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Old December 7th, 2005, 12:40 AM

Zogu Zogu is offline
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Join Date: Dec 2005
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Default Re: Modding my way through...

thanks all for your answers!

by the way, is it possible to "glue" some of the ship systems in place, so that the player cannot remove or replace them? could be interesting in some mods. for instance, you find a ship with very powerful weapons but terrible shields... but you can't replace its systems, so that you have to use it intelligently.

about my question on quests: yes, i was wondering if some kind of an API or scripting language is available for building complicated objects, or objects with "new" behaviors? i have a few ideas...

and one last comment... i was reviewing ships from good old games like "Star Control II". i wonder if it would be possible to implement some of the propulsion systems. for instance, short distance "constant beam" weapons, ships flying in reverse, or ships reacting to firing ammo by recoiling...

oh and by the way, it would be very cool to increase the inertia effects in WW. and to add one major planetary body in the combat screen (to add gravitation effects)... it would justify the creation of an "inertia dampener" ship system... and maybe add "turn rate" and "inertia" as thruster's characteristics (additional to raw speed)...

maybe add asteroids (in small amounts, or in very large amounts) in combat screens, so that ships have to care about mid-space collisions... or use them to hide if they have defensive lasers, a "ram dodge shield" (haha), or very hardy metal plates...

just my daily bunch of not-so-original ideas...