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Search: Posts Made By: Renojustin
Forum: Scenarios, Maps and Mods January 16th, 2012, 04:40 AM
Replies: 27
Views: 7,995
Posted By Renojustin
Re: MA - The House of Malkav -The Malkavians

I played a game of 1.3.2 and the vast sweep of vampire abilities and powers downward seemed like it was so much more balanced.

-The Horsemen don't (didn't) have any Ambidexterity so their...
Forum: Scenarios, Maps and Mods January 8th, 2012, 05:38 PM
Replies: 27
Views: 7,995
Posted By Renojustin
Re: MA - The House of Malkav -The Malkavians

I will try your new version since the first one was so enjoyable... I hope they are less god-like this time around! I have been using them as one of my overpowered opponents in SP. The others are...
Forum: Scenarios, Maps and Mods December 16th, 2011, 02:04 AM
Replies: 27
Views: 7,995
Posted By Renojustin
Re: MA - The House of Malkav -The Malkavians

Forgot one:

Waking Dreamers. Oh my god. 2 gemsummons per turn, and the 3 most powerful magic paths. 21 base research... they are what powers this nation. If they were priced fairly, they'd be...
Forum: Scenarios, Maps and Mods December 15th, 2011, 11:07 PM
Replies: 27
Views: 7,995
Posted By Renojustin
Re: MA - The House of Malkav -The Malkavians

I wonder if you could take the White Wolf concept of vampire Generation and put it into your next mod: For commanders you could recruit different archetype 6th Generation vampires which could then...
Forum: Scenarios, Maps and Mods December 15th, 2011, 10:57 PM
Replies: 27
Views: 7,995
Posted By Renojustin
Re: MA - The House of Malkav -The Malkavians

Ok I finished my game. In the last post, Maiandros = Malk Content. He ended up with 987 kills and kept pretty much all of Mighty Mictlan at bay until he finally died. By then I had researched...
Forum: Scenarios, Maps and Mods December 15th, 2011, 01:28 AM
Replies: 27
Views: 7,995
Posted By Renojustin
Re: MA - The House of Malkav -The Malkavians

1.2.2:

This is an outstandingly fun mod nation. One of my very most favorite, and I have played MANY.

Very tough at first with the pretender and scales it is meant to be played with... (playing...
Forum: Scenarios, Maps and Mods August 30th, 2011, 05:49 AM
Replies: 10
Views: 3,306
Posted By Renojustin
Re: Map Westerosv1.2 - my first map

This is something I have been awaiting for a long, long time.
Forum: Scenarios, Maps and Mods June 13th, 2011, 02:38 PM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

I would think that the way to defeat Empire is with an early-mid rush with a heavy magic focus. Just hit them hard with magic and don't stop until you bring them to their knees. But Flagellents,...
Forum: Scenarios, Maps and Mods June 13th, 2011, 12:19 PM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

Ok after extensive testing this is not true. :)
Forum: Scenarios, Maps and Mods June 13th, 2011, 11:35 AM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

Well, they have 21 armor and 16 defense, lances, heavy cavalry attack, and most importantly, Awe. You also get 12 of them for 1000gp and 120 Resources, along with a thuggish commander. The large...
Forum: Scenarios, Maps and Mods June 13th, 2011, 10:51 AM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

The mage system for Altdorf will be tough to get used to, and I can see neonates having issues with it. The gem usage seems to be right on, but at such low levels of research, they still seem very...
Forum: Scenarios, Maps and Mods June 13th, 2011, 02:38 AM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

The others generally seem very well balanced against non-mod nations... but having heavy access to all flavors of magic other than blood is clearly a bit much even with gem fees. This becomes even...
Forum: Scenarios, Maps and Mods June 12th, 2011, 12:44 PM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

Yeah I've been playing for years, did some MPs; I usually just start Ogres off with good scales, immortal pretender, and a sacrificer of the highest Holy level I can, then leave them to their fate. ...
Forum: Scenarios, Maps and Mods June 12th, 2011, 07:18 AM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

1000-->2000 looks awesome... and yes I afraid I can't use those packs as stated in the mod intro without going over. And Ogres always wipe themselves out in SP, maybe I'll sub Wood Elves...
Forum: Scenarios, Maps and Mods June 10th, 2011, 10:21 AM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

Disregard my posts, it's been a long night and a long time since I last played Dom3. :)
Forum: Scenarios, Maps and Mods June 10th, 2011, 09:26 AM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

Updated to CB 1.83 and Holy War LE. When attempting to use the 8 base nations individually with these two modules (I cannot find the combined mod that you said you used in version 1), the Too Many...
Forum: Scenarios, Maps and Mods June 10th, 2011, 08:11 AM
Replies: 35
Views: 15,904
Posted By Renojustin
Re: Expanded Nations Packs released!

When I attempt to make a new game, when I change the nation from Random, it gives me Nagot Gick Fel: cannot open Ogre kingdom flag.

Arg.
Forum: Dominions 3: The Awakening December 10th, 2009, 09:58 AM
Replies: 5
Views: 829
Posted By Renojustin
Re: prov to zero resources

Does that take 50% of the halved resources or 50% of actual resources? Meh, it's been a while.
Forum: Dominions 3: The Awakening March 9th, 2009, 01:30 PM
Replies: 22
Views: 2,279
Posted By Renojustin
Re: Illwinter is ahead of the Computer Science Field by CENTURIES

hEad v 3.25.6, When humans gather and/or re-evaluate information, the premises behind our actions and decisions change, automatically, all the time.


This is much easier than updating a program,...
Forum: Dominions 3: The Awakening March 2nd, 2009, 10:56 PM
Replies: 113
Views: 13,066
Posted By Renojustin
Re: Strategy Index Discussion

Uh, the one in my signature. Working on another one for a late-age nation now. :)
Forum: Dominions 3: The Awakening March 2nd, 2009, 09:39 PM
Replies: 30
Views: 2,623
Posted By Renojustin
Forum: Dominions 3: The Awakening March 1st, 2009, 03:28 PM
Replies: 25
Views: 1,552
Posted By Renojustin
Re: Item transfer improvement

Ahaha not only did the devs just own you, they just made the whole thing at least a few steps faster while doing it.
Forum: Dominions 3: The Awakening February 28th, 2009, 09:57 AM
Replies: 9
Views: 797
Posted By Renojustin
Re: how to counter Yomi ea

If you play with Abysia against a Normal level Yomi, say, there is very little that they can do if you start out much faster than them. So take your uber blessed Burning Ones out in smaller and...
Forum: Dominions 3: The Awakening February 24th, 2009, 02:23 PM
Replies: 73
Views: 18,810
Posted By Renojustin
Re: Vampires - you should be afraid of the night

I can think of few counters to this but hate it or love it, one is quite broad - any nation with significant access to Fire magic and Fire-resistant or immune troops will smash into any unsupported...
Forum: Dominions 3: The Awakening February 18th, 2009, 08:51 PM
Replies: 41
Views: 25,788
Posted By Renojustin
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)

Hi Jim! Nice guide.

I have a few concerns: When you describe Formoria as a strong contender for Death, you're exaggerating there. They aren't even close to some others in EA. Sauromatia and...
Showing results 1 to 25 of 500

 
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