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Search: Posts Made By: Mobhack
Forum: Campaigns, Scenarios & Maps Today, 01:13 AM
Replies: 6
Views: 175
Posted By Mobhack
Re: Korea 1950 scenarios and maps

Mini 10 seems to be a netbook, not a PC as such?. Likely it falls short in graphics processor, and/or sheer RAM compared to even a basic desktop. The processor is also likely to be a cut-down model...
Forum: WinSPWW2 October 15th, 2017, 05:07 PM
Replies: 10
Views: 126
Posted By Mobhack
Re: Infantry-only Scenarios

Since I dont have any above that number other than a few random items - probably some as yet unissued ones.

Try one of the smaller maps like say 99. Open the editor, choose custom map, find a...
Forum: After Action Reports October 14th, 2017, 06:24 PM
Replies: 24
Views: 567
Posted By Mobhack
Re: The Curse of the Delay

If you think the advance is too easy - then use the "view map" function to reshape the battlefield to make it more difficult for yourself. In particular - you can reduce the battle length, manually...
Forum: WinSPMBT October 13th, 2017, 04:49 PM
Replies: 4
Views: 189
Posted By Mobhack
Re: Airstrike Question

1) I have never turned air weapons off in 20 odds years of SP. If it takes just 1 point of damage it will RTB and no longer be available. So if it makes a pass, I want it to use all it has.

2)...
Forum: WinSPMBT October 8th, 2017, 07:36 PM
Replies: 10
Question: uh1-gunship
Views: 363
Posted By Mobhack
Re: uh1-gunship

A coax (slot 2 MG on AFV) usually only fires close in (to about 6-8 hexes?), and very occasionally if the range is in the 9-12 range. That's inherited SSI code that has always been there. It may...
Forum: WinSPMBT October 8th, 2017, 01:42 PM
Replies: 10
Question: uh1-gunship
Views: 363
Posted By Mobhack
Re: uh1-gunship

Not 100% sure from the vague description given, but when firing at infantry or other soft targets you sometimes do not get the full "chain of fire" if:

- The infantry pull back due to fire weight...
Forum: WinSPWW2 October 8th, 2017, 12:10 PM
Replies: 16
Views: 441
Posted By Mobhack
Re: Newbie Questions

No. Your VP are only relevant at game end, when the score is totted up.
Forum: TO&Es October 6th, 2017, 05:26 PM
Replies: 716
Views: 134,393
Posted By Mobhack
Re: MBT's

Crows and similar remote weapon stations are simply a TMG (not an AAMG that can get suppressed and lose shots) or regular MG or AGL with stabiliser added to the vehicle (if it did not have it, just 1...
Forum: WinSPMBT October 5th, 2017, 10:13 AM
Replies: 15
Views: 438
Posted By Mobhack
Re: Counter battery fire question

Off map arty is a soft target - the C/B routine uses the shells with the highest HE kill to determine damage. Also, it needs a certain number of shells available (~6 per gun?) in order for the...
Forum: WinSPMBT October 3rd, 2017, 07:15 PM
Replies: 15
Views: 438
Posted By Mobhack
Re: Counter battery fire question

Off map arty can counter other off map arty, if the range is >= the target battery and its skill is high and it is not plotted to fire.

On map arty is a target for both on and off map arty.

On...
Forum: TO&Es September 21st, 2017, 03:16 PM
Replies: 716
Views: 134,393
Posted By Mobhack
Re: MBT's

The ranges are "high" only because they have to be high in order to get the desired effects at the intermediate ranges due to the high effect of the draw-down in AP values in the code if you used say...
Forum: TO&Es September 14th, 2017, 09:55 AM
Replies: 15
Views: 621
Posted By Mobhack
Re: Tank machine guns

Nor are UGL weapon slot 1 weapons, and the code only uses the slot 1 weapon range, and type for determining whether it gives out smoke ammo, and sometimes class, where its limited to infantry classes...
Forum: Campaigns, Scenarios & Maps September 11th, 2017, 02:37 PM
Replies: 169
Views: 13,166
Posted By Mobhack
Re: Campaign Scenario Setup Help - France

Basically that, and the name if you gave it one. dont edit a cmt file directly though unless you know exactly what you are doing as if you exceed the name length it'll blow up most likely.

If you...
Forum: Campaigns, Scenarios & Maps September 11th, 2017, 12:59 PM
Replies: 169
Views: 13,166
Posted By Mobhack
Re: Campaign Scenario Setup Help - France

Open explorer at the save game folder. Select an existing CMT file, right click and select copy. Then right click on explorer pane and select paste. You'll get a "SpsvNNN - copy.cmt " - click on it...
Forum: WinSPWW2 September 7th, 2017, 05:16 AM
Replies: 6
Views: 228
Posted By Mobhack
Re: Odd Graphics

Auto-hide is a windows setting on your task bar, it can cause problems in full screen mode as detailed in the "setting up your computer" section of the Game Guide.

Auto-hide is where the windows...
Forum: WinSPWW2 September 4th, 2017, 04:06 PM
Replies: 18
Views: 462
Posted By Mobhack
Re: Crash when loading map in campaign

What sort of editing did you do to these maps? E.g adding streams, map text or whatever. It would be helpful if we could narrow it down to something.
Forum: WinSPWW2 September 3rd, 2017, 02:14 PM
Replies: 18
Views: 462
Posted By Mobhack
Re: Crash when loading map in campaign

You may also have disk corruption - so it may be useful to run the standard windows disk checking utility. Use the one that looks for lost clusters first, as the bad sector scan can take an overnight...
Forum: WinSPWW2 September 3rd, 2017, 11:07 AM
Replies: 18
Views: 462
Posted By Mobhack
Re: Crash when loading map in campaign

I have just tried that and have no problems with loading any custom map.

Is your crash coming when you press the load custom map button, or after you have selected a map?.

If it is after you...
Forum: WinSPWW2 August 29th, 2017, 10:54 AM
Replies: 13
Views: 541
Posted By Mobhack
Re: Unit Movement Keys?

Like Don, I also occasionally use the All function - I find its useful for moving things in a group from the back lines in one go. You just need to know how it works, and what circumstances not to...
Forum: WinSPWW2 August 27th, 2017, 04:11 PM
Replies: 13
Views: 541
Posted By Mobhack
Re: Unit Movement Keys?

The original game was released in what, 1995 or so, and in that time on many forums, I have never seen any requests for movement by keyboard. So your post is a first AFAIR.

Its a hexagonal game so...
Forum: WinSPWW2 August 25th, 2017, 04:02 PM
Replies: 2
Question: Engineering Tasks
Views: 239
Posted By Mobhack
Re: Engineering Tasks

And of course, suppressed troops entering minefield or booby trap hexes are a little bit more likely to set one off since they are less observant.
Forum: WinSPMBT August 20th, 2017, 04:48 PM
Replies: 99
Views: 11,689
Posted By Mobhack
Re: winSPMBT V11.01 upgrade for 2017

Run into this one myself.[/QUOTE]

And I've fixed it already a couple of weeks ago. Will be in for the next release.
Forum: WinSPWW2 August 12th, 2017, 11:41 PM
Replies: 5
Views: 422
Posted By Mobhack
Re: Some suggestions for the AI

You asked for an AI pick - so there is no transport. The AI does not move arty about. Therefore it has no need of trucks for those guns.

The AI uses those guns by firing them at the enemy in...
Forum: TO&Es August 12th, 2017, 03:44 PM
Replies: 4
Views: 325
Posted By Mobhack
Re: Nationalist Chinese Engineers

Moved to the TO&E forum since its an OOB question.

The engineers are in the "Pioneer pl", available on page 2 of the infantry formations.

"Pioneer" is another word for engineer, and if you...
Forum: TO&Es August 9th, 2017, 08:04 AM
Replies: 8
Views: 284
Posted By Mobhack
Re: M4A3E2 Jumbo Sherman in game icon incorrect

The jumbo with 76mm (unit 22) is there with an X3 radio code for the human player to use if he wants the up-gunned version. It has a turret icon with the long 76mm, as is to be expected.

Units 10...
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