Thread: Babylon 5 Mod
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Old March 13th, 2003, 05:56 AM

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Default Re: Babylon 5 Mod

IF:
I do believe I have fixed the supply values for the ancient reactors, though I have to compare to PFs changes to the Comp file and see what I have to update from what he has masterfully done.

PF:
Do you recall specific changes you made? Which components and such? Ta help me check and make the changes in .34?

Maybe we can come up with some other equalizing agent for allowing the Ancients to prosper a bit more. Ideas?

JAM:
Heh, I think I'll take the Egyptian Hieroglyphics ref as a compliment

Actually, all the ROF and damage values are based off of the B5 Wars game. To figure out the ranges at which weapons could fire I used a 'base-to-hit' number and adjusted the max range out to whenever the 'to-hit' value dropped below a 25% chance. The damage was based off of some formulas...

I did wind up adding 'generic' weapons so all races could at least get something for researching laser, antimater, etc.

All PBW:

What has the PBW game been like so far?

All:

Has anyone tried the Intel?
Have there been any more shipsets?
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