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Old December 7th, 2006, 01:29 PM
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Default Re: Hull Specific Components

You can have the COMPONENT tech reach at any point you want. Say you want the component to become available after you research Destoryers. You can do it one of two ways, 1, in the TechArea file you would do something like this:

Name := Special Component
Group := Applied Science
Description := Creation of special Escort component and mount.
Maximum Level := 1
Level Cost := 500
Start Level := 1
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 2

Or 2, require Destroyer tech (Ship Construction 3 or 4 normally) for the component itself like this:

Name := Special Component
Description := For use with Escort Hull
Pic Num := 1
Tonnage Space Taken := 4000
Tonnage Structure := 40
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 70
Vehicle Type := Ship
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2903
Roman Numeral := 7
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := apbeam.wav
Weapon Family := 2903

When you achieve destoryer you also achieve this technology.
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