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Artur said:
1. Editing of start lines. It would help campaign creation very much is the start lines would be editable hex by hex like in SPWaW. In my camaign I had to give deploy instructions if I wanted the player to deploy in a corner of a map for example.
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Agree in principle. Fixed lines might be inherent in code though, don't know.
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2. Setting a retreating hex like it is done in SPWaW. This way all unit can retreat towards that direction.
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Disagree. This engine's retreat handling is superior to SPWaW IMHO.
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3. Increase the number of objective flags(or allow higher values to obectives.) Moder equipment is very expensive and objectives cannot be expensive enough to make a higher priority.
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Totally agree in principle. However, since the objective flag points seem to be 8-bit values (hence limited to < 255) increasing them would break backwards compatibility with existing scenarios and save game files.