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Search: Posts Made By: Mobhack
Forum: WinSPMBT Today, 09:53 AM
Replies: 5
Views: 693
Posted By Mobhack
Re: CIWS/VIRSS Vs ATGM/AGM

There still is a 1% or so chance for the missile to hit - nothing is ever a cert.
Forum: WinSPMBT December 12th, 2018, 11:21 AM
Replies: 11
Views: 206
Posted By Mobhack
Re: AI Tank Heavy Preference

The best way to play so as to give the AI an advantage is to pick an "underdog" force against a stronger one. Say Pakistan versus India in the 48(?) and 65 wars, patton 90mm against various...
Forum: WinSPMBT December 11th, 2018, 09:40 PM
Replies: 11
Views: 206
Posted By Mobhack
Re: AI Tank Heavy Preference

Tank heavy will
- try to buy coys of tanks (if it has the points)
- Buy infantry by the platoon, rather than by the company even if it had the points to buty the company

In all cases - when it...
Forum: WinSPWW2 December 6th, 2018, 07:14 PM
Replies: 7
Views: 162
Posted By Mobhack
Re: Replenishing smoke ammo

Details are in the WinSPWW2 Unit Classes table of the Game Guide, or you can search the GG for "ammo carrier" or just "ammo" and you will get to it.
Forum: WinSPWW2 December 6th, 2018, 05:46 PM
Replies: 7
Views: 162
Posted By Mobhack
Re: Replenishing smoke ammo

And no - the code cannot be changed easily to allow smoke etc to be replenished by ammo carriers (even if I wanted to, ammo carriers being a bit of a "cheat" as the AI has no way to use them).

The...
Forum: WinSPWW2 December 6th, 2018, 04:22 PM
Replies: 7
Views: 162
Posted By Mobhack
Re: Replenishing smoke ammo

Smoke is not ammo as far as the game is concerned - note the lack of a smoke column beside HEAT, AP, Sabot and HE on the unit data screen...

Smoke is an attribute, that is randomly assigned at...
Forum: WinSPWW2 November 29th, 2018, 02:22 PM
Replies: 28
Views: 1,042
Posted By Mobhack
Re: In Contact determination

Of course there are many random numbers in several subroutines involved.

There is no "be within 3 hexes and you are automagically connected" rule - 50 metres is half a football field, perfectly...
Forum: WinSPWW2 November 29th, 2018, 01:02 PM
Replies: 28
Views: 1,042
Posted By Mobhack
Re: In Contact determination

It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me!:D) since the year dot. probably from something stated...
Forum: WinSPWW2 November 28th, 2018, 09:43 PM
Replies: 28
Views: 1,042
Posted By Mobhack
Re: In Contact determination

A0 rallies everyone in contact with him in the A company as if a company commander.

A0 can rally any subordinate company commander if in contact.

A0 can rally subordinates of one of those...
Forum: WinSPWW2 November 26th, 2018, 04:21 PM
Replies: 28
Views: 1,042
Posted By Mobhack
Re: In Contact determination

If you buy an FOO as the first thing, then as B0 its the easiest thing to find it on the HQ lists as it is right in your face under A0. So I always buy my observer as item No. 1. So no paging through...
Forum: WinSPMBT November 26th, 2018, 11:30 AM
Replies: 10
Views: 720
Posted By Mobhack
Re: Incorrect sides vs US army in Europe

There is no concept of "North" or "South" etc - if a scenario designer wants to put an annotation on his map as to where North is for this battle, then fine.

Otherwise there is "Left side" and...
Forum: WinSPWW2 November 25th, 2018, 06:12 PM
Replies: 28
Views: 1,042
Posted By Mobhack
Re: In Contact determination

In the early battles, it may be worthwhile to keep an APC by the A0 (and artillery observer(s)) and when the enemy is in a routed panic at the end, bring them forward to deal with a few running crews...
Forum: WinSPMBT November 25th, 2018, 04:49 PM
Replies: 6
Views: 342
Posted By Mobhack
Re: Hopefully back

You will have to contact Shrapnel - they handle sales of the game, as the publishers.

We are Camo Workshop - the developers, we make the game. We handle games technical support here in this...
Forum: WinSPWW2 November 24th, 2018, 12:52 AM
Replies: 28
Views: 1,042
Posted By Mobhack
Re: In Contact determination

A0 always has a radio.

If he is up front, he risks getting hit with a bombardment. If you have changed him to another unit type like a tank, then enemy planes may decide he is a lovely target to...
Forum: WinSPMBT November 23rd, 2018, 09:45 PM
Replies: 10
Views: 720
Posted By Mobhack
Re: Incorrect sides vs US army in Europe

It was a bug in MBT, not WW2.

Fixed - somehow a wrong "if" statement test had crept in. Deleted that and it all works as intended.
Forum: WinSPMBT November 23rd, 2018, 08:54 PM
Replies: 10
Views: 720
Posted By Mobhack
Re: Incorrect sides vs US army in Europe

East Germany? - are you posting in the wrong forum here - this is the WW2 forum, no East Germany hereabouts. (why would WW2 USA fight Poland or CZ in WW2 either?).

Just tried USA v USSR in WW2 -...
Forum: WinSPWW2 November 23rd, 2018, 05:18 PM
Replies: 28
Views: 1,042
Posted By Mobhack
Re: In Contact determination

Do both sides have radios?

is HQ close by (like 3-5 hexes). If not there is a small random chance, even if the non-radio units were 10 KM off. gives a chance for someone a long way away to "get...
Forum: WinSPWW2 November 14th, 2018, 12:19 PM
Replies: 3
Views: 394
Posted By Mobhack
Re: Question about Soviet long campaign.

You get them in the Southern area as they chiefly operated down there, round Stalingrad, the Don, Azov area etc. Spanish Blue Division can also appear too.

A nice bit of target practice for your...
Forum: WinSPWW2 November 13th, 2018, 02:56 PM
Replies: 3
Views: 394
Posted By Mobhack
Re: Question about Soviet long campaign.

They can randomly turn up.
Forum: WinSPWW2 October 29th, 2018, 01:19 PM
Replies: 2
Views: 492
Posted By Mobhack
Re: Would you drive a 50 ton tank across this bridge?

Then the AI will happily charge Mausen over a wobbly wood bridge and lose them all.

AI coding is not at all easy. "Kewl" features that would work for humans require loads and loads of AI...
Forum: TO&Es October 28th, 2018, 06:05 PM
Replies: 6
Views: 744
Posted By Mobhack
Re: Start dates

And that fact is in there in the Mobhack help (as is the fact that class 11(?) air weapons use HE AP values - because planes use the AP ammo line for #cannons as also mentioned there). If you have...
Forum: WinSPWW2 October 28th, 2018, 06:02 PM
Replies: 6
Views: 1,579
Posted By Mobhack
Re: Running on Oracle VirtualBox

There is secure mode PBEM for that - but it is a pain to use (typical problems occur if a free demo game user tries to "reuse" the same slot for several games, thus causes hiccups, secure slots must...
Forum: WinSPWW2 October 27th, 2018, 06:56 PM
Replies: 13
Views: 1,294
Posted By Mobhack
Re: New player: struggling to overcome entrenched enemies

If you decide to fire, do not fire one unit multiple times. DO NOT hit F,F,F!

Fire one (1) unit (and attract opportunity fire) once only, now move to another and fire him once only. Opportunity...
Forum: WinSPMBT October 25th, 2018, 09:47 AM
Replies: 6
Views: 863
Posted By Mobhack
Re: Arab vs Israel Campaign

I started a 73 LC as Syria and for the first 3 battles the troops arent that good due to low experience.

Once they survived 3-4 battles and racked up a few kills, the tanks are adequate as...
Forum: WinSPMBT October 24th, 2018, 07:05 PM
Replies: 6
Views: 863
Posted By Mobhack
Re: Arab vs Israel Campaign

ATGM at 200m? - fat chance there, they will hardly have sped up to full control speed and so are not at their best. Under min range, no shoot. from there to about 2x min range, not very good. It's...
Showing results 1 to 25 of 500

 
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