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Search: Posts Made By: MarcoPolo
Forum: Star Legacy September 27th, 2010, 03:53 AM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

Sounds like a promising idea.

I just hope this doesn't turn into a spreadsheets in space game, because those I can't really stand anymore, hence why I never could get hooked on SEIV or SEV....
Forum: Star Legacy September 23rd, 2010, 03:27 PM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

This sounds like an intriguing idea to planet and resource management.

What I want to know is whether a players empire will have autonomous and self sufficient planet resources, ie will they be...
Forum: Star Legacy March 29th, 2010, 01:11 AM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

MOO2 was an amazing breakthrough for Space Empire games and there is no denying that. But it isnt the pinnacle of gaming dynamics and shouldn't be touted as the best games of this genre will ever...
Forum: Star Legacy March 25th, 2010, 10:50 AM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

I think the pitfalls to making such an overcomplicated system for the purposes of balancing turn based moves versus realtime ones are obvious. CPUs of today cant handle the type of ambitious gaming...
Forum: Star Legacy March 19th, 2010, 07:05 AM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

I agree its insane to run a game like CIV IV as a multiplayer as is. Its just crazy having to wait for the other person to resolve his turns within a given time limit. Real time is the way to go, you...
Forum: Star Legacy March 13th, 2010, 09:46 PM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

Yeh I second that motion :P Would be good to hear each theme discussed in its own right. Especially planet types and how resources will be obtained and managed.
Forum: Star Legacy March 7th, 2010, 08:23 PM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

Thats quite a radical idea. As long as it doesnt become a mad dash to do a tank rush of sorts and dumb down the game strategy elements.

I personally prefer gradual and consistent research and...
Forum: Star Legacy March 5th, 2010, 02:37 AM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

@Alikiwi>"Hm, thats a very interesting idea. But then if theres 15 races (which is expected), then you'd need 15 weapons! That's actually doable but I have my doubts I'd get permission, but I'll try"...
Forum: Star Legacy March 3rd, 2010, 09:36 AM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

@Baron Munchausen, yes star trek is not always technically accurate and perhaps the science is glamourised and stretched in order to draw audiences. But then again alot of the science fiction is...
Forum: Star Legacy March 1st, 2010, 10:58 PM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

@Alikiwi> I like A as its well rounded and kept simple. But if the battles are to be waged in a (Gratuitous Space Battles format) then B is my winner. As it would allow for more weapon/sheilds/crew...
Forum: Star Legacy February 28th, 2010, 09:29 AM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

@Alikiwi...Yeh too much complexity is not necessary, its only worth integrating into the gameplay if it adds a level of detail and realism that can enhance the game experience and gameplay options.
...
Forum: Star Legacy February 25th, 2010, 12:57 PM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

This sounds like it will be a superb game.

Im just wondering how colonisation of planets and hence star systems will take place. Will it be a kind of spore/light of altair type system where...
Forum: Star Legacy February 20th, 2010, 10:01 PM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

I think the idea of races being different and more suited to one planet type than another should be explored more as a gameplay dynamic. Furthermore this should throw up more interesting...
Forum: Star Legacy February 18th, 2010, 04:54 PM
Replies: 142
Views: 25,351
Posted By MarcoPolo
Re: Welcome Star Legacy Development Group!

I think the game combat system can be 2D and a half :P and still be quite gratuitous. You need only look at "gratuitous space battles" to see an example of 2D space battles done correctly and still...
Showing results 1 to 14 of 14

 
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