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Search: Posts Made By: Cainehill
Forum: Multiplayer and AARs February 2nd, 2008, 01:29 AM
Replies: 263
Views: 19,336
Posted By Cainehill
Re: Turn 35 delay

I'd just like to say - if a turn is delayed a day, please don't just go with the next regular due date. Having an effective turn around time of 24 hours or less (depending on when we finally get the...
Forum: Multiplayer and AARs December 28th, 2007, 12:26 AM
Replies: 436
Views: 17,460
Posted By Cainehill
Re: Xmas

Pasha, please turn me AI. I'm kinda sick of doing my turns on time every time, getting to check my email every day, and not ever hearing that the game is on bloody hiatus.

I appreciate your...
Forum: Multiplayer and AARs November 10th, 2007, 07:16 AM
Replies: 263
Views: 19,336
Posted By Cainehill
Re: RAND Game (PBEM) - Open

I'm definately with QM and Ygorl on mods - CB pretenders and scales are generally straightforward, you don't have to relearn the entire game if you've been playing vanilla, and Worthy Heroes just...
Forum: Multiplayer and AARs July 3rd, 2007, 01:04 AM
Replies: 187
Views: 10,854
Posted By Cainehill
Re: Game: Outriders (open)

Eh, never mind - forgot how much I .... prefer the game modded.
Forum: Multiplayer and AARs July 3rd, 2007, 12:44 AM
Replies: 187
Views: 10,854
Posted By Cainehill
Re: Game: Outriders (open)

You're looking for 15 players - seems Marignon, Atlantis, Ct'si, Utgard and Arco are open? Taking a look at them, if I get in (and you're still under 13 players when I look to upload), great. No...
Forum: Multiplayer and AARs June 29th, 2007, 12:34 AM
Replies: 203
Views: 10,652
Posted By Cainehill
Re: Nuance - Random Nations, Middle Era (Sign Up)

Eh - if it's 24 hour quick host, it should never host twice in the same day with someone staling. Not sure if this is when Badger staled - but if it is, sounds like there's a combination of...
Forum: Dominions 3: The Awakening June 28th, 2007, 12:49 AM
Replies: 6
Views: 735
Posted By Cainehill
Re: Minor annoyance with Cave Forts

Am I the only one who thinks you should be able to choose your fort in multitype provinces? Or - multitypes should be re-examined. Desert/Wasteland/Farmland and a number of other combinations are...
Forum: Multiplayer and AARs June 27th, 2007, 03:44 AM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: We have started!

New turn is up.
Forum: Multiplayer and AARs June 20th, 2007, 05:56 AM
Replies: 203
Views: 10,652
Posted By Cainehill
Re: Nuance - Random Nations, Middle Era (Sign Up)

it would be _SO_ nice if Illwinter would try and fix that bug. Not to mention the bug where immortal pretenders in friendly dominion suffer the usual non-immortal death penalties.
Forum: Multiplayer and AARs June 19th, 2007, 12:29 PM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

Having just downloaded the mod again, I can confirm that it still has the bloody problem with Dawn's Edge. Ich, until the players all have a version of the .dm file with the weapon numbers fixed, it...
Forum: Multiplayer and AARs June 19th, 2007, 03:08 AM
Replies: 14
Views: 1,822
Posted By Cainehill
Re: No interest in tournament games?

Yeah - blitzes don't appeal to a lot of players, and non-blitzes aren't suited to tournament play - six month games and all that. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Multiplayer and AARs June 19th, 2007, 12:09 AM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

We do still need an "official" fixed version of the combinated mod I think, just so's everyone is playing the same sheet of music. We know what the fix for Sylvania is, but it needs to be put up for...
Forum: Multiplayer and AARs June 18th, 2007, 01:33 AM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

Likewise - no hurry, but I think every player should go through a test SP game and check their units, give a once-over to make sure there aren't any glaring errors. No one can be expected to verify...
Forum: Multiplayer and AARs June 17th, 2007, 09:47 PM
Replies: 203
Views: 10,652
Posted By Cainehill
Re: Nuance - Random Nations, Middle Era (Sign Up)

And I got my update in, so we should be ready to roll, minus Remmy.
Forum: Multiplayer and AARs June 17th, 2007, 09:39 PM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

Okay - Sombre says that second fix is bad, because with the original lines, that glade rider is fighting with Lance, Hoof, _and_ Eldar Blade all at the same time. Looking at the unit's attack skill...
Forum: Multiplayer and AARs June 17th, 2007, 09:15 PM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

And, unfortunately, I see there's still a bug with attachments - server didn't process my zip file properly, so I'm not sure what to do here.

My fix was changing the weapon number for Dawn's Edge...
Forum: Multiplayer and AARs June 17th, 2007, 09:13 PM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

Okay - found the problems and have fixed them, two modded weapons shared the same number (Dwarven Fire and Dawn's Edge), and one of the Glade Runner units didn't have all the right lines in its...
Forum: Scenarios, Maps and Mods June 17th, 2007, 09:03 PM
Replies: 32
Views: 7,868
Posted By Cainehill
Re: New Nation: Sylvania- bugs

Bug isn't in Sylvania, it's in the combination nations mod.
Forum: Multiplayer and AARs June 17th, 2007, 07:15 PM
Replies: 203
Views: 10,652
Posted By Cainehill
Re: Nuance - Random Nations, Middle Era (Sign Up)

Sorry - rough weekend. http://forum.shrapnelgames.com/images/smilies/wink.gif I have a pretender in, but may tweak as long as someone else hasn't got theirs in.
Forum: Scenarios, Maps and Mods June 17th, 2007, 06:55 PM
Replies: 32
Views: 7,868
Posted By Cainehill
Re: New Nation: Sylvania- bugs

As posted in the modded nations game thread - Sylvania's Phoenix Guard still has a Fist for a weapon, instead of the golden bardiche they're supposed to have. Likewise, the Enchantress, Loremaster,...
Forum: Dominions 3: The Awakening June 17th, 2007, 01:49 PM
Replies: 121
Views: 5,957
Posted By Cainehill
Re: Best Unit in the Game... Any thoughts?

In a big/long MP game (map of our world, like 350 provinces) I GoRed a tarrasque and empowered to 2 or 3 in air, fire, and earth. Fire for fire shield, earth for the fatigue recovery spell, and air...
Forum: Multiplayer and AARs June 17th, 2007, 02:43 AM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

Umm - also, Sylvania's Phoenix Guard still has a Fist for a weapon, instead of the golden bardiche they're supposed to have. Likewise, the Enchantress, Loremaster, and Priestess only have fists for...
Forum: Multiplayer and AARs June 17th, 2007, 02:07 AM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

Awesome. Umm - what settings are we going to be at? Just read through the thread and never saw that mentioned.

Also - even with Insane 50, New Hoburg's Fallen Wizard pretender seems a bit much,...
Forum: Scenarios, Maps and Mods June 16th, 2007, 12:48 PM
Replies: 32
Views: 7,868
Posted By Cainehill
Re: New Nation: Sylvania (Elves, son!)

Yes, but the description makes them sound like they can heal wounds, rather like Arco's priestesses. Very handy for non-elf troops, and most of all, the pretender....
Forum: Multiplayer and AARs June 16th, 2007, 12:09 AM
Replies: 315
Views: 16,988
Posted By Cainehill
Re: Neo Xekinima - LA game of Mod nations (recruit

When do we expect the updated mods, and then when are the pretenders expected after that?
Showing results 1 to 25 of 500

 
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