Re: Understanding the weapons and balance
One problem I have with this game SEIV&V has been with how you only needed to research one or two weapon types and that was it. New weapons should give you an advantage over older weapon. Ex. Musket vs Machine Gun, Machine guns vs missles.
I wish the game weapons worked mote like MOO 1or2. I just hope the aim of the balance mod corrects this. I'd mod it my self but that is just to difficult now.
|