Thread: New Campaign
View Single Post
  #3  
Old July 21st, 2005, 06:37 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,930
Thanks: 443
Thanked 1,872 Times in 1,220 Posts
Mobhack is on a distinguished road
Default Re: New Campaign

Quote:
loktarr said:
I try to do a new type of dynamic campaigns using the original systeme of editing:
-it is in order to simulate an attack against ennemi prepared positions.
- there are X maps following themselves
- if you achieve a victory on map 5 BTW, you will play the map 6, if you achieve a defeat, you will play on map 4 you achieve campaign victory when reaching the last map.
-every units have 20% chances to appear, so that you can play twice the same map without getting bored on it...
Not perfect but I want to know if somebody is interrested in that.
I precise I will not be able to respond before one week...
If you are going to do this, then you are probably best to not use a slot just after the issued ones - there already exist some conflicts with low slot numbers! - plus any "issue" campaigns we provide later will advance from the current end, as we cannot allow for any third parties who simply use the next free slot ID.

Try say 20 or 21 or thereabouts?.

I'll look into a campaign slot re-numbering utility later, if I get the time, but for now, It's probably best to use a higher slot number that is still on page No. 1.

Cheers
Andy
Reply With Quote