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Search: Posts Made By: jscott
Forum: Dominions 3: The Awakening January 12th, 2009, 09:15 PM
Replies: 2
Views: 1,052
Posted By jscott
Hiding Commanders that are doing research

I know there is a command to hide commanders who are doing research, but I can't find it in the manual or the pdf of the hotkeys.

What is the command to not show commanders just engaged in...
Forum: Dominions 3: The Awakening March 20th, 2008, 10:49 PM
Replies: 106
Views: 6,310
Posted By jscott
Re: Well, I\'m through with the game

Another solution would be for the developers to just take a few moments and stop the AI from randomly picking its scales.

That's what they are doing people, they are randomly picking their scales!...
Forum: Dominions 3: The Awakening March 19th, 2008, 09:54 PM
Replies: 106
Views: 6,310
Posted By jscott
Re: Well, I\'m through with the game

As I said above, I've already tried that. It sets the AI to the normal difficulty level. It won't let you pick anything harder than that. Normal AI is even easier than the higher levels, so its a...
Forum: Dominions 3: The Awakening March 19th, 2008, 09:31 PM
Replies: 106
Views: 6,310
Posted By jscott
Re: Well, I\'m through with the game

Even if the AI doesn't starve its armies, a death scales strategy only works for nations that don't require much gold to produce units. If the AI is randomly picking it, its gutting its own economy...
Forum: Dominions 3: The Awakening March 19th, 2008, 07:56 PM
Replies: 106
Views: 6,310
Posted By jscott
Well, I\'m through with the game

It has such great potential, but there is no point in continuing to play SP.

The fact that the AI picks its scales and dominion randomly is absolutely absurd and makes the SP completely unplayable...
Forum: Scenarios, Maps and Mods March 19th, 2008, 07:52 PM
Replies: 244
Views: 82,541
Posted By jscott
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

That did not work because the comdlg32.ocx file is not in my systems32 directory.

I used the one you sent me that I placed in my dominions3 directory and got an error that I could not register it....
Forum: Scenarios, Maps and Mods March 13th, 2008, 08:14 PM
Replies: 244
Views: 82,541
Posted By jscott
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

That did not work. I receive the same error message.

Both RanDom and the comdlg32.ocx file are now in my dominions3 main directory.
Forum: Scenarios, Maps and Mods March 12th, 2008, 09:57 PM
Replies: 244
Views: 82,541
Posted By jscott
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

I am trying to use RanDOM and I get an error about my COMDLG32.OCX not being installed correctly or one of its dependencies not being installed correctly.

I have VB 6 installed and I re-downloaded...
Forum: Dominions 3: The Awakening March 11th, 2008, 08:33 PM
Replies: 15
Views: 1,319
Posted By jscott
Re: Why does the AI choose Death Scales all the ti

What is RanDom?

A custom program for this kind of editing?

I feel very dense, but I feel like I've come into the middle of a discussion on this issue, though I started the thread.

I have...
Forum: Dominions 3: The Awakening March 10th, 2008, 10:24 PM
Replies: 15
Views: 1,319
Posted By jscott
Re: Why does the AI choose Death Scales all the ti

I'm still unclear.

So you are modifying individual maps to force the AI to have certain gods or certain scales or both?
Forum: Dominions 3: The Awakening March 9th, 2008, 02:29 AM
Replies: 4
Views: 776
Posted By jscott
Re: The Unit Max Bug?

I'm an idiot.

Thanks.
Forum: Dominions 3: The Awakening March 9th, 2008, 01:50 AM
Replies: 4
Views: 776
Posted By jscott
Re: The Unit Max Bug?

I'm actually not using the 3.15 patch. I was afraid it would mess up this game in progress.
Forum: Dominions 3: The Awakening March 9th, 2008, 01:33 AM
Replies: 4
Views: 776
Posted By jscott
The Unit Max Bug?

I am playing on the AoM Ogre map located at http://dom3maps.wikidot.com/system:aomogre.

I am unable to build units consistently. In particular, I've been trying to build units in the Dragon...
Forum: Dominions 3: The Awakening March 7th, 2008, 06:59 PM
Replies: 15
Views: 1,319
Posted By jscott
Re: Why does the AI choose Death Scales all the time?

How do you use mapedit to change the AI's growth scales?
Forum: Dominions 3: The Awakening March 7th, 2008, 01:18 PM
Replies: 15
Views: 1,319
Posted By jscott
Forum: Dominions 3: The Awakening March 7th, 2008, 12:41 PM
Replies: 15
Views: 1,319
Posted By jscott
Why does the AI choose Death Scales all the time?

Is it just me or does the AI choose to weight its scales towards Death with nations and pretenders when it doesnt' make any sense?

I am just about to finish off an Arcocephale AI nation whose...
Forum: Dominions 3: The Awakening February 28th, 2008, 10:33 PM
Replies: 17
Views: 7,688
Posted By jscott
Re: MA Man Advice Needed: Proper Use of Units

Oh ok. I'm just astral 5 at the moment. Thanks.
Forum: Dominions 3: The Awakening February 28th, 2008, 10:18 PM
Replies: 17
Views: 7,688
Posted By jscott
Re: MA Man Advice Needed: Proper Use of Units

How is the ring of wizardry made?

I can't seem to make it with any of my crones or even pretender, unless I'm missing something.
Forum: Scenarios, Maps and Mods February 28th, 2008, 07:06 PM
Replies: 152
Views: 24,625
Posted By jscott
Re: Bugs & AI

The tone of several posts, Endo, was hostile. It was very hostile in one case. That tone isn't necessary.

There are many reasons that casual and even serious stratey gamers will never play...
Forum: Scenarios, Maps and Mods February 28th, 2008, 05:16 PM
Replies: 152
Views: 24,625
Posted By jscott
Re: Bugs & AI

I'm going to leave this discussion at this point alone. There's just no point in arguing that ingame saves are needed, when most of the people playing are willing to come online, concede there are...
Forum: Scenarios, Maps and Mods February 28th, 2008, 04:30 PM
Replies: 152
Views: 24,625
Posted By jscott
Re: Remove Curses and Horror Marks?

I don't know that this thread should become a bug discussion, especially when I could be confusing "bug" with "feature I don't understand", but the one event related bug I've seen focused on the...
Forum: Scenarios, Maps and Mods February 28th, 2008, 04:05 PM
Replies: 152
Views: 24,625
Posted By jscott
Re: Remove Curses and Horror Marks?

I've twice had my Prophet die in the winter and not be able to create another for many, many turns. I'll admit that I didn't reload on the second occasion (because replaying the 7 turns I let run...
Forum: Scenarios, Maps and Mods February 28th, 2008, 03:50 PM
Replies: 152
Views: 24,625
Posted By jscott
Re: Remove Curses and Horror Marks?

Your arguments are incredibly far out of the mainstream.

I can rebut most of your points by simply saying that being a human player I have a massively unfair advantage over the AI opponents.
...
Forum: Dominions 3: The Awakening February 28th, 2008, 11:23 AM
Replies: 17
Views: 7,688
Posted By jscott
Re: MA Man Advice Needed: Proper Use of Units

I hadn't thought of using the longbowmen on two different targets. That's a good idea.

At the moment I've been organizing my armies into a squad to defend the commander, an infantry screen squad,...
Forum: Dominions 3: The Awakening February 27th, 2008, 07:21 PM
Replies: 17
Views: 7,688
Posted By jscott
Re: MA Man Advice Needed: Proper Use of Units

Great tips here, thanks.

Some of it is over my head at the moment, but I'm sure it will make more sense as I play.
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