there with one of the new kits they are testing.

But what really valuable things would you suggest we use those few...
Forum: WinSPWW2 May 29th, 2019, 10:29 AM
Replies: 3
Views: 403
Posted By Mobhack
Forum: WinSPWW2 May 29th, 2019, 10:15 AM
Replies: 8
Views: 616
Posted By Mobhack
Re: Transport selection

Once more, see the answer given in post No. 4 above.

The AI will be setting up to defend the beach, and not to defend against an airborne invasion. The scenario is a beach defence, not a defence...
Forum: WinSPWW2 May 28th, 2019, 08:59 AM
Replies: 29
Views: 1,584
Posted By Mobhack
Re: Flak issue

Then they can go in through the open top as there's no armour there.
Forum: WinSPMBT May 23rd, 2019, 05:03 AM
Replies: 26
Views: 1,453
Posted By Mobhack
Re: Snowdrifts

And you could then add on all the other sticking terrain like mud, trenches, streams, fords, swamps, sand dunes etc.

Not going to happen, the rough slopes and buildings are all that will be added...
Forum: WinSPWW2 May 21st, 2019, 12:19 PM
Replies: 8
Views: 616
Posted By Mobhack
Re: Transport selection

Not really.

A para-based campaign can only be set up as a user campaign:
1) The designer can then allocate air support for every battle and/or assign transports as fixed support troops.
2) The...
Forum: WinSPWW2 May 21st, 2019, 09:56 AM
Replies: 8
Views: 616
Posted By Mobhack
Re: Transport selection

There really is no such thing as a "para based campaign" other than perhaps a user campaign where the designer has set up one.

Why? - because you cannot have the certainty of air support, so...
Forum: WinSPMBT May 16th, 2019, 08:16 AM
Replies: 3
Views: 473
Posted By Mobhack
Re: Windows 7 and Office 2010

If you have Linux and a virtual machine system, plus an XP installation CD then:

1) Make a VM using the XP installer CD and update it fully.
2) Then make sure the XP image has no ability to see...
Forum: WinSPWW2 May 15th, 2019, 03:39 PM
Replies: 6
Views: 928
Posted By Mobhack
Re: Is the AI smarter in v12?

For a WW2 campaign based around a walking infantry battalion as the core, I use an 80x80 map as standard. That gives the infantry a chance to walk to the objectives.
Forum: WinSPMBT May 8th, 2019, 01:28 PM
Replies: 5
Views: 523
Posted By Mobhack
Re: Crashing Problems with the 2019 Upgrade

1)The directx error is seen if you are trying to run the game at a resolution the graphics card cannot handle. See if 800x600 in windowed mode runs for you. If it does, then all is working fine. Then...
Forum: WinSPWW2 May 5th, 2019, 10:53 PM
Replies: 29
Views: 1,584
Posted By Mobhack
Re: Flak issue

if they have AP rounds, those are used against AFV, obviously.
Forum: Campaigns, Scenarios & Maps May 2nd, 2019, 05:35 AM
Replies: 17
Views: 3,307
Posted By Mobhack
Re: Mines!, IEDs, Booby Traps, and other nasty things

Just noticed in a WW2 LC scenario a booby trap can't be fired at (at least by a British pioneer with an SMG and .303 Bren). It's on a road that cuts through mud and rough so rather annoying. Aside...
Forum: WinSPWW2 April 29th, 2019, 05:36 AM
Replies: 6
Views: 689
Posted By Mobhack
Re: Leaving the map

Sheer fantasy. Unless it's one of those sets of special circumstances a scenario designer has written where you tot up the units and multiply by 10 or whatever, like some scenario designers count the...
Forum: WinSPWW2 April 26th, 2019, 12:55 PM
Replies: 16
Views: 1,349
Posted By Mobhack
Re: Ammo resupply

The game gives the human a cheat over the AI with ammo units.

Ammo units will supply any ammo type (ie not smoke, that is not ammo) whether the unit requires a SAM or pistol ammo or anything in...
Showing results 1 to 25 of 500

 
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